Yeah that’s very likely. I don’t think Valve will go for 4k panels. I think it will be pretty close in specs to the BSB2 indeed.
Bigscreen say they’ve already sold more Bigscreen 2’s in 3 hours than they sold Bigscreen 1 in the first month.
Looks good as always in the hands of YT-bers. But no one tries to fit glasses even when most of them are regularly using it
Sebastian took the lens inserts from the Beyond one and put them the Beyond 2.
Strong rumours that Deckard will be LCD 2160x2160… Fairly devastating if true but I think it’s likely tbh. It doesn’t make sense that valve would target the highend or us enthusiasts, we are already served by other companies and will continue to buy our games on Steam. It makes a lot more sense if Deckard is focused on getting new people into the space, like how steamdeck did.
Here’s some interesting links in regards to Deckard:
https://x.com/SadlyItsBradley/status/1902894087038005730
That all said, the 1200 price rumour would not make sense with 2160 per eye LCD (same res as the Reverb G2 which sold for 299 like 3 years ago). I don’t think we’ll know what Valve is really at until the announce it themselves but I fully expect us enthusiasts to not be all that thrilled tbh. Personally I am most excited about Deckard potentially being a decent linux computer on my face, but 2160 per eye would kill that.
Yeah I think it’s mostly a cost issue. All those headsets with micro oled 4k panels seem targeted near the $2000 mark and that’s not a price point that the average consumer will pay. $1200 already is really stretching it. At that price point 2k-ish panels seem much more likely. Although 2160x2160, so really in the low range of that 2k-ish, would indeed be a disappointment. And actually I find it hard to believe. I’d expect it actually to be closer to the 3k * 3k like 2880*2880, something like that.
Oh well, if Brad is right, we’ll find out quite soon But either way, this is not going to be a ‘high-end’ headset. So I’ll skip it for sure myself. I have my hopes on the Samsung headset.
Considering BSB2 is about the 1200 mark with microOLED, and that is hardware that needs to actually makes a profit, then I find it hard to believe deckard at 1200 would have LCD 2160x2160. There’s definitely some details in the rumours right now that aren’t accurate, but I don’t think we’ll really know until Valve does announce it. At least it does finally seem like it really is close, although I have a vague feeling of deja vu here ha.
I can’t imagine rumours of a $1200 LCD 2160x2160 being true. It sound like a leaked April fools joke.
At the very least it needs to be Beyonds 2s OLED 2560x2560 resolution.
The only way I could see it being 2160x2160 LCD is if they’re using 4 of them for an ultra wide HMD.
I just don’t see the point of Valve competing with Meta when Valve have made it easy for Quests to be used on Steam and Valves headset is going to be twice the price. Lol
Does not make sense and the company you expect perfect sense to come from is Valve.
I’m hoping we’re going to be shocked in a good way very soon.
When you have Bradley dampening expectations regarding Valve, you better get ready for disappointment. For me personally, that Valve HMD is DOA - I will not go back to display technology from 2019.
The Beyond 2 looks better in that regard but the provided panels are still inferior to AVP or MeganeX, so another no-no.
Considering the Index had a 6 year lifespan I really don’t see 2160x2160 LCD being a reality regardless of what Bradley says. Unless is was going on sale for £300.
2160x2160 at $1200 which is meant to be subsidised does not compute even if you believe the rumour.
Agreed with both of you. @twack3r is right, it’s no ‘accident’ that this info got leaked. Valve only let’s info escape to the public that they want to escape. So I do think it’s their way of managing expectations. But that doesn’t necesarily mean they’re indeed planning to go for 2k * 2k. If they leak this now and then release a headset with 2.5k * 2.5k people will like it more if they had lower expectations. It’s the contrary of what Pimax usually does (hype things up to an extreme and then disappoint with the actual release LOL, like that strategy of luring people into a showroom with low prices only to disappoint them and tell them that that product is sold out; those strategies never made sense to me)
Releasing the headset with 2k * 2k would be a complete DOA. Why the hell would anyone in their right mind in 2025 pay $1200 for a polished quest 3, doesn’t make any sense. So I’m pretty sure that won’t happen. But yeah, 2.5k * 2.5k is possible. And who knows they might still surprise with 2.8k*2.8k.
But either way… I’ll be getting a 4k * 4k myself Hopefully Samsung hurries up
I am underwhelmed too by the prospect of getting the G2/Quest 3 resolution from Valve. ANd you know what, it reminds me of the Index: I was disappointed in the resolution of the INdex too when it was announced and skipped it. Then a year later, after so many people gushing about it, I bought it after all - but I wasn’t blown away. Actually I felt that my then-current three-headed monster of 8KX, G2 and Index didn’t make any sense and let them beat it out in arena mode, read I compared them i.a. in Elite Dangerous. And as a result the latest arrival, the Index, was the one sent off to ebay. The 8KX wasn’t beaten on its FoV, and if I wanted absolute clarity, the G2 was a notch beyond the Index. So there was not much room for the Index to occupy.
So why should I be surprised at Valve thinking that it makes sense to push a relatively low resolution headset getting most other features right and hope for the best. Looking at how many users stuck to their Index and considered it the best headset, they were proven right. I am just not the average customer, not even in the group of users willing to spend a buck more for their headset, it seems.
