Gonna be testing tonight - been busy with work. My quest kept having left controller dropouts with seemingly high battery, but it turned out to be undercharged NiMH’s even with a ‘charged’ status in the quest. Wasted time!
I think there has been an improvement, I am scoring consistently higher in beatsaber, and managed to beat an old highscore I thought I’d never beat, and I’ve not played in months (due to this frustration)
Although I dont know if there has been an update to the game to make it easier… (I doubt it?)
For anyone curious, the openVR space calibrator is pretty simple to use. Tested on the quest - I don’t own any WMR hmds, but I think this will definitely be a viable solution for G2 if the controllers are iffy
Just wanted to report that (finally) i’ve got index controllers, i’ve programmed my steam key with powershell command from github and i’ve played 1h+ session of beat saber without any issue, perfect.
I’ve not plugged the usb key on the hmd, i keep it on the chaperone border on an usb hub, no problems so far, my chaperone is 2m*2,5m so it’s quite small, and my receiver never goes out of range.
Only thing to note, comparing to vive Wand, this controllers are much more sensible to reflections, i have a glass wall on a room sifde, never had big problems with vive wands, while with index ones i had to cover the entire wall with the tend to avoid lost tracking, so bear in mind that you will have to pay much more attention to reflections with index controllers.
There’s no issue on my OG 8K. My Index controllers are tracking properly. Since I just got the controllers a week ago, it’s possible that Valve fixed something. (The issue wasn’t limited to Pimax headsets.)
As of using my OG 8K the same day you made this post, I can say the issue is still very much there. Tracking was lost on my left index controller frequently still, which was always the one that lost tracking before. I’ve also had this controller replaced already and same issue so the controller is not faulty.
I use ver 2 base stations but since all of our logs are saying that the connection with the index controller is dropping, we know it isn’t a failure with what the base stations are seeing. The only way I could see BS 2.0s being the issue is if they are the thing that is causing there to be too much traffic on the cable. @Heliosurge do we know if the staff that are trying to recreate this issue are using 1.0 or 2.0 base stations? Still unsure if they even contribute to the issue but I think it might be worth checking out both versions of Base Stations just so we can find out if they contribute in any way.
i only get it on specific games, right now it’s consistently after about 15 minutes on eleven table tennis the tracking starts failing but if i switch to another game like synth riders tracking is fine again
I believe that if you get a dongle, it doesn’t even have to be strapped on to the headset. It can just be plugged into a USB port on your PC and work the same.
After some time, I figure that my tracking issue is not gone. It came back, even with one steam dongle. To be sure that one controller is communicate via dongle, I tried to take out dongle; emediately my left controller was gone, and other was still working. That means I didn´t make mistake.
The issue is in some games, not all. I.e. in game HL Alyx, resolution is 6940x3288, no pp. All USB ports are forced not to save energy.
When I do not move left hand (tracked via dongle) for a several seconds, I lost tracking on it. If I move a lot that hand, I never lose tracking.
PS: I found in device manager also some HID devices with possibility to disable saving energy - I will try unthick that too.
I also have odd issues with my controllers. LH 2.0 x 2. Channel 1 and Channel 3.
When I first start-up in VR, if I don’t connect one of the controllers to a usb port, then I get no controllers. Once one is plugged in, both controllers work. I can then remove the USB cable from the controller and both controllers will continue to work.