Star Citizen 4.5 and VR

Gotta confirm this with Silvan.

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Silvan confirmed Pimax OpenXR is now working on Live :fire:

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@PimaxQuorra this is great news, but brings other issues into focus, namely loss of SteamVR Desktop and FPSVR.

  1. Pimax Desktop is considerably lower resolution than SteamVR Desktop, and no resizing fixes it. I’m using it now, why is this? I had to increase the desktop size just to make the text clear enough to read and write. SteamVR’s curved screen is nice too.
  2. Mouse cursor is very underdeveloped and hard to use. No consistent clear cursor across the entire desktop, unlike SteamVR Desktop. I have to use the controller pointer to be able to select anything easily, again unlike SteamVR Desktop.
  3. Is there any plan to work further on the feature? Does PiPlay 2.0 have any improvements for this? I don’t have access to it yet.
  4. I can’t check VR performance now without FPSVR. Any plans to create a VR metrics utility? We really need an alternative to FPSVR. Apparently OpenXR has some metrics but fiddly to set up. EDIT - just found out there’s a simple Pimax FPS tool when adding a new window in the VR UI. Going to check this out now :slightly_smiling_face:
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@Shazboticus checked and confirmed, Parallel Projections is no longer required! :partying_face:

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Yes, I talked to him earlier and received this news before the patch went live.

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It’s still required if you’re using SteamVR unfortunately. Not required if using OpenXR.

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Let me check with Silvan, as he mentioned that he has tested it with the Super.