Artisan Is not so cheap after all…with MAS the price should be 570$ (670 with Deluxe) …level of Vive Pro and more than Index
Sorry…Artisan we need to add Taxes so much more expensive than Vive Pro and Index
Artisan Is not so cheap after all…with MAS the price should be 570$ (670 with Deluxe) …level of Vive Pro and more than Index
Sorry…Artisan we need to add Taxes so much more expensive than Vive Pro and Index
Im not agitated. Im just giving statements upon proving something. The photos speaks for themselves.
And the amount of work I put into TTL doesnt need to be devaluated because I happen to not use so called “lab equipment”. But as I use to say, please do it better yourself instead of complaining.
Awesome thanks. That now makes me probably prefer the 5k+ vs the OG 8k. I really appreciate the effort SweViver. The more HMD side by sides the better. Very curious what the 4k, artisan reverb and index would look like. I think that reduced FOV idea is pretty good for a closer apples to apples comparison too I wonder if the difference would be very noticeable in these shots.
Agreed but pride often gets in the way. Known fact professional equipment will trump amateur setups. Anyone knows this as fact.
There is even a robotic head out there designed specifically for testing VR headsets. I am sure it costs way more than a wide use pro camera being made for specific purpose.
Much like claiming a Macro setting will trump an electronic lab quality microscope. ![]()
If one doesn’t take this too literally as is… it is a useful test image showing the 8K+ is slightly more readable, especially due to lack of visible RGB stripe.
There is a reason roadshows have been done. NOTHING, no matter how ‘professional’ the setup, and SweViver has a fairly good setup here, compares to actually having spent time in the headset.
8kX - Super sharp. Comparable to monitor at 1.5x Total SR.
8k+ - Somewhat blocky even at 2.0x Total SR.
5k+ - Blocky like the 8k+, very slightly more so, and massive RGB stripe artifacts in some situations.
Elite Dangerous and DCS Word in the 8kX at 1.5 Total SR are incomparably closer to native human vision than the 8k+ can ever approach at any SR.
“My Lamborghini is faster than your Toyota” ![]()
Maybe you should view the images in full scale on a monitor instead of a smartphone ![]()
If you just take your time looking at the FULL SIZE image, (by clicking on it), there is plenty of details only seen on the middle image, the 8K+, despite having worse contrast caused by shutter speed on the camera.
Which is exactly the point it is referencing only as he once said before and Yanfeng also said. TTL photos have very little to do with personal experience.
He also said before and is true upscaling cannot create details that the source does not have. And he also mentioned before you need to rotate the digital camera to match up the Camera capture sensor i. Alignment with pixel layout ie Vertical or diagonal and trying to match shutter speed to refresh.
Idea only.
Whatever. Oh by the way, I actually have a nice ‘electronic lab quality microscope’ - an Amscope something or other with a variable zoom up to 50x.
Haha fair point I will try to do that later on with a bigger screen. My personal taste still likes the 8k+ best and probably the 5k+ over the OG 8k.
For me the big thing is these are at least taken with the same equipment with similar setups vs impossible to compare when each picture or video is coming from different people.
Cleaner but not more detail. Clicking on it if you were to set the 5k+ at a proper view distance for as apple used to say Retinal veiwing. The 5k+ and 8k+ would be equal or the 8k+ would look slightly less due to not being native image.
As you originally said the key benefit is SDE. This may create the illusion of a better image but in reality they would be equal.
Remember early 1080p upscaled to 4k? Looking not as good as the 1080p source on a same size panel at native 1080p?
Which would allow a more consistent setup by rigging up a stable setup with a jig. Add a marble table calibrated for flatness and a height guage or cmm measuring setup and voila
Almost as good as say the robot head rig.
Upscale dont create details. Nobody has claimed that. But upscale interpolates pixels in between the details, making the detail NOT more sharp, but more distinguishable. And then rendering that on a higher resolution RGB panel, you get a higher pixel rate which doesn’t kill the “interpolated” details. A native image on a low res panel will indeed look sharper, but the details will go in vain because the poorer pixel fill rate.
More detailed image != sharper image
The 5k+ will suffer compared to the 8k+ due to using same focal distance. Apple phones toted for years Retinal display which simply meant at x viewing distance being optimal you wouldn’t see pixels and have best picture quality at that distance. Even though their panels were very low res compared to Android offerings.
So thoroughout all the TTL images I have provided, you think they are not consistent enough?
I have no doubt a pro microscope will show even more, but I dont understand why you keep saying my TTL images are bad or misleading.
As an enthusiasts myself, I truly look forward to someone bringing out higher definition TTL images. Till this day, I haven’t seen any. Anywhere.
Whattahellareyouguysdoingagain.
Thats why macro TTLs are so powerful when it comes to VR but totally useless when it comes to comparing PC monitors or smartphone screens.
The last set does appear to be consistent with position to be able to overlap. But still not lab quality and unknown if you cropped the image to align images.
Tbh if we are being honest. Rendered images from game type conditions can have direct variances. If you wanted to do an accurate TTL to compare image quality a static image pic at 1440p would be best as it eliminates variables like headset position/movement and rendered dynamic lighting etc.