Who is the resolution God-----Pimax or the game?

Just got my VR unit and let Pimax configure itself and the 1st game I started,RaceRoom.

Not bad but my PC is top draw and I think it should’ve been better.

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Which is the defining resolution God,Pimax or the Game?

Does it matter to Pimax and what I see in the VR unit if the game res is low or maxed?

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Pimax Play I set to 1.0 which is the full render resolution. This SteamVR settings screen shows SteamVR compositor report this as 4312x5100

The actual panel resolution is 2880 x 2880 on my Crystal Light, this difference is the distortion profile to accommodate the lens characteristics in the Light’s case, some large aspherical lenses

The render resolution is very hard work on the GPU I’m using RTX 5090 so depending on your GPU you may need to reduce pimax play setting

You can adjust resolution in SteamVR but it’s better to do it in Pimax Play and then any further adjustment in game (if possible)

If your game runs efficiently you may be able to increase resolution known as super resolution or super sampling this has a noticeable effect on perceived resolution but is very resource heavy

On my older Crystal original I could super sample using dynamic foveated rendering through the injector in Pimax Play, here is Into the Radius 1 with 110% resolution at 90hz :heart_eyes:

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when you do mean, what of these the “chief in execution” is: it’s always the HMD which tells the other software(s) the resolution. game, steamVR, every app grabs this info from the HMD / manufacturers software. XRC explained all the possibilities very well, you can tweak and combine this quite a lot.

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Think I’ll be leaving Pimax/Steam to themselves,its more the game res and aspect ratio I’m pondering.

Dream Air 3840×3552 pixels per eye

How much of an impact does setting the lowest ingame resolution (800x600) have on the image in the HMD,versus a higher res (3840x2160)?

What about ingame aspect ratio?16:10,16:9,5:4,4:3

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