The slight jitter of the controller has become more frequent, and the FPS display on the tool dashboard always automatically shifts to the center position.
Oh, sorry—you can withdraw your feedback. It’s my mistake! I was playing VR with the lights off today, and the software just happened to update. I mistakenly thought it was a compatibility issue caused by the update, but now it works perfectly fine when the lights are on. The version is totally okay.
It’s a known bug. If you want to use this feature for now, you’ll need to roll back to driver version 581.90.
We’re already in touch with Nvidia about it and working toward a proper fix.
Tried this with my Super UW, reverted to 1.43.1 ASAP.
Rendered resolution:
1.43.1
Normal FOV 6448x5984
Narrow FOV 4876x5984
1.43.3
Normal FOV 6812x6500
Narrow FOV 5012x6500
Numbers above between the two should show the reason why pretty obviously. A 15% increase in pixels\15% less performance for the same FOV and visuals.
@PimaxQuorra What happened to Martin\Swevivers promising experiments with AI generated profiles which gave him lower rendered resolution at no cost in visuals on the 50PPD standard Super?
This was actually what I was expecting\hoping for to come. For sure I was not expecting an even higher resolution and worse experience
In 1.43.1 I was only gettig 124H FOV in testHMD. With 1.41.2 and with an internal build sent from PimaxQuorra on request I now get 136*FOV in testHMD. This may explain the additional render resolution if 1.43.3 has the new internal build for the UW.