Very interested to see what AndroidXR will bring to the table. It will probably be fairly barebones initially, like visionOS was at launch, but progress should hopefully be swift enough. Unless Google does their usually abandoning act but I don’t think that is likely in this case.
Loved my daydream (shown here with “Daydream Cool” mod). Some amazing experiences on that little headset, ran with Pixel XL so looked sharper than my Vive or Rift
Google UX design was ![]()
Interesting! A lot of news is coming out lately, first the Valve info and now Project Moohan leaks with tons of info: Exclusive: Samsung Galaxy XR 'Project Moohan' Headset Official Renders and Information
Looks like a really cool headset, potentially blowing the AVP out of the water, definitely will try hard to get one ASAP.
Indeed lots of cool things are on the Horizon. The Article you linked looks very promising
However the chart in the specs seems off as it seems to imply the Q3 and AVP are using similar micro OLEDs. And we know the AVP is using dual 4kish panels
Unless I am misreading that. ![]()
haha yeah that’s not right, q3 res is way lower, 2064 x 2208
Ordered the Galaxy XR, hopefully it’s any good ![]()
Voodoo is loving it: https://www.reddit.com/r/virtualreality/comments/1ohpk04/is_the_samsung_galaxy_xr_the_1800_apple_vision/
Can’t wait to test it myself
BsB2 with AVP duo knit band & Index audio strap mod
Agreed - all over it
Greetings fellow Pimaxians
This is big news. Almalence have open sourced their digital lens technology
If anyone from Pimax is reading, please integrate into Pimax Play
Integrating this into IMAX play would solve all of the chromatic aberration issues on the different lenses, as well as add sharpness to the lower PPD models. This indeed should be integrated right away
Sorry but that’s not what they’ve open sourced. They’ve open sourced a camera based eye tracking algorithm, not the digital lens. GitHub - almalence/eyetracking: Fast, Iris-based eye tracking, implemented in MATLAB and native C
Let me forward this to the dev team and see if they can work something out for this.
2k * 2k, wow what a bummer. Dead on arrival
Steam Frame inbound. Some cool things for sure but the resolution (2169×2169) per eye seems to be more like Reverb G2.
FoV doesn’t specify if it is Diagonal, horizontal or vertical at 110°.
- Snapdragon gen 8 with 16g ddr5
- 256g & 1TB with sdcard slot to expand storage
- FoV 110° with refresh 72hz & 120hz (144hz Experimental)
- Wireless pc streaming & standalone
- Foveate streaming with ET.
- SteamOS Arm based with KDE plasma
- And more
Seems promising in sine areas and potentially a disappointment in others. However the target consumer be a nice headset/gaming console it seems
New SteamController & Steam Machines in the works
I suspect that the underwhelming screen resolution is a victim, or possibly a smart trade-off, of two aspects of Frame: Foveated streaming (and possibly rendering) and Snapdragon driving capabilities.
The first degrades the picture quality in general so Valve might have thought that getting 2k panels would be sufficient (or 4k would be a waste). The second, I believe that Snapdragon would not be able drive 4k panels at the same refreshes, or even keep up with the required streamed bandwidth.
I am personally put off more by IPD limited to 70 mm (would need 72) and being able to use prescription frames only 140 mm wide max. So unless they come up with prescription lenses (or inserts) and 70 mm IPD turns out to be viable even for me, I am out
.
But apart from this subjective constraint I am hoping that Valve manages same level of disruption they did with OG Vive, or later Index.








