Yes, I started with 75 but it was too much and I lowered it to 60%.
180 yaw, and Max pitch and roll, with smoothing
with simracing studio it was?
Yes with SRS
2020202020
I tested this, with TAA sharpness at 70-80% i get a much clearer picture! Above that it looks a bit like Borderlands 
Good pt i should lower it as well then
Also, it seems
Quote: Go to Options, Video, and set your native resolution, screen mode to Fullscreen, and this is the important part: the only Refresh rate that is not broken, at this time, and gives the frame rates that it should be, is this one: 59.94Hz. At least in our case. Endquote
the motion doesnt seem to line up with the action, its like it is turning with the ship but thats not how motion platforms work, the idea is that when you accelerate forward it leans back (so you are pushed into your seat), and lean forward when decelerating… if you’re turning left it should tip right so earths gravity pulls you to the right side (outside of the turn) of your cockpit.
is there maybe some other logic being used here?
i wont be able to test until later, has anyone else confirmed this? we put a lot of energy into complaining about PP but honestly i didnt try it without last night haha
Yes, initially I had problems inverting the axis, there was some conflict, I managed to change it later and it worked fine.
Instead of inverting axis you have to change the telemetry to -value.
is there a way with the joystick settings in simracingstudio that you get pushed back in the seat when accelerating with the throttle?
Not atm, there is a request, but it’s complicated with the joystick plugin, because it doesn’t have headroom reserved
doesn’t work without PP, tested today 
What happened? 20chars
I just gave it another go on my 5k+ after finishing the prologue yesterday.
At the Start of mission one it is very easy to see the frame pacing issue when looking at that big planet while turning on the yaw axis.
Since some of you have mentioned that the pacing is fine at 60Hz, I downgraded to PiTool V2020.3.24, so that i would be able to run at 60 fps by setting pitool to 120Hz with Smart Smoothing. And that did the trick for me. Movement is very smooth, but it still see the reticule jittering because of the smoothing artifacts.
Wasn’t there a PiTool version that allowed to set the 5k+ to 60Hz? The recent versions only offered 72Hz at the lowest.
Double vision as expected 
To be fair that is what I expected too, maybe my test was crap
. Just on my way into work so will test again in the morning.
Anyone have any decent graphics settings for the 8K X and Squadrons yet? It didnt look that great but i only turned it on for a few minutes. I saw PP was needed that was for sure, and when it started it was strangely out of focus like the cut scenese were either too far or way too close, but then after a restart it started to play in a window for those cut scenese, although there is some weird double graphic on some things in the hanger i saw. I cant explain it correctly.
Either way, what are the graphics people are recommending for the 8K X, 2080Ti/9900KS, etc.?
I am playing with PP on, PiTool 1.0, Steam 100%, small FOV, Smart Smoothing on.
Graphics on medium except shadows on low and TAA sharpness at 80%.
2080ti, i5 8600K, 16gb RAM and i get stable 37 fps with the GPU at 80%. So no dropped frames. I tried Steam at 120% but it results in really bad stuttering.
The sharpness is really, really good for me (even with not being able to focus with both eyes in the lens sweet spot)
Interesting. I usually avoid Smart Smoothing like the plague because it blurs the image, but if you’re saying it’s sharp, ill try it.
From my experience in dcs with reprojection from 36 FPS on the 5k+ it’s not enough to make fast moving objects seem smooth. I’m exaggerating a bit now, but I’ll describe it like a strobe light effect. The object moves to far between frames. Not been able to try squadrons yet, but do you see this to some degree?

