Shape the Future of Pimax VR

Hello Pimax Community,

We’re excited to announce our first Shape the Future of Pimax VR — an event dedicated to listening to your ideas, suggestions, and feature requests for Pimax products.

This is your opportunity to directly shape upcoming updates. Whether it’s a new function, UI improvement, performance optimization, or a creative concept, we want to hear it.


Event Details

  • Date: 11 - 18th August

Special Rewards

If your feature/suggestion is accepted by the developers: You’ll receive an exclusive OpenMR T-shirt

If it’s not selected: You’ll still receive a special discount code as thanks for contributing.


How It Works

  • Share Your Suggestions

    • Post your feature ideas in the discussion thread.
  • Team Feedback

    • Developers will review and share insights on feasibility, roadmap considerations, and next steps.
  • Post-Event Summary

    • We’ll post a summary thread highlighting the features under consideration, their estimated release timeline, and more.

Your feedback is a key part of our development process. This is your chance to make a difference — and get rewarded for it.

Example:

Category: Pimax Play
Feature Request: Add a Field of View (FoV) adjustment option to help optimize GPU usage. This would be especially beneficial for sim racing scenarios, where maintaining high performance is critical.

Category: Facial Foam
Feature Request: Offer a PU leather option for the facial foam

3 Likes

My suggestion is per the example.

Category: Pimax Play

Being able to crop the image. But pleae make so you can crop from the top and bottom, left and right individually. eg 20% crop from the top and 5% from the bottom.

3 Likes

Category: Pimax Play

Being able to add multiple windows is great, but please allow us to make the windows much, much smaller.

2 Likes

Category: Pimax Play
Feature Request: This feature would be linked to the upcoming MR Faceplate. To make use of the MR faceplate in flying or driving simulators, a mask is drawn around the physical cockpit so that you can see your actual controls and your hands while in VR. My feature request is to combine hand tracking with a circular mask, so that where ever your hands move to, a circular mask follows so that you can see through the circle, and touch buttons, keyboard etc. This would be useful if you don’t have a full cockpit to draw a mask around. An example of this can be found when using Virtual Desktop with the Quest 3. Here’s an example I found on Youtube https://youtu.be/F5gdMI2cBwk?t=21

2 Likes

Category: Pimax Play
Feature Request: Add an in-game overlay for both pimaxxr and steamvr to view the windows desktop, inc proper mouse support. This would especially benefit both racing and flight simmers rather than the existing system of having to hold down vol+up, then selecting desktop view using headset tracking. Within pimax play allow the user to define which keyboard press should activate it, and where to lock the overlay (play space or hmd).

Category: Pimax Play
Feature Request: 3dof mode like the 8KX had. This would be useful for troubleshooting tracking issues such as CPU load or EMI with motion rigs.

Category: Pimax Play
Feature Request: SLAM Tracking slider to adjust the amount of data points being referenced by the CPU. Many users complain about bad tracking and the amount of load on the CPU. This would help troubleshoot the issue. Pimax already has various tracking files, some have more data points than others, so allowing the user to adjust themselves would help.

Category: Pimax Play
Feature Request: Game presets - save resolution, gpu upscaling, brightness, local dimming, color values per game. Whilst changes would require a steamvr restart, the user would not have to remember all the settings.

Category: Pimax Play
Feature Request: HMD recentering - currently holding down the pi button on the controller recenters the HMD but does not take into account height, which often becomes incorrect. Have an easy way for the user to adjust height within the headset during gameplay.

2 Likes

Category: HMD accessories

Feature Request: design one or two variants of the facial interface (eg normal interface closer to lens, narrower interface closer to lens, narrower standard distance) to suit different face shapes rather than the one size fits all approach. These variants could also be made available with your other files on printables.

1 Like

Category: Pimax Play

Feature Request: With “outside in” tracking on a motion rig, we need a separate tracker that is mounted to the moving platform and is used for “motion compensation”. To achieve the same with “inside out” tracking, it might be a good idea to have one or more special QR codes that could be attached to the moving platform and be identified as reference points by the software. That way we could get completely rid of the whole Steam stuff necessary to use physical trackers.

2 Likes

Category: Dream Air

Feature Request: An option to go wireless to take advantage of the light headset. It doesn’t make much sense to still be wired up for such a light headset. Now, for sim…that’s completely fine with wire since they’re seated and not move around that much. Can it stream contents from PC to the headset wirelessly? Using COBB? Or even XR2 chip integrated into the headset? A little added weight wouldn’t be so bad. The pro certainly outweigh the con. Can it be power using a portable device that can be placed inside a user’s pocket? There are ways you can reduce the weight.

