That means quad views do not work ![]()
Unfortunately Quad Views is not supported yet. Silvan-CIG, the dev who is leading the VR implementation, is working on that, but no timeline for release yet as it takes some engine work.
He would also love to have full controller and ultimately body support eventually, but VR is an experimental feature atm. What we have is not the final implementation at all, just a version for feedback that works very well seated.
The latest test environment (called PTU, as opposed to Live) has some nice new VR features that will roll out to Live in the near future, including working 3D holographics for the radar system and so on, which are missing in VR currently. We currently test daily new PTU builds in the build up to Live release for 4.10.
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