If Valve are going for 2160x2160 why didn’t they do an Index 1.5 - 4 years ago when the panels were first available? It makes no sense doing it now for $1200.
Bradley has been played.
Knowing valve I expect to be pleasantly surprised, they don’t f#ck about at Bellevue. From a meeting with Valve a while back now… Jan '22
Not sure why it sounds like a April fools joke for you. It seems very reasonable. BSB at it’s current resolution requires high end gpu, even then it struggles with providing high fps and they can’t render the native even in 90 Hz.
Valve always tried to optimize overall experience to make it enjoyable. It’s not a productivity device, they are going mobile to play PC games directly on the hmd with the support of AMD chip, I bet they will put Linux in it. It’s major. If not og index weight I would use it daily even now, it was a very polished overall and pleasing experience. You are not playing games, you are staring at pixels or consume media content / do productivity. That’s not the Gabe’s target auditory. They need average gamer user to be happy, have decent experience without weak points that ruin it (eye fatigue, motion sickness, low performance, need to constantly readjust the hdm - moisture, bad sweetspot, other similar points).
High end resolution isn’t thier focus, although their displays always looked ahead of current generation even considering the lower resolution (they almost eliminated screen door while resolution was relatevly low, you perceive there image without pixels, it was very smooth and 3d was decent, also colors and brightness were decent, it was a time when everybody told lcd is bad for vr as colors were washed out and it was one of the first displays that did good with colors apart of grey blacks but it was a thought through tradeoff as they gain high fps, no smear, high fov etc).
While a high end hmd is a good stuff and I always try to get as best device overall for my needs as I can (now daily driver is BSB1, thought main issues are moisture, crazy heat, overall though it’s very pleasing) we need to agree that it’s a very small niche of already a niche VR game industry. VR needs to be as easy / comfy to use as possible. I love stream vr base stations and will continue to use it. But for majority of people it’s a pain in one place. Also you can’t grab your hmd and change room or apartment easily, get it and show to your friends. When you boot device you need to wait until BS are up, it needs to be updated, go sleep etc etc, additional medium to take care.
While price definetely will repel people, the ease of use and the comfort and drivers / software polishness will attract consumers over time. It also will help to sell 2d games and make additional normal platform for 3d standalone dev. Quest products are disaster. I admit their success and many positive things but FB doesn’t change, they do $hit software, they do community hurting decisions (closing Echo VR one of the best enjoyable and attracting new VR users title, Carmack criticized many stuff that FB did), they have constant bugs, maintenance hell, their prices and market policies are aggressive (issues with VR desktop at the beginning and lot of similar stuff). They just not the right company to do the general VR important stuff. In this regard Valve is very welcome in this space as they always were doing right.
They did steam deck and it push games sales like nothing before. If they do something that pushes VR games sales or even 2d games but still using VR it will be a significant success and way more needed impact for industry in general than manufacturing another high end high res goggles for VR with 6k res that some 1-3k people will but and use once per month to watch YouTube videos. That’s not their target and thanks God it’s not.
What is sick is that you may get Linux system that is VR compatible in a steam deck Linux user friendly manner. Also devkits and api for developers. More interesting and conceptually new applications / integration.
The only guy I remember who could have done similar stuff was french guy Sten with his prism lenses hmd, oh I even can’t remember the hmd name, but he failed big time, raised the price, made hmd business instead of the consumer grade he initially promised during kickstarter, didn’t finish the SDK, had many issues and constantly changed deadlines from year to year, he lost auditory and the hmd became obsolete before it was released. Anyway if he could release it with what he promised for openess and SDK access I would still buy it, but it’s what it’s.
Valve look at the Steam survey data the GPU database gives a good indication of the rasterisation power actually available to their users, which may be used to determine hardware target, this is February 25:-
Personally using RTX 4080 desktop which runs many titles on my index beautifully even with higher frames rates 120-144hz and super resolution
My Pimax Crystal in many games i’m 72hz using and 100% resolution if DFR is available otherwise 80% resolution to keep frame consistent
Reasonable at the rumoured $1200 v Quest3 at $500?
I’ve really brushed these rumours to one side until we’ve got past April 1st.
Pimax might relaunch the 12k on that day.
Quest is a low grade product, it does very good with standalone games like echo was or eleven table tennis, here it shines, but when using it as a PC gaming device it’s a suboptimal laggy device which provides flawed experience. I never could avoid using wired hmds due to this. We just are not there for good quality high end VR over the air.
Let’s see what Valve does, but if you can play PC titles directly on a standalone hmd with decent quality without mobile mods it will be a milestone. Steam deck with a few years old chips cost around 800$ afair. Now you have modern chips, optics, controllers and a lot of R&D put in the Linux platform itself and the technology. It doesn’t sound like a high price. Big screen team did an impressive job and put colossal effort to achieve this piece of hardware, and it costs 1k without controllers without a strap without audio. The price for Valve looks more than adequate especially considering full PC grade AMD stack onboard.
I’ll buy it for sure without a doubt, many ppl will do. Meta sells quests at a very loss coz their software prices and locked ecosystem return money back over time.
But they don’t have skills to do a normal OS dev, Apple does, Valve does, meta / FB doesn’t. Even if they would have skills it would be a completely locked OS way worse than Apple reality os, which would abuse users in many ways. They even tried to use Google apps lib but Google didn’t let them to do so.