So supposedly next month Pico will reveal “project Swan”, sounds interesting because supposedly they’ve been developing a propiatery chip for it.
Sebastian really digs the Dream air: https://www.youtube.com/watch?v=avKVWdjM_NE
Really looking forward to this announcement.
Yeah the Dream Air is Pimaxes best HMD by a mile. Apart from the 5k+ which is what made Pimax what it is today. A same they didn’t capitalise on Wide FoV. Now they’ve given up on wide FoV to compete on medium FoV with all the other brands. With Apple, Samsung and Meta verging in the same space I don’t see Pimax being able to compete.
Hopefully Pico can retain colour passthrough, good FoV, good build quality at price of £1000 or below.
For good wide fov there need to be a different optical stack that wraps around. It exists, but expensive, so there might be rnd but nothing consumer for now
Meta have already done this with Boba 3.
If Meta were more invested in PCVR and not standalone and now MR glasses I’m sure they’d be looking to bringing this to the masses. But sadly they chose mass market sales.
It’s 2026 and I can’t believe 140FoV isn’t standard.
Ok so the Upcoming Pico Swan looks damn interesting!! https://x.com/SadlyItsBradley/status/2028294328276189336
I like my Galaxy XR but the processor is just too weak, it can barely drive the panels. Supposedly the Pico has double processing power so that would make it a very interesting headset.
Honestly, I can. Did you try the galaxy XR? It will make you understand that that PPD should really be the bare minimum for any VR headset. It’s really the first time that the image in a headset looks like the image on your monitor: no more (even faint) SDE, no Mura, nothing, just razor sharp image like on a good monitor. Until a headset has reached at least this same PPD, they shouldnt even be thinking about more FoV. Now, with this PPD, yeah now it might become interesting to look at more FoV. From hereon it will be really diminishing returns to focus on even more PPD. Now more FoV will become more interesting.
But honestly, now using the Galaxy XR made me realize what a pain in the A$$ VR quality really has been, it shouldn’t have been like this, LOL. Before you even tried VR I’m sure you imagined VR to be like what it’s now on the Galaxy XR, you never thought about seeing pixels, SDE, ghosting, glare, mura etc etc, you just wanted to see monitor like quality. Since 2025 it now exists. But it really should be the bare minimum for any VR headset
And from hereon, I agree with Valve that geometric stability is also a bare minimum for VR. I dont want 140 FoV when the image is not geometrically stable, which always has been a problem with Pimax headsets. This is another big problem to tackle for higher FoV. The pressure will now increase to solve this but I think we need a lens tech breakthrough here. I mean the Pimax 8k was kind of interesting back then but with current tech, one can only laugh at the visual quality (or lack there of) of that thing. In hindsight it was just horrendous and I dont ever want to go back to seeing such distortions. So yeah unfortunately I don’t think it’s a trivial path forward to more FoV but we’ll see.
It seems like everything in the VR world is going tits up.
Meta are closing studios , now closing Meta Horizons.
Valve are struggling for Ram for Steamframe.
Steam Hardware Survey dropped off a cliff. From 1.7 to 1,0.
Now Lynx have gone into liquidation before their new Hypervision headset even reached the stores.
Even Rubin’s has quit Meta.
I haven’t touched VR in over 12 months.
There’s are no 140 FoV headsets after all these years.
Why am I not surprised VR is in a mess.
Pimax will need another bail out in 2027 if the rumours are true about a 2.5k OLED.
Yeah definitely feels that way. BUT then again, it’s just still early days for VR. I mean, like I said all these fidelity problems we had to deal with like SDE, Mura, reflections, flat colors, all this crap only very recently has been solved. And now there are still remaining issues to be solved like more FoV, less weight and especially lower costs.
I’m afraid we’ll need to give it a few more years, maybe even up to 10 years. But the tech is here to stay, I’m so frikking confident about that after using my Galaxy XR and AVP. And also look at the latest developing in Gaussian splatting. Did you try the new demos at https://gracia.ai/ just streaming via the web browser? Or look at this: https://x.com/gradeeterna/status/2035002223785046280
It really starts to look good, having your favorite artists play live in your own living room, man this is going to big, i’m really confident about this. It’s just that VR still is at the point where it simply needs to become better AND cheaper. It’s just a matter of time. I mean let’s face it, the Quest 3 is crap, the upcoming valve headset is crap. 4k per eye really should be bare minimum for VR. Nobody wants to see pixels.
Maybe if an improved version of the Galaxy XR (with way more GPU power, improved ergonomics and less weight) can be bought for $500, THEN we’re getting at a point that people are just idiots if they don’t buy one, LOL. I honestly think at that point VR will start to lift off.
On the PCVR side I’m satisfied with the current hmd equipment, the image quality is breathtaking at times, have more than enough games/sims to keep me busy in limited spare time.
RTX 5090 desktop tethered to Pimax Crystal headsets with lighthouse tracking and Dmas, using index controllers in multiple base station roomscale environment, is like holodeck in my house ![]()
Unless this is an early April fools joke Recroom one of the biggest and oldest Apps in VR is shutting down.
I’m in shock.
Yikes VR is Imploding.
Moss’ Developer Polyarc Lays Off Two-Thirds of Studio Following “major project” Cancellation
Yeah just saw that. It indeed feels like vr is completely dead…


