A few things I don't like about the G2 that the 8KX does better

May have been posted before and I missed it — if yes will delete post (English subs).

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update @mixedrealityTV is investigating this.

im not sure what he will uncover but regardless. My observation that my G2 sweetspot is about the size of a dime is a fact.

if he is reading this scroll up to see my observations about the G2. :wink:

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If this is the case, it would be easily test…err…-able, by simply pushing the HMD to the side, to see whether it is possible to get one single eye into the sweet spot, which I have to imagine he has done.

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Exactly, try that @drowhunter, just look with one eye and move the headset to the direction of that eye and note when you pop in/out of the sweetspot. I’m pretty sure that’s the problem, because I have almost the same IPD as you (69.5) and had exactly the same issue. modding the FoV fixed it for me. In fact I wouldnt be surprised if the given range (I think 60-68?) isn’t even really that 8 mm range but for example only 6 mm and that the 68 ipd user already is slightly outside the sweetspot. Why? Because if the 68 was really the max, I only would need to push the lenses each 0.75 mm outside and I had to push them more outside to get really into the sweetspot. Should be easy to measure if that theory is correct but I’m not at home these days

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I wouldn’t be surprised if this is IPD related. Either for people who fall outside of the IPD range (like you and me) or who have simply not chosen the right IPD to get well into the sweet spot. I know it was the case for me. But of course it’s possible that there are multiple issue’s here and manufacturer variance could also be possible. Cool that mrtv is going to do that experiment, love that guy

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It would be new to me if the IPD values of 65 and 63 are out of range ?!

What do you mean? I said it’s possible that people either fall out of the range or have not configured the right IPD. Like said I wouldn’t be surprised if the 60-68 IPD range isnt even 100% accurate since I had to move the lenses more than 1 mm each outside so I’d have over 70 already while my real ipd is 69.5. But then again, like said it’s possible that there are mutliple issues at play and manufacturing variance could maybe be one of them. So it’s going to be really interesting to see what mrtv is going to find out

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The SMAS the census seems to agree. The KDMAS however does sound really good save it needs for some the @GrodenVR threaded bass extenders for Narrow heads.

The Reverb G2 should have really nice sound as it is the Index Audio. In theory as the DMAS is using the same BMR driver should be comparable to equal.


Were you able to test colors after the blacklight options were restored? As @NextGenVR and others said the quality of colors drastically improved with less of a gap to Reverb g2.

The upscale backing out agreed they need to get that sorted out.

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Actually John is correct as per MAS at least. The KDMAS requires on the 8kX to use the Y cable at least so far.

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OG Vive iirc and Index have the same FoV. Would need to verify via @risa2000 hmdq database.

Vive pro has a bit less than og vive iirc.

However the G2 is unlikely to have too drastic of an increase in FoV as it more or less matches the og Reverb.

Easy to verify via the database for legit rendered FoV valuses. As we know pimax’s horizontal is 100 to 160(Potato to Large).

I am curious why HP decided to use LG’s flagship phone models ie LG G2, HP Reverb G2.

:laughing:

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Unfortunately that idea of Brainwarp was canceled.

Smart Smoothing is Pimax’s flavor Steam’s motion smoothing.

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Here I was talking about the statement (from a youtube guy a few years ago) that the FOV of the index is so much larger than the Vive. A little joke.

now, the same guy tell us, the G2 is closed to the index. this kidding me.

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Yes the interleave/alternate eye BW was dropped.

However if you read the Kickstarter it also stated BW was a collection of features like reprojection techniques which would include Smart Smoothing.

Except if not mistaken the WMR layer is required. Where as PE is an optional launcher layer running ontop of Pitool.

Now it would be nice for the features that do not require a SteamVR restart for a Pimax overlay in Steam.

Agreed though some are overwhelmed by having too many options. This was a complaint with the Ps3.

Agreed as census overall is the SMAS if it was compatible would be a best default option for the Artisan. However the p4k speakers(are a better choice) remade for the MAS would be quite awesome.

Though there are a few ppl that seem to find the SMAS useful where full immersion is not prefered.

:point_up_2:
:beers::sunglasses::+1::sparkles:

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Agreed there are indeed some reviewers whom only wait for samples to be sent. While others take the initiative to buy the hardware they review. Though can be hard without a fortune on hand to play pokémon with Headsets. :laughing:

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Why not simply wait and use the New DP standard.

Excellent points. Kevin it might be an idea for 3rdparty audio options to release a 3dprintable model base with info for inserting connectors to use the MAS jacks with Rotation.

Additionally Pimax could also sell these Audio Base inserts to build off of.

Looking forward to this release to see how it performs. Will this in future see an adapter plate to allow the X to use HT and ET together?

:beers::sunglasses::vulcan_salute::sparkles:

Awesome this is definitely a very Strong need.

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One member here found a simple cut on each side making it a flip flap works well and gives an option to remove without needing say tape to plug hole.

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