If this is the case, it would be easily test…err…-able, by simply pushing the HMD to the side, to see whether it is possible to get one single eye into the sweet spot, which I have to imagine he has done.
Exactly, try that @drowhunter, just look with one eye and move the headset to the direction of that eye and note when you pop in/out of the sweetspot. I’m pretty sure that’s the problem, because I have almost the same IPD as you (69.5) and had exactly the same issue. modding the FoV fixed it for me. In fact I wouldnt be surprised if the given range (I think 60-68?) isn’t even really that 8 mm range but for example only 6 mm and that the 68 ipd user already is slightly outside the sweetspot. Why? Because if the 68 was really the max, I only would need to push the lenses each 0.75 mm outside and I had to push them more outside to get really into the sweetspot. Should be easy to measure if that theory is correct but I’m not at home these days
I wouldn’t be surprised if this is IPD related. Either for people who fall outside of the IPD range (like you and me) or who have simply not chosen the right IPD to get well into the sweet spot. I know it was the case for me. But of course it’s possible that there are multiple issue’s here and manufacturer variance could also be possible. Cool that mrtv is going to do that experiment, love that guy
What do you mean? I said it’s possible that people either fall out of the range or have not configured the right IPD. Like said I wouldn’t be surprised if the 60-68 IPD range isnt even 100% accurate since I had to move the lenses more than 1 mm each outside so I’d have over 70 already while my real ipd is 69.5. But then again, like said it’s possible that there are mutliple issues at play and manufacturing variance could maybe be one of them. So it’s going to be really interesting to see what mrtv is going to find out
The SMAS the census seems to agree. The KDMAS however does sound really good save it needs for some the @GrodenVR threaded bass extenders for Narrow heads.
The Reverb G2 should have really nice sound as it is the Index Audio. In theory as the DMAS is using the same BMR driver should be comparable to equal.
Were you able to test colors after the blacklight options were restored? As @NextGenVR and others said the quality of colors drastically improved with less of a gap to Reverb g2.
The upscale backing out agreed they need to get that sorted out.
Agreed as census overall is the SMAS if it was compatible would be a best default option for the Artisan. However the p4k speakers(are a better choice) remade for the MAS would be quite awesome.
Though there are a few ppl that seem to find the SMAS useful where full immersion is not prefered.
Agreed there are indeed some reviewers whom only wait for samples to be sent. While others take the initiative to buy the hardware they review. Though can be hard without a fortune on hand to play pokémon with Headsets.
Excellent points. Kevin it might be an idea for 3rdparty audio options to release a 3dprintable model base with info for inserting connectors to use the MAS jacks with Rotation.
Additionally Pimax could also sell these Audio Base inserts to build off of.
Looking forward to this release to see how it performs. Will this in future see an adapter plate to allow the X to use HT and ET together?