VR News for 2025

@risa2000 here is some data for BSB2 it is a prototype unit

Left eye HAM mesh:
    No mesh defined by the headset

Left eye head FOV:
    left:       -54.86 deg
    right:       42.11 deg
    bottom:     -53.89 deg
    top:         42.90 deg
    horiz.:      96.96 deg
    vert.:       96.80 deg

Right eye HAM mesh:
    No mesh defined by the headset

Right eye head FOV:
    left:       -42.22 deg
    right:       54.89 deg
    bottom:     -53.71 deg
    top:         43.48 deg
    horiz.:      97.11 deg
    vert.:       97.19 deg

Total FOV:
    horizontal: 109.74 deg
    vertical:    96.99 deg
    diagonal:   121.83 deg
    overlap:     84.33 deg

View geometry:
    left view rotation:     0.0 deg
    right view rotation:    0.0 deg
    reported IPD:          65.0 mm

Measured on prototype hardware, but there aren’t really any major changes in the production unit as far as I’m aware. Having used both this and the PCL, the FOV is considerably better on the BS2, with the exception of vertical.

Reddit BSB Sub Source

2 Likes

Wow 121.83 diagonal. Thats awesome for the size of it.

2 Likes

Diagonal though imho should not be used as we really want HFoV and VFoV. Since 2 headsets can have the sam Diagon FoV with different vertical and horizontal values.

However the FoV improvements over BSB1 are quite decent. Though we know from the AVP and a variety of articles that there has been a fair number of advances improving pancake optics

Review of PFD. Covers alot from an everyday user vs running media blog

https://www.reddit.com/r/virtualreality/s/cLsKx0LEAp

1 Like

Meta demoing their research headsets next week in Vancouver https://www.meta.com/en-gb/blog/reality-labs-research-tiramisu-boba-3-siggraph-2025-ultrawide-fov-hyperrealistic-vr/

That’s frikking awesome. Maybe something for you @Heliosurge

2 Likes

Article looks good. Looking forward to seeing what they demo. I have read I some cool things Meta has been working on. But based on ty article don’t think, what I have read up on is on that list but could be wrong. :wink:

Though I will say they talk about wide FoV like StarVR, Wearaliry, Vrgineers and pimax didn’t release their headsets

With Wearaliry I am not referring to sky glasses.

Did you take a lot of at the Reddit review for PFD? Looks like a good everyday review that does focus on flaws as well as what is good. It would be awesome to hear your thoughts and/or @twack3r with regards to you both having the AVP. While from what I read the AVP is still the better headset overall. With more things coming soon

With some me of th user AVP prices I have heard though. Maybe a user AVP if in full working condition is likely a better deal. Due to Optics and FoV alone. I found it interesting some whom I presume have not tried the AVP are saying BSB2 optics are 2nd with Meta Quest 3 being top. How do you find the optics if the AVO compared to Q3?

Now this looks very interesting and quite cool

2 Likes
3 Likes

So this is EXTREMELY positive news from Meta, that one of their researchers in a scientific breakthrough figured out a new lens design that allows for ultra wide FoV without geometrical distortion. Too bad that they won’t release it, if Heaney is right in that it’s a compute thing and that Meta only wants to release this once there’s enough compute power that they can store onboard, then this could actually take some years… Hopefully this breakthrough will have other companies trying to figure out what Meta is doing, so they can replicate it (yeah, looking at you Pimax, LOL). Actually I’m kinda hoping Pimax sent one of their engineers to that demo, would be quite stupid if they haven’t done that … But yeah, Pimax is Pimax, so who knows LOL.

Anyway, really awesome news that this now has been demonstrated to be possible. For quite a while I actually thought this moment would never come, or at least not anytime soon …

The biggest downside I see is also compute power. Not the type that Heaney is talking about (onboard GPU) but the fact that I don’t want to go back from AVP resolution. Even though it would be cool to have this wide FoV with Quest 3 like resolution, it would still be quite a step back, which sucks. So yeah, we really need that 8090 :slight_smile:

2 Likes

Meta need to get over themselves. Rather that tease people with these prototypes they should allow third party manufacturers to take their design and license headests. Look at Qualcomm, they create a reference design and allow other manufacturers copy it and buy their chips.

Meta have solved the FoV v size problem but only want to release a standalone unit when Boba3 would benefit PCVR users the most.

Hopefully Meta change their mind and think about the VR comminity as a whole rather than sit on technology for decades to come.

Lets face it most people would be happy with 140-150 degrees in a small form factor never mind 180.

I think the only real reason Meta don’t want to release a PCVR headset is because it would strengthen SteamVR and Valve.

2 Likes

Well we can ask ourselves, why did meta even publicly demo these headsets? I highly doubt it’s ‘hey look how cool we are’. I think one viable explanation is that they are open to licensing the tech. I mean it would make sense, if they don’t have any plans to do a wired headset themselves any time soon, better license the tech and have the research department generate some income.

Another reason could be that they wanted to gauge interest to determine if they should pursuit a wired headset themselves, but I think my other explanation makes way more sense

1 Like

Apparently it is exactly that, for the purpose of attracting the attention of engineers and developers to hire.

Did they say that? Or what makes you think so? That would be a bummer. Anyway hopefully Pimax sent an engineer to check it out. But if the above is true, chances are Meta made him an offer LOL

I think its more than that. I think its to mark Meta in history as the company that did it first. Rather than a company that thought about doing it or made a paper headset.

Lets hope Valve arent that far behind.

1 Like

Naah I don’t believe that. Meta is about making money and right now they’re losing big time on their VR research department. Makes much more sense to me that they’re thinking about ways to make back some of those losses, so that they can keep going on without their shareholders getting too nervous.

We’ll see what happens. Either way I’m getting a bit frustrated by the lack of new VR tech. Like it’s 2.5 years already since the AVP release and there’s still not any competitor close, let alone a device that’s even better. I was looking at that Play For Dream device yesterday but it has way too many downsides to be a serious contender. So it feels like time has been standing still for 2.5 years already now.

Samsung is dead silent about project Moohan and who knows what’s Valve up to.. It’s all taking way too long, damn.

2 Likes

Good news, looks as though the AiO micro OLED HMD that Pimax launched in May 2025 is now actually being launched. But by a different company. in China. In 2026… :joy::joy:

https://www.reddit.com/r/virtualreality/s/qRBE3MEn7h

1 Like

Yeah kinda looks interesting Vivo Vision Is 40% Lighter Than Apple Vision Pro & "Could" Be 1/3 The Price

Planned for next year. I might actually buy it if it’s any good

3 Likes

I agree - bragging rights; add a couple of parents and either license or simply vault it until they are ready to release something

David Heaney said he was told that by Meta so not a direct source but I don’t see why he would make that up tbh.

2 Likes

It does look good, my issue is that it’s just another android fork though. I understand companies wanting to have control of their own platform but I don’t really trust any of these companies to properly invest in their fork of android that they have tweaked for AR. So if I was dropping serious money I would want a serious commitment, which right now is only vision OS and Horizon OS tbh. AndroidXR I hope will be a real commitment from google but fool me twice and all that.

2 Likes