I have 138x103v Fov with my Super and I’m very happy in test :
Iracing ,Dcs World ,Mfs 2024,IL2 Bob ect ect
I have all Pimax Headset (4k/5k+/8kx/crystal OG/Super 50Ppd/super UW)
In Dcs World and Iracing ,my super UW is a game changer with a better Fov vs my Crystal OG ,I can look behind my F16C in Dcs ,best side view in iracing ect ect
And finally manage the battery vs Crystal OG , much lighter on the head, average DPMAS sound, DP cable too heavy,better contraste,luminosity,better display
My better VR headset since 2013 with my first Oculus DK1-2 and oculus Cv1 /Htc Vive in 2026 .
Don’t give up on your UW Module if you are having FOV Problems. My first one was narrow, nothing I could do to make it better. I opened a ticket and Pimax did replace it at my request.
They offered two options at first: exchange for an OLED module, or refund. Hmmm, I didn’t want to gamble on a possible shipping date for the OLED module. I had read several reports of a replaced UW module working better than the first. So I proposed that I get a replacement UW shipped.
Pimax did that and the second one sent works much better. With a comfortable but thin facial pad I am getting HFOV: 134, VFOV: 128
As nice as the OLED module sounds I really like the UW view and the brightness and colors of the PCL are great (for flight simming). I have a BSB2e and while the size is great the glare is annoying.
Yo today, I decided to use the facepad from the old Samsung Gear VR (which I never used anymore) on the UW and notice an improvement to the FOV while watching videos in BigScreen. I then tested with HMDtest and found it expanded to 136 degrees horizontally and 120 vertically. It used to be just 130 degrees and 110 vertically with Pimax thin silk face foam. Vertically, the top of the measurement disappeared at around 105 (which is weird) but the bottom stay until 120. But yeah, getting 136 degrees horizontally is a surprise, I actually thought I should get more like 140 or even 150. I think the wider FOV depends on your facepad. Also, oddly I feel more comfortable with the expanded FOV. I supposed the pad allows me a bit closer to the lenses and maybe it is at a perfect distance that I don’t feel eye strain where as before, I can feel just slightly a bit strain with longer session. I see the characters on the screen more binocular aligned to both eyes.
Also, even though it is just 6 degrees improvement, I think it is actually 12 degrees differences because each degree expanded by factor of two from the two lenses if that make sense. It feels bigger than just 6 degrees.
It does become more comfortable visually once you are dialed in to get more FOV. I had to tighten the headset really tight and uncomfortable to get the a bigger FOV but I managed to solve my comfort problem by having someone print this Facial Interface for me.
Now I don’t have to tighten the headset as much and I basically maximize the FOV, I can get so close to it that I start to see distortions on the edges.
Lucky you, I have only 90 horizontal and 80 vertical fov, but support today connected me to swap the unit.
For double check and I need confirm: I use openXR Toolkit, and testing there for foveated rendering and CULL out the gaze area (mask it out) my right eye gaze area shifted with 30-40degrees to the outside, and by this the sharp areas are not matching with the two eyes. I see something like this: