So it is not physically glued to the lenses? It’s not double sided tape?
The more I read here the less impressed I am with the eye tracker.
I’m not a technician so I don’t know the details but it’s a photo.
As a mechanism of this module, LED light is emitted, and the faint reflected light is captured by the camera below.
Since the LED is placed right next to the camera and it faces the glass, the glass must have a reflective property.
bounce: LED -> eye -> glass -> camera
Light from the HMD is slightly reflected on the glass, creating a ghost.
Probably about 3% of the light of the entire HMD.
The light is sufficient for the human eye to find it.
Dust and misalignment of the lens will magnify it.
If you can use it in the best conditions, I can agree about 90%.
If someone going to render larger 16K and 32K in the future, Then he need DFR.
The meaning of developing is very valuable.
I would like to use DFR if it does not have a double lens.
For example, pre-installed integrated type.
Now I just clearly found that FFR is working on ACC and DCS.
I think FFR is quite effective for me.
The back of the silver hardware is a double-sided sticker
Stick the sticker on the lens.
It would be great if they made a video tutorial to know how to mount the eye tracking correctly.
na preordered back in march
Not a good choice double sided tape.
Yeah, adhesive on the lens… But what could they’ve done to engineer the sucker so it moves with the lenses/IPD adjuster…? Tough nut, folks.
edit: The ET could clamp the lenses but the dust cloth is in the way. The Index’s dust rubber design will make it easier for Valve to do just that.
They announced the headset 3 years ago, they announced the eye tracking 3 years ago, maybe it would have been possible for those two companies to talk to each other and in some way design the headset and eye tracking module so that they fitted together in some way without needing glue
its really not rocket science, but since they did both without any consideration it would now need a hardware revision to fix
the lens modules could have had pin holes around the outside, the eye tracking module then has pins that clip in to those holes, job done, there I’m a bloomin genius
Totally. They should’ve seen this coming.
how much FPS did you gain in DCS and ACC? also Im wondering if its gonna work with RFactor(my racing sim of choice)enquiring minds want to know…
I also recall a video in which the eye tracking unit was easily and precisely installed and held in place by magnets. This method of installation using an adhesive seems likely to result in improper installations. It reminds me of how I used to work on my car when I was younger and poorer. I always tried to use shortcuts. I always tried to repair my car by the cheapest means. Unfortunately, these methods invariably ended up being more expensive and taking longer. I discovered that spending a little more up front and taking a little extra time always was the best solution. It seems that this young Pimax may be making the same mistake I made in my youth.
A bloomin’ genius! …
Maybe off topic here?
Anyone tracking the shipping of the 8K X based on backer number?
Very top pinned comment, “Unofficial 8kX receive order estimation table” you will find the link to a google spreadsheet with backer numbers.
It’s very difficult to answer that question concisely.
Basically there is no way to maximize all options.
You have to sacrifice something to get the frame rate.
There are so many choices that you should make your own decisions.
・ACC
If you enjoy racing as a competition, You may need to reduce the resolution.
・DCS
A high frame rate is not required except for Dogfight, so I think it is good to play with high resolution.
The drawing process of DCS is high compared to other titles. But it’s not impossible to play beautifully. With reduce the number of towns, trees and cars.
Please check if you can turn on PP and FFR with rFactor.
(I don’t know that)
While using Parallel Projection increases the rendering resolution and is fatal, ETS2 and AM2 require it.
At the same time, Fixed Foveated Rendering has no effect, so it increese costs more.
(Old titles may need it.)
The upscale high rate mode has faster response speed, but the resolution is slightly lower, so jaggies appear.
And the display feels dark about 5-10%.
You should use it in titles that need fast action, such as F1 and Kart.
By removing unnecessary filters and objects, you can play around 60 to 90 FPS. Beautiful, wonderful and playable enough.
my basic settings and perfomances
Wait are you reffering to the 8K+? because according to your graph your running some titles @118mhz?
the X from what Ive read is not capable of this refresh arte at all and is only able to perform @90 mhz in upscale non native.
The X can do 118Hz in upscale mode as of the latest firmware, they’re working to push it to 120Hz.
another question I have is on ACC,is this title still blurry as hell at the large FOV and 100% resolution ,your numbers look quite good for ACC btw quite good reponse times in ms again thanks for your input its greatly appreciated…BTW