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@risa2000 here is some data for BSB2 it is a prototype unit

Left eye HAM mesh:
    No mesh defined by the headset

Left eye head FOV:
    left:       -54.86 deg
    right:       42.11 deg
    bottom:     -53.89 deg
    top:         42.90 deg
    horiz.:      96.96 deg
    vert.:       96.80 deg

Right eye HAM mesh:
    No mesh defined by the headset

Right eye head FOV:
    left:       -42.22 deg
    right:       54.89 deg
    bottom:     -53.71 deg
    top:         43.48 deg
    horiz.:      97.11 deg
    vert.:       97.19 deg

Total FOV:
    horizontal: 109.74 deg
    vertical:    96.99 deg
    diagonal:   121.83 deg
    overlap:     84.33 deg

View geometry:
    left view rotation:     0.0 deg
    right view rotation:    0.0 deg
    reported IPD:          65.0 mm

Measured on prototype hardware, but there aren’t really any major changes in the production unit as far as I’m aware. Having used both this and the PCL, the FOV is considerably better on the BS2, with the exception of vertical.

Reddit BSB Sub Source

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