2 Likes

So top line for Pimax, is better ergonomics.

My Index had really nice magnetically removable faceplate. I had a few of them so when I had guests we didn’t need to share sweaty faceplates. My Pimax needed thrid party foam just to fit my face and swapping it between users isn’t feasible.

Next up is better tooling around performance. At a minimum it would be great to get a window in pimax play that could show how the game is performing on both the CPU and GPU. Once again see the steamVR advanced frame timing.

It would be great to be able to understand when the quadviews or other foveated rendering is working and be able to tune both the quadviews and the fixed foveated rendering.

Lastly if you can get dynamic foveated rendering working and provide some ability to understand the game level pre-requisites it would be so nice be able to know when those check boxes actually work and are actually active in game.

2 Likes

Somebody already took what I was gonna say about some kind of performance overlay(Even just showing Average/Current FPS would be helpful), I got another one in the vein of performance.

Category: Pimax Play

Feature Request: In the “image quality” slider, I think it’d be a huge benefit if we could see what the actual rendered resolution being reported to apps is, so users could help tune their performance. As Pimax makes their openXR runtime more robust with things like quad-views, and some users use it in favor of SteamVR(Which has a resolution slider), checking what resolution you’re rendering at becomes less intuitive. Somebody may fire up a Super at “high” res and wonder why they’re stuttering because “high” 1.0 res is a whopping 6240x6280 per eye, where as clicking on “medium” res would drop to a much more managable around 4.6k x 4.7k per eye, but you could only figure that out with external tools and not in the software itself.

This is something which can be found in other software, such as Meta’s and SteamVR, and I assume the logic to calculate it is already being done, so I would figure it’d just be adding it to the UI.

And another..

Category: Pimax Play

Feature Request: When a headset is first used, having an option for a brief onboarding tutorial during roomsetup and the various functions which can be done might be helpful. For example, you can recenter your playspace by holding the Pimax button on the controllers, you can also do the “quick room setup” function to change your floor height or redo your boundary in seconds, but these features aren’t intuitively presented to the user inside the software, you’d have to follow the community to know this, and could be of notable help for users to fix or troubleshoot playspace issues.

We already have the basic roomsetup guide, which is decent, just expand that tutorial a little. There’s a lot of great features one can do and could help casual or power users, but casual users likely miss a number of these features even if they’re simple to use.

2 Likes

Pimax Models Lineup:

I personally I think Pimax lineup is very confusing and it’s hard for customers to trust it with all the before delivery products changes and releases, then offer customer to upgrade endlessly and wait for years.

Basically in my opinion Pimax lineup should have 3 categories:

  1. Pimax Crystal
  2. Pimax Air
  3. Pimax Glass

Pimax Crystal, is the high end high spec leading edge product, which is most expensive and flagship product. Have less weight and size constraints. Highest FOV in the market. 140 or above FOV target.

Pimax Air, is more constrainted by weight and size hence it’s more likely to have Miceo OLED and Pancake lenses while aiming to achieve Pimax DNA of having most FOV while using Google XR as Pimax can’t compete against that but incorporate their software in it. 110-120FOV target.

Pimax Glass, is the Pimax you will wear daily mostly for media use, where it offers gaming streaming services, media playback services or phone connection. At the same time it can do light VR experiences, like PCVR using Electrochromic lenses to block outside world and enter VR using AV1 streaming. Also uses Google XR software. 70-80FOV target.

Each lineup can have 1 or 2 variants, having OLED Crystal Super that’s same FOV and Panel as Air is pointless, they should be more distinguished from each other. You can have Crystal Light on top of main one where you remove some features to reduce price like Crystal Light.

But currently it’s a mess, you can argue you have customers here and there who interested but I really don’t see how Pimax will do great in coming years when Google XR headsets come out, software is underrated in VR. Because VR lack content, without content to use hardware it’s like a supercar can’t be used on roads, only on track.

I love Pimax and bought at least 5-6 headsets so far, hence I did this post otherwise I won’t bother. Making easier to understand lineup and going by industry flow which is Google XR than try to beat it is what I think Pimax lacks.

A 2 year cycle for each lineup is what I think optimum to do, Crystal Super 50PPD should have been Crystal 2, UW, OLED and 57PPD are pretty much pointless and confusing and results into more unnecessary work (coming from someone ordered UW).

