PSVR 2 Officially announced

I am the ultimate procrastinator. Literally at work lol.

1 Like

I am really hoping the are aspherical, like the PSVR1. I can’t see any fresnel rings but you usually can’t in promo photos anyway. I highly suspect their lenses are much better than HTC though, even if fresnel.

1 Like

anything is better than vp2 lenses,i know cause i had it but i did had like 115 hfov wich was ok i didnt had a 8kx at the time i tought it was huge.

1 Like

Edit: better video

1 Like

Hmm, is that face gasket a pleated boot instead of a foam pad? Interesting, if so.

1 Like

Kinda funny to see someone call the PSVR2 a slim design. It’s the same form factor that we’ve had for years. (with the bulkiest controllers ever)

1 Like

Its slim compared to the psvr.

Honestly it looks like a quest 2 with bobovr headstrap. (not quite as slim)

maybe they are confusing the word slim with sleek.

2 Likes

Yeah, sleek is definitely appropriate. I guess if you’re not keeping uptodate with VR then it may seem slim in comparison only to PSVR1 I guess.

2 Likes

Yes, every time I go to put on the PSVR it feels so bulky and obtuse.

Theres no doubt the psvr2 is slimmer.

Kind of like past vs current Jonah Hill.

1 Like

I still find Jonah Hill uncomfortable to put on.

The PSVR2 will have fresnel lenses. That has already been revealed.

However, Sony has also filed a patent for a method of eliminating god rays from fresnel lenses. The speculation is that the PSVR2 will be the first VR headset to employ this.

5 Likes

Ah yeah, you’re completely right! Thanks for that.

1 Like

and i snatched a ps5 at msrp because of this post,telegram bots are great

1 Like

wonder if we can use it on PC tough thatl be great im sure some moder will make a driver

1 Like

Only hope for that imo is adding a lighthouse tracker to the headset. If people were to try and mod it, it would require writing a SLAM inside out tracking algorithm and that’s no trivial feature. Although if the community came together and made an open source one for it then that would be incredible and super positive for VR in general.

2 Likes

Imagine someone will. If follows same intial protocols DeVs like iVRy can likely add support easily enough on a base level.

1 Like

@Heliosurge @anon57422158 @PimaxQuorra

I have made my first review of Pimax 8K X and you can find it on RoadTOVR
under the article “PlayStation VR 2 Finally Revealed in First Images” under Fabrizio name

The review is quite good, i am not sure if you can read this
so let me Know…
because a more detailed review will be on this forum next month

3 Likes

Awesome Fabrizio looks good. I have copied it and pasted below


Fabrizio9 hours ago

I do not agree with many opinions i am reading
VR is a revolution because you are inside the game
You can’t have the same experience playing with a PC/Console and 65 inch TV as monitor
You can’t have the same experience playing with a PC/Console and a Cinema projector
The whole world you see is 3D
This means you see all the details of objects that are near while far objects show low details as in the real world, the floor in VR is where is your floor, Also audio is 3D and at 360 degrees
If you want to improve the experience there is locomotion and other accessories
VR Headset Pimax 8K X
My PC is 10850 K + 3080TI and 16 Giga Ram,
PRO
Headset : Good Plastic, no breaks
Comfort: No Eyestrain , No marks on my forehead
Resolution: no issues with frame rate and High Resolution
(I do not see pixels),
Colours are good,
Tracking is good: using Two towers for basestations.

I play at 75 Hz , but 90 Hz works and works also 114 Hz in Upscaling
No Distortions at Normal FOV
MIXED

SweetSpot: with only few Horizontal degree more this could be the definitive VR headset . I wear glasses, so maybe users without glasses will experience a better sweetspot than me
Pimax 8K X is not Plug and Play: While first setup with Pitool 271 (Alfa version - It’is second version- I recommend it ) went perfect you will have many issues with pitool and you have to discover some workarounds to avoid or reduce them and then fast solve these issues when happens to begin playing
Ultimately i believe these issues are the combination of bad pitool/firmware programming, incorrect operation of the user and the fact that games are not made for Pimax But for example Last time i played Pimax 8K X was Plug and Play
I have moved the issue from BAD to MIXED because on the other end of the scale Pitool have many tools
BAD
If you move your head fast in a direction then in the opposite direction all your VR world shake. While you play this do not happens. Sometimes you have this issue in a mild form and you have to quiet your head movement


Nice preview. Looking forward to your follow up.

1 Like

Hello,

Yes sir, I’ve read the article and shared with our team. :metal:
Looking forward to the upcoming review.

Regards.

2 Likes

Appreciate for your quick sharing!!!you will receive a small gift from Esther, please check in the PM

3 Likes