Pimax Crystal Super Ultra Wide - Only getting 120ish FOV

It would be interesting to know the average field of view achieved during VR headset tests.

In my opinion, very few people achieve a field of view greater than 130° instead of the advertised 140°, which is a real shame…

So, no new distortion profiles are planned?

At the beginning of using my UW, I noticed an improvement, going from 125° to 130°, thanks to the various updates.

I tested three UW modules because I have other issues.

130° consistent.

Hi everyone .

I have 138x103v Fov with my Super and I’m very happy in test :

Iracing ,Dcs World ,Mfs 2024,IL2 Bob ect ect

I have all Pimax Headset (4k/5k+/8kx/crystal OG/Super 50Ppd/super UW)

In Dcs World and Iracing ,my super UW is a game changer with a better Fov vs my Crystal OG ,I can look behind my F16C in Dcs ,best side view in iracing ect ect

And finally manage the battery vs Crystal OG , much lighter on the head, average DPMAS sound, DP cable too heavy,better contraste,luminosity,better display :heart_eyes:

My better VR headset since 2013 with my first Oculus DK1-2 and oculus Cv1 /Htc Vive in 2026 .

I bought since 2013 more VR headset :innocent:

Laurent :france:

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Don’t give up on your UW Module if you are having FOV Problems. My first one was narrow, nothing I could do to make it better. I opened a ticket and Pimax did replace it at my request.

They offered two options at first: exchange for an OLED module, or refund. Hmmm, I didn’t want to gamble on a possible shipping date for the OLED module. I had read several reports of a replaced UW module working better than the first. So I proposed that I get a replacement UW shipped.

Pimax did that and the second one sent works much better. With a comfortable but thin facial pad I am getting HFOV: 134, VFOV: 128

As nice as the OLED module sounds I really like the UW view and the brightness and colors of the PCL are great (for flight simming). I have a BSB2e and while the size is great the glare is annoying.

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Yo today, I decided to use the facepad from the old Samsung Gear VR (which I never used anymore) on the UW and notice an improvement to the FOV while watching videos in BigScreen. I then tested with HMDtest and found it expanded to 136 degrees horizontally and 120 vertically. It used to be just 130 degrees and 110 vertically with Pimax thin silk face foam. Vertically, the top of the measurement disappeared at around 105 (which is weird) but the bottom stay until 120. But yeah, getting 136 degrees horizontally is a surprise, I actually thought I should get more like 140 or even 150. I think the wider FOV depends on your facepad. Also, oddly I feel more comfortable with the expanded FOV. I supposed the pad allows me a bit closer to the lenses and maybe it is at a perfect distance that I don’t feel eye strain where as before, I can feel just slightly a bit strain with longer session. I see the characters on the screen more binocular aligned to both eyes.

Also, even though it is just 6 degrees improvement, I think it is actually 12 degrees differences because each degree expanded by factor of two from the two lenses if that make sense. It feels bigger than just 6 degrees.

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It does become more comfortable visually once you are dialed in to get more FOV. I had to tighten the headset really tight and uncomfortable to get the a bigger FOV but I managed to solve my comfort problem by having someone print this Facial Interface for me.

Now I don’t have to tighten the headset as much and I basically maximize the FOV, I can get so close to it that I start to see distortions on the edges.

Hi

Lucky you, I have only 90 horizontal and 80 vertical fov, but support today connected me to swap the unit.

For double check and I need confirm: I use openXR Toolkit, and testing there for foveated rendering and CULL out the gaze area (mask it out) my right eye gaze area shifted with 30-40degrees to the outside, and by this the sharp areas are not matching with the two eyes. I see something like this:

this is just an illustration. Do you have it symmetrical?

And for this case the right eye is not sharp

So, what is the current consensus on the Super UW? The 130+ HFoV is achievable, if one tinkers with the foam?

But what about the optical comfort? I have had issues with the 8KX, eye strain in particular. I am slightly afraid that the UW will sacrifice too much stereo overlap and when I see the reviews of the Super OLED & Dream Air, they are being praised for their very good optical comfort.

Can anybody compare these based on own experience, ideally not just derived from a short hands-on but having both/all of them at home?

SOLD my UW the other days after testing out Dream Air, see no point of using it ever again. There’s no comparison. Dream Air is on another level in visual, comfort to the eyes (not the face yet unless you get a NEW gasket), better binocular overlap, no chromatic aberration, better 3D perception and most importantly light weight. The UW has its own issue, I don’t like I can’t seem to dial in what I am staring at. It doesn’t feel 100% natural (compare to Dream Air) and this is because it has worst binocular overlap sacrificing it for bigger FOV. It still looks okay, miles better than 8KX very little eyestrain, but maybe 80% natural and 3D perception compare to Dream Air? With new profiles maybe UW will be fine. 8KX is the worst (my GOD how much I have to endure back in the days lol). The worst eyestrain headset in the world imo. And not to mention its bulkiness, heaviness. I still have 8KX with me…i just lifted it up yesterday and was like…wtf this is a damm brick lol compare to Dream Air.

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Thanks, that’s what I was expecting. And fearing. Why? Because I could get 5 different headsets with great 4k mOLED panels today, but all of them feature the same old more or less standard FoV. And I would really love to experience 4K per eye spread over 140° horizontally, because for certain games, experiences it elevates them to another level and the acuity/PPD would still be really sweet.

The bulkiness wouldn’t even be the main issue for me, I don’t stand up that much in VR nowadays, mostly seated. But what I do need is to not go out of the headset cross-eyed & with a headache.

I will give Pimax a bit of time to also provide the Dream Air with a proper audio headstrap, as they announced they will (well, what did they not announce yet, question is will it materialize and in which quality).

And yeah, I have my 8KX sitting on the shelf too - it’s a milestone in my VR journey, so it will remain there. But when I tried it a couple of months ago and had lost my notes on the exact software IPD settings, I found it to be unusable and did not want to go through the pain of dialing it in - at the time it took mne three weeks to do so, and it was never entirely good, just acceptable. How much of that was due to accommodation rather than finding the perfect settings, no idea. But I quickly assessed that I wopuld not want to do that again, because if you do it, you have to stick to that headset all the time or the accommodation will fade away each time you use your alternative headset.