Pimax Play v1.43.3

Pimax Play v1.43.3

Download: v1.43.3

Release Notes:
I. New Features and Improvements:

  • Added 20 minutes option to the screen saver feature.

II. Fixed Issues:

  • Fixed unnatural edge transitions when QuadViews is enabled.

  • Improved headset tracking stability.

  • Improved headset re-tracking speed.


III. Firmware Update:

Crystal Light Firmware V1.0.19:

  • Fixed several known issues.
  • Fixed the activation failure issue.

Crystal Super Firmware V1.0.10:

  • Fixed GPU driver compatibility issues.
    • NVIDIA drivers must be version 576.80 or above;
    • AMD drivers must be version 25.8.1 or above.

IV. Rollout Plan:

  • This version will be gradually rolled out to all users over the next two weeks.

If you want to rollback to earlier version, please download from here: Pimax Play 1.43.1

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Could you please provide the download link for the previous version, such as version 1.43.2? Because version 1.43.3 has bugs for me.

I’ve updated the link in the post.
What issue did you run into with 1.43.3?

The slight jitter of the controller has become more frequent, and the FPS display on the tool dashboard always automatically shifts to the center position.

Noted. I’ll pass this along to the dev team.

Why i can’t see smart smoothing in pimax play. Anyone with the same issue?

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If you’re running Nvidia driver 581.90, Smart Smoothing should show up normally.

What is the gpu compatibility fix about? Because I’m having constant gpu crashes (no overclock) and I was about to return the gpu as faulty .

The issue is that the Crystal Super will have connection problem when using GPU drivers older than the versions listed above.

Are you seeing GPU crashes immediately after the headset is connected?

No, after a while and I am on 581 drivers.

It’s the dreaded nvlddmkm Event 153 / Video3 / GPUID error and it only works if I underclock the gpu so I am pretty sure it’s bad silicon

Ahhh. I bet you need to ask for a replacement.

Oh, sorry—you can withdraw your feedback. It’s my mistake! I was playing VR with the lights off today, and the software just happened to update. I mistakenly thought it was a compatibility issue caused by the update, but now it works perfectly fine when the lights are on. The version is totally okay.

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But the FPS overlay problem still persist?

Same here.

I have 591.44 and it doesn’t show in my 1.43.1 Pimax Play.

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It’s a known bug. If you want to use this feature for now, you’ll need to roll back to driver version 581.90.
We’re already in touch with Nvidia about it and working toward a proper fix.

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just had a quick try of the quad views in kayak VR and the edge blending is waaaay better. Much better experience.

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The dark box when looking into the sun in DCS is nearly non-existent, much better, Thanks for the update.

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Tried this with my Super UW, reverted to 1.43.1 ASAP.

Rendered resolution:

1.43.1
Normal FOV 6448x5984
Narrow FOV 4876x5984

1.43.3
Normal FOV 6812x6500
Narrow FOV 5012x6500

Numbers above between the two should show the reason why pretty obviously. A 15% increase in pixels\15% less performance for the same FOV and visuals.

@PimaxQuorra What happened to Martin\Swevivers promising experiments with AI generated profiles which gave him lower rendered resolution at no cost in visuals on the 50PPD standard Super?

This was actually what I was expecting\hoping for to come. For sure I was not expecting an even higher resolution and worse experience :roll_eyes:

In 1.43.1 I was only gettig 124H FOV in testHMD. With 1.41.2 and with an internal build sent from PimaxQuorra on request I now get 136*FOV in testHMD. This may explain the additional render resolution if 1.43.3 has the new internal build for the UW.

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