Where did you read 150? I’ve read 140.
Which nobody uses because of distortion and performance problems.
Where did you read 150? I’ve read 140.
Which nobody uses because of distortion and performance problems.
Well if you do the math: 200 degrees diagonally = 170, then 170 diagonally is 144.5 horizontally.
literally everywhere. The first time i’m reading 140 is from you today. They even did tests to verify and it was indeed 150. go to 1:04:22 where your mortal enemy says “150 which is the middle option for the field of view” and he measured it using the real o virtual tool.
Hmm I’ve heard 140, but it might actually be 144.5 if you do the math like I’ve just did. But it doesn’t change the fact that this video is wrong. The only pic that looks about right, (at least horizontally, about 40-50% bigger), is the Onward pic
lol…sure you have. 170 large, 150 normal, 120 small…the same as we all have been told. You included.
Well that’s mathematically impossible, since these are 200 and 170 diagonally. If 200 diagonally is 170 horizontally, then 170 diagonally is 144.5 horizontally.
I’m guessing the 140-150 then depends if you’re rounding 144.5 up or down.
But even if it was 150, then the video is still completely wrong (apart from the Onward pic). You must see that too, right?
Also look at the reactions under the video, this guy says it exactly right: “Those red lines are joke. They have everytime different position. Are you trying to say that every game has diferrent FOV and center of view in every headset? Nonsense”
The Onward photo looks about right, at least horizontally. The other ones simply very very wrong. The Skyrim pic is even plain hilarious, with the Pimax at normal mode showing twice the horizontal FoV as the Vive? LOL. If you put up video’s like this, man, sorry, not sure how to say it nicely but I’ll just better say nothing then 
jeez, they aren’t through the lense comparisons they are just mocked up images that are meant to give a rough idea of how much more is visible in the pimax compared to the vive, why is every little thing taken so seriously and over analysed to such a degree? Anyone with half a brain can see what Vodoode is attempting here so grow up and move on
That’s what this forum does best!
Well that ‘rough idea’ is VERY wrong. What good is this video going to do? It’s so very wrong. What would you guys say if he’d put up a video that would show the Vive having exactly the same FoV as the Pimax in normal mode, so no improvement at all? That’s exactly the same thing as what’s happening here, just the other way around. Would you then also say "Ah never mind, that’s ok, he’s just trying to give a rough idea’?
I mean come on if you want to inform people then don’t put up video’s like this. What was he thinking?
This was posted by another user, this one actually makes sense:
And then voodoo replies “It DOES make sense, because everybody sees it different! As I wrote under the video, it depends on the head shape, the IPD and even the face cushion you use.”

I know he’s not a professional reviewer but man, come on … With arguments like the above you could draw ANY comparison box you’d want, “hey that’s just how I see it, might be because of the big face cushion or that I was sleepy and my eyes ware half closed, but still, that’s how I see it, so there’s nothing wrong here”.
I guess everyone has a bit of variance.
The Chinese backer received his 5k+ measured his fov in real o virtual in large fov to be 180 instead of the common 170 we all hear about.
It isn’t. Try to visualize it: That would mean that the diagonal wraps partially around your head (because it’s more than 180 degrees), but the horizontal is fully in the half world in front of you (because it’s less than 180 degrees). I don’t see how a planar surface could meet these conditions.
Well that’s what they’ve been telling us at least.
Fov in Elite Dangerous and any other VR game on Vive/Rift is not adjustable at all !
If you edit this file manually it will still be locked by Vive/Rift drivers or frameworks.
If you could somehow change that orginal VR FOV it will immediatly ruin game geometry.
I’ve been waiting this

There are certainly plenty of indicators that yuuuge numbers of both Vive and Rift users wear their HMDs with way, way, waay too much eye relief, sacrificing swathes of field of view that I could never accept throwing away myself. I wear both those two with their padding altogether removed (EDIT3: …due to unsuitable face topology on my part), and as far as I am concerned: If you can not (EDIT: …in a Vive) see the black notches toward your nose, where the left and right eye images crop one another, then you are wasting precious FOV. :7 (EDIT2: E.g: In Elite Dangerous, I see the entire ship’s dashboard “holofac” within my field of view, when wearing a Vive – in my Rift, it is slightly clipped; Neither is anyhere near as bad as in VoodooDE’s video.)
I’ll defend Voodoo about one thing, however, and that is that the screen area should “explode”, the farther out in the periphery you go, because for simple trigonometry reasons, the pixel/degree ratio is vastly different between straight ahead, and out to the side. (EDIT4: …in the same way that countries get stretched out on navigational charts, the farther they are from the equator)
Ok in the closed forum he said 146-150. The 146 would match my calculations above. Others measured 140 on the closed forum. So my best guess would be that 145 would be the best number. But we’ll hear more when the first backers will receive their HMD’s, could be any day now
and dont forget that vive Fov is around 93 degree horizontally