@risa2000 here is some data for BSB2 it is a prototype unit
Left eye HAM mesh:
No mesh defined by the headset
Left eye head FOV:
left: -54.86 deg
right: 42.11 deg
bottom: -53.89 deg
top: 42.90 deg
horiz.: 96.96 deg
vert.: 96.80 deg
Right eye HAM mesh:
No mesh defined by the headset
Right eye head FOV:
left: -42.22 deg
right: 54.89 deg
bottom: -53.71 deg
top: 43.48 deg
horiz.: 97.11 deg
vert.: 97.19 deg
Total FOV:
horizontal: 109.74 deg
vertical: 96.99 deg
diagonal: 121.83 deg
overlap: 84.33 deg
View geometry:
left view rotation: 0.0 deg
right view rotation: 0.0 deg
reported IPD: 65.0 mm
Measured on prototype hardware, but there aren’t really any major changes in the production unit as far as I’m aware. Having used both this and the PCL, the FOV is considerably better on the BS2, with the exception of vertical.