@VRGIMP27 you might have some insights. As you have mentioned mirrors in VR before
Virtual Boy’s 1×240 pixel display. What if we replace the red Column with RGB with a higher Res say 1×2880/eye or more with the moving mirror.?
From Wikipedia for background
"The Virtual Boy is the first video game console capable of displaying stereoscopic 3D graphics, marketed as a form of virtual reality.[38] Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, the Virtual Boy creates an illusion of depth through the effect known as parallax. Like using a head-mounted display, the user looks into an eyeshade made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic red image.
The display consists of two two-bit (four shade) monochrome red screens of 384×224 pixels[39] and a frame rate of approximately 50.27 Hz.[40] It uses an oscillating mirror to transform a single column of 224 red LEDs into a full field of pixels. Nintendo claimed that a color display would have made “jumpy” images and have been too expensive.[10] A color display would have required red, green, and blue LEDs; blue LEDs were then considerably expensive. This, plus the other drawbacks, influenced the decision for monochrome."
https://en.wikipedia.org/wiki/Virtual_Boy#:~:text=The%20Virtual%20Boy%20is,the%20decision%20for%20monochrome.
Whike the Nintendo Virtual Boy has a very low Res compared to today. It has some very advanced ideas used it. There was even originally planned to be a VR headset. But due to Potential product liability we only got the desktop edition. ![]()
At the time Blue LEDs were new age very expensive. The Red less with the mirror though did create a very smooth picture and maybe with modern technologies this old idea may need to be revisited/experimented.
With modern Optics and other technologies that now exist an RGB SLA display might be quite interesting