It’s not about disagreeing. It’s about making huge errors and misinforming people. I don’t appreciate that at all, even though he puts in effort. But that’s where we disagree then.
So let’s just agree to disagree. As for VoodooDE, Thank you very much for your review.
Sweviver just told us on YouTube live that the fov on normal fov is about 148 degrees. So you all were wrong.
Or all right. 







God I love this show.
Australia has a wild show called Back In Very Small Business nice comedy.
Thanks @VoodooDE we in the great white north appreciate your English videos. Frick I want my HMD!
And thanks for clip @TrevorVR, I love that show. 
Arrested Development:
I wish I could get into that show, but just can’t. I don’t think I am that keen on the characters ![]()
Awesome, gonna check that out. I love comedies, and I love Aussie shows
Wilfred anyone? Though the US version had more seasons. Did enjoy the original 2 season Aussie releaee.
See I love the characters. You have to like dry comedies to enjoy that show.
Yes Prime Minister. 
Fawlty Towers. (20202020)
I don’t understand, why there is such a huge discussion about this video. @VoodooDE just used the mirror view, when using the hmds to make a comparison, and maybe he forgot, that this isn’t the real equivalent to what you see in vr.
The mirror is 2d. Vr is 3d. You can’t measure it like this. You have to use measuring software or do the body hack once again
hold your head still horizontally and vertically and show with your arms how wide you perceive your fow. Like @mixedrealityTV does.
That is why everybody is reporting, that they see more in their Vives. Me too. I see way more in my Vive, than this little box, and the Pimax has a bigger fov than the Vive. We know that. Its ~100 compared to ~110,150,170 so its ~50% more.
In those mirror views @VoodooDE used, its about >~100% more. Its rather subjective than informative. Unintentionally i guess.
This is what I can see in My Vive with lenses all the way out and all the way in.
Not to far off @VoodooDE
Ok guys I can tell you again how I did this:
I placed the VR headsets on the same spot and watched through them at the same position in the games.
Then I checked out and remembered what part of the game I see with my eyes.
After that I painted the red lines into the picture where I think it was correct.
I have again to say that I mostly have much less FOV than other players because of my (unnormal?!) head shape, also it depends on the FOV and face inlay. Also I put the lenses NOT in the nearest position to the display (you can choose that on the Vive with the little knobs on the sides), because thats the way I experience it best.
So it could really be that the Vive FOV and also Pimax FOV is much larger when other people will check it out.
Edit: Also I dont care about some people being pissed of me, just wanted to say that 
I’m doing all of this for fun and there is no reason why I should lie to anyone.
You are right, it is impossible to come to those figures mathematically I tried here and ended up with completely different figures. These figures are most likely produced by someone who tried to apply planar angular formulas to spherical angular objects.
That is exactly what I did. 
And to me it looks very much like what you can see.
@Sjef are you referencing the more in area or fov in terms of the x Axis length with the percentage?
“I don’t understand why there’s such a huge discussion”
—>
proceeds to engage in a huge discussion…