2 Likes

Hi All My ideas are as follows .

To have an automated play area created from the position you are in as for sim racing sat in your rig.

It could be adjusted to size by showing the area around you with a line. like drawing your own to the size you want to include.

I would also like to see a Test area for different setting so you could see the effects before you start altering your settings . You could get I good idea from that if it will enhance your experience or make it worse. If then you could save a setting then try it in game. If it’s not any good then you could fine tune.

Many thanks.

1 Like

Category: Motion Compensation

Feature Request: Introduce a “Set Current Orientation” button in Pimax Play’s Motion Compensation settings that captures the current orientation of the selected controller or tracker and uses it as the neutral pose. This feature would allow users to mount controllers at any convenient angle on motion rigs and calibrate them once, instead of having to align the controllers precisely, which is near impossible depending on the rig and where the controller is mounted.

Allowing users to set their preferred orientation would prevent the upside‑down or off‑centre views reported by sim‑racing and flight‑simulation enthusiasts and make the motion‑compensation feature far more flexible.

Also make some kind of mount or cradle available to purchase or download in stl format if possible in the store.

1 Like

Category: HMD Accessories

  • Feature: Adjustable Eye Relief Face Gasket
    Please offer an official face gasket with adjustable eye relief (forward/backward distance). This would allow better accommodation for different users and wearing styles (with glasses, prescription lens inserts, or bare eyes), improving comfort, visual clarity, and field of view adjustability.

Category: Pimax Play / Eye Tracking

  • Feature: DFR support in EAC-protected games
    Enable Dynamic Foveated Rendering (DFR) to work in games protected by Easy Anti-Cheat. Currently, EAC disables eye-tracking–based rendering features, preventing users from benefiting from reduced system load and improved frame rates.

Category: Hardware / Controllers

  • Feature: Dedicated Lighthouse-compatible VR Controller
    Please develop an official Pimax VR controller compatible with the SteamVR Lighthouse tracking system. It should feature a high-quality joystick, reliable tracking, and ergonomics on par with or better than the Valve Index Controller. The Index Controller is currently the only well-functioning joystick-equipped Lighthouse controller on the market, but it has been discontinued, leaving no viable alternatives for Lighthouse users.

Category: Hardware / Wireless PCVR

  • Feature: Wireless PCVR via COBB (Dream Air)
    Since COBB is designed for Dream Air, please enable it to connect to a PC for wireless PCVR—similar to Quest 3’s Air Link. This would allow users to enjoy the full benefits of PCVR without a tether, using COBB’s hardware to keep latency low and maintain high visual quality.

Category: Dream Air

Feature: please expand the Dream Air to allow productivity, such as the AVP does. This will make the headset more appealing to more people. You have already stated that it will connect to your supported phone so let’s take it a step further. Also, make it work with Samsung DEX for productivity on the go! The Dream Air is lined up to become the best of the best and I can’t wait to get mine! By adding productivity, you can compete with Moohan and AVP. Let’s also improve on the SLAM tracking and get the wireless connection faster so Display Port is no longer needed. Thank you for the great headsets and a bright and promising future.

1 Like

Category: Pimax Play

Feature Request: Performance monitor overlay. OXRTK is generally quite useful for monitoring both FPS and frame times/available overhead for CPU and GPU in advanced mode, which is very handy when trying to dial in settings. Unfortunately this is becoming more hit and miss in DX12 games and has compatibility issues with quad views. A universal Pimax performance overlay would be incredibly useful.

3 Likes

Category: Pimax Play

Feature Request:

Match the visual adjustments that were available in OpenXR Tookit.

Contrast

Brightness

Exposure

Saturation

Vibrance

Highlights

Shadows

World Scale

Feature Request:

Be able to display the time of day.

2 Likes

Category: Hardware IPD for all future headsets
Feature Request: Do not stop hardware IPD adjustment on 72mm; add a few more mm. Must be at least 75mm (PS: my eyes are on ipd 77.5mm…)

1 Like

Add a hotkey functionality to turn on an off various functions. Especially bind in Controllers like throttles, joysticks for that functions. For example i have a Thrustmaster MFD Cougar Pack with lots of free buttons. I could imagine mapping these buttons for example to turn on and off motion smoothing or eyetracking and all the other stuff you have in your software. Maybe even support for elgato steam decks.

1 Like