Afaik hFOV is the result of (left eye FOV + right eye FOV) - binocular overlap. So to solve for binocular overlap it is 210 - 120 = 90 degrees, which we know to be the AVP‘s actual binocular overlap.
The same method obviously doesn’t apple to vHOV unless you have vertically stacked eyes
You need to keep the values in their context .
Those starting with deg_ are single eye (camera) FOV values. Those starting with fov_ are total values over the whole stereo space.
As mentioned by @twack3r basically to get the overlap value you add the deg_ values corresponding to the “nasal” part of each eye FOV, while to get the headsets horizontal FOV you add deg_ values corresponding to the “peripheral” part of each eye FOV.
The deg_ values you quoted are apparently taken from the right eye.
The vertical FOV is easier because there is no overlap or “periphery”, so it just simply adds up.
Anyway, I looked at the whole config @Djonko posted and it looks all legit (not that I would expect it to be not authentic, but was more hoping for catching some signs of an “artificial” values, produced by ALVR).
Why I am sceptical is that those values seem to be too high compared to general consensus, so I will need to dig deeper into the implementation to confirm that ALVR exposes the values from Apple runtime and not some “stub” values instead.
Has anyone tried testing the visible FOV with something like Wimfov (if it is possible)?
Haha I totally understand. That’s why I was extremely surprised in the first place when I noticed that I could see more FoV horizontally when watching the same photo on my AVP vs my Q3. I honestly couldnt believe it at first.
But keep in mind that people with ‘general consensus’ usually use the stock facial interface, so that moves your eyes quite far away from the panels. And that’s the way Apple feels users should wear their device. BUT on the other hand it doesnt make sense, why render so much FoV when 95% of the users (or maybe even more) will never see those outer edges? So yeah it is a bit confusing.
Do the total FoV then for the right eye is 104. The left -45 value is how much the right eye can see of the left view. And the actual total HFoV for both eyes is the 59.9 × 2.
I have read some reports with using it without the facial interface for some messed with the ET. This will vary though depending on how deep set one’s eyes are. The facial interface is likely set for an average depth value to ensure ET works well for the majority with stock interface.
The right eye shows a negative value for the left. The total right eye being 104. Presumably the left has the same -45. If you add the 2 negatives you get the binocular overlap of 90 @Djonko said the AVP has.
So if you add the positive left and right eye FoV values of almost 60 it gives a total combined of 120 HFoV.
From personal experience, there IS a negative impact on ET accuracy when using aftermarket facial interfaces or headstraps but it’s not down to the ideal distance between eyes and lenses/ET cameras.
Instead, using the OG lightseal has the HMD in pretty much the very same position on your face everytime you put it on. With something like @Djonko is using or the one I personally love the most (airCover 2.0 Air Cover 2.0 para Apple Vision Pro), the position is always a bit different between uses and I hence have to recalibrate ET pretty much every time.
This isn’t exactly necessary for media consumption where a click is close enough but when interacting a lot in eg Safari, an offset of a view degrees can become incredibly infuriating. (Realistically, this is an ideal scenario for a machine trained solution that acquires eye to HMD position during login and adjust cursor to eye position to ‚close enough‘)
Hey @twack3r if you haven’t tried it yet, look up “open hearts” by the weeknd on AppleTV inside your AVP (make sure you watch it in 180 degrees 3d mode, not just 3d tv mode). I just saw Bradley rave about it x.com and it’s indeed really REALLY nicely done. I don’t care how big or expensive anyone’s TV is, they’ll never experience a music video like this without an AVP. I’m sure there’ll be a future where all video is 3D, anyone who disagrees or thinks 3D video is a gimmick should watch that video clip.
Actually I had it several times on repeat now and DAMN … If they show these during the apple demo in the stores (and I’m sure they will) I can’t imagine people leaving the demo without actually buying one or at least wanting one Easily the best shot 3d music video ever, it’s really good.
It’s too bad our future is held back by people not owning this haha
LOL I just read that the video supposedly cost 20 milion dollar to make. Wouldn’t be surprised, at least they made something spectactular.
Got my apple bluetooth mouse and keyboard @twack3r. It definitely does wonders for productivity, especially the keyboard. Yet, what holds me back from replacing my monitor are mostly 2 things:
The headset weight.
The motion blur
If they can solve those 2 I can definitely see me using this whole day long for productivity. But in the current state, I still prefer my own monitor.
Compared to a relatively small monitor on a laptop for example it’s a tougher choice already.
We all know where the motion blur stems from and considering the quality we get for media experiences, I’m ok with it. I’d expect gradual improvements in that area, it’s essentially a software task to recognise the optimum trade-off between low persistence and contrast.
As for the weight, I see two possible issues (all of which are solved with a lighter HMD but considering what’s inside, I still marvel at the engineering):
Fatigue from prolonged use. I remedied this entirely with a custom, off the face setup that did involve purchasing every 3rd party solution as they became available, finding the best for my headshape and then designing and 3d printing those elements I deemed necessary to customise even more.
This is what my AVP look like now:
The blinders are attached with magnets so I can switch seamlessly between open face (where the IRL FOV extends the HMD FOV, mainly in passthrough) for productivity and media consumption and gaming is done with the ‚blinders‘.
Inertia when moving your head quickly. There is no solution for this, other than v2 of the AVP. I did tentatively look into commissioning a custom carbon fiber based body from the available CAD files to replace everything that is aluminium. Let’s just say I decided to buy a car instead, the quotes I received were insane, even by my standards.
Two things I didn’t like was the inability to really pivot the HMD with a pivot point before the ears (it pivots at the attachment point to the neck cradle) and the hard shell neck cradle with a knob. The latter is a dealbreaker because I won’t ever go back to not using a fabric cradle like the single loop if at all possible - it’s just so comfortable for leaning back.
Hey @twack3r make sure you check out the free trailer from an app called “Prima Immersive”. It’s a music video from some country band but what makes it special is that it was shot in 16k. The quality is honestly mind blowing. It’s really getting close to human vision. I know in theory the 34 PPD from the AVP is still quite far below the 60 PPD that human vision has, but daaaamn it does at least look like it’s getting very close now. Check it out! Honestly I was surprised to see this big step up from what we’ve seen before (apple’s immersive music video for example). Truely impressive.
Unfortunately only available in the US. How does is compare to the apple first party content? For example the weekend’s music video, would the quality of that Prima Immersive video be better than that? Thanks.
Well that music video from the Weekend is really a great work of creativity. But just in terms of visual fidelity this new app just beats everything else out there. It’s just way sharper, adds a lot of detail.