8KX in SW Squadrons - running out of VRAM on an 3080

Hi,
I just a new 3080 hoping I can boost the supersampling in games like Squadrons… and it seems I was wrong.
Since the game needs Parallel projection, it needs higher resolution than normally required.

When the game gets to an external view (when the match is starting or when you get shot down), it will start to stutter, the screen gets locked and all kind of bizarre things happen, potentially crashing SteamVR in the end. Sometimes it gets back to the game but when the stuttering is on, it will drop fps to something like 5fps.

Further examination reveals the card runs out of VRAM!

Look at memory usage!

Does anyone else have this? If this is true, the whole 3080 series is basically useless for us 8k-X owners and will become obsolete very soon.

The game crashes consistently with 3000px vertical and will stutter but recover with 2800px vertical resolutions.

Anyone else see this?

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Often games just allocate whatever vram is addressable. It’s does not necessarily have any relation to the actual portion of the allocated memory that is actually used. Analyzing actual memory use is quite complex.

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I seem to run out of vram on some games as well with a 3080 and the game staggering to a halt.

Yeah, that’s the canned anwer of all nVidia apologists.
Have you actually read my post?

I switched from a 2080Ti (11GB VRAM) to a 3080 (10GB VRAM) and even though this stutter was there before, it just got a LOT worse, to the point that it will crash the game.
I’m observing the VRAM usage through an overlay (fpsVR) while this is happening and the stutter and eventual crash always coincides with increasing VRAM usage. This is confirmed by GPU-Z, with memory usage peaking close to 10GB.

Unfortunately parallel projection eats up a lot of unnecessary pixels and will therefore push the VRAM usage to the sky.

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But why surprise? We’ve been talking about small amount of vram for few months (since announcement)
10GB is a joke and for VR you need at least 15GB.
Smart smoothing + supersampling = 16GB VRAM in Assetto Corsa Competizione.
Add parallel projection and you will need even more.

Let me repeat again:

3080 is not for VR! 10GB is a joke, absolutely not futureproof for next 2-3 years.
Sorry but there’s not many options right now. 3090 is very expensive and 6800XT is performance disaster in VR.

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Just don’t run too much supersampling, it’s ok for VR, its just the compromise one with a 3080 has to accept for not paying for 3090

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Without supersampling ACC looks like on 8k+. Really bad, blurry, impossible to read 250m sign.
What’s the point having 8kX if picture will be same as 8k+? :wink:

Of course lowering SS is the easiest solution for vram limit, yet OP talking about reaching this limit too soon. That’s why 10GB is not enough.

btw in ACC I have SS set to 140% and it’s way beyond 10GB of vram :frowning:

Still usable for many other games! Just a few where you cannot put too much SS. And there’s no real viable alternative if not going 3090.

But it’s true, 3080 runs out of vram, ppl should be aware if they wish to SS, the limitation is there on the 3080.

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So how come I haven’t read a single post here on this forum from 8K-X and 3080 owners warning others that the memory won’t be enough to fully serve this headset?

I can easily supersample to a point where the rasterization can still keep up to maintain the framerate but will run out of VRAM.

Hmm interesting, for me the thought never cross my mind really, maybe because I thought the image was ‘good enough’ not SS so even tho I encounter this problem but it was solvable. So it sort of never became a problem. But probably due to the games I play.

That actually isn’t an “apologist answer” for any vcard. I read long ago some poorly optimized games vary Vram usage; where having more memory is not utilized efficiently. The game for example might only need max of 4 gigs but will fill an 8gig memory if it is there.

Iirc there has been talk of Star Wars Squadrons not being well optimized.

Not sure if I grabbed this title on sale or not if it is in my library will see what results I get.

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Thanks, can you please try pushing the resolution to around 3000 pixels vertical and see if you can finish a match (fleet battles) without it crashing?

I will see if I can check it tomorrow if on my purchase list. Just keep in mind only running a 1080ti

I have a 8KX and use only for MSFS2020 with my EVGA 3090 and I have seen it eating 23.8 GB.

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I don’t wanna sound like a jerk but you should use search option. There were several topics about 3080 and 6800XT
We were talking about it in November 20’ :thinking:

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I’m sorry, but a 3090 owner saying they are using more than 10GB is not the same as a 3080 owner saying they have run out of memory and suffer from stutters and crashes.

I’m looking for the second case.

If there aren’t any, my only conclusion can be that something is wrong with my PC.

I think @vrgamerdude has experience running Squadrons on a 1080ti

I’ve the exact same experience, and when i looked at the fpsvr overlay its always 9.5/10gb of vram usage.

What fov?

ccccaahar2343

Here was an earlier discussion @Tharg might have some ideas. It does seem that SWS has some optimization issues as there are other space flight sims with great graphics.

https://community.openmr.ai/t/8k-x-settings-for-star-wars-squadrons/32032/2?u=heliosurge

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