Indeed the headset is prime. But tge lighthouses are built based on a pre existing design. The controllers is just tweaking & layout.
I believe Pimax will sort out priorities right so there are not unnecessary delays. But discussion about the features is useful and should be open. Minor feasible tweaks can be implemented even now and other good ideas could be used during planning of next version and in creation of add-ons.
Yeah, I believe both the base stations and controllers are just based on a reference design, all they are doing is small design changes.
If i get a chance found a nifty game controller board used in build your own fight sticks. It has analogue inputs as well & Audio amp.
From what i recall that board has enough you could use it to rewire a fair number of console controllers for pc on usb.
I would personally like them to dedicate resources to controllers and lighthouses.
First of all, Valve Knuckles arenāt released yet and there is no release day up to this point, for all we know they may never become an actual product and Valve was just using the prototype to spark other companies and developers to adapt full hand tracking with all five fingers.
Secondly, even if it may not technically matter because SteamVR is totally open source and Vive or Knuckle controllers should work with the Pimax, but I would prefer to have a full package built by one company. I wouldnāt like to have a Pimax headset with Valve Base Stations and HTC Vive Wands. Yes this should work, but itās nice to know all your devices are extensively tested with eachother to gaurentee flawless functionality.
Also, why are the PiMax controllers just āsomething we can get elsewhereā while an 8K headset is āsomething we canāt get elsewhereā ? At this rate a new company (or existing one) could release another 8K headset before other Knuckle controllers are relasesed.
If you want a show of hands of how many people want Pimax to make controllers and base stations just look at the amount of people who backed Full Packages.
I have backed 1 Full Package and 2 First 8K Ever.
The Vive coming with the hand controllers was imho a big advantage - Vive games could expect the same hardware to be available to all players.
Hope this ādefinednessā of the platform doesnāt get lost when we will have standard Vive controllers, Vive knuckle controllers and two variants of Pimax controllersā¦
Valve controllers. Vive just was sponsored by valve.
I totally disagree. There is no big innovation in the controller or base stations. The base stations are the same technology valve in another case. The controllers are also the same in a different form. I really donāt expect the controllers to be a big new innovation even if they are more knuckle shaped.
(I donāt think they can compete with the new valve knuckles in any way.)
With the HMD it is a complete different thing. This is completely new grounds and I donāt think itās easy. There is a lot of innovation, work and testing involved. In my opinion they should concentrate on that. I am also pretty sure they do. Their success (or failure) wonāt be measured by making the super new controllers, itās all about the headsetā¦
So you believe the headset will be unbelievable and be very competitive, but you have zero faith the controllers will be able to compete with a product that has not been release and you have never been able to try?
Makes perfect sense to me. LOL
I have faith that both the headset and controllers Pimax will make will be revolutionary for consumers, assuming their controllers are released before the Valve Knuckles (which they probably will be at this point).
ā¦but Oculus has failed with this mission⦠because their services and games were too exclusive and werenāt cross-VR-platform, even with one sided support of SteamVR and even now, when their full set is cheaper and better than Vive.
Yes, thatās exactly what I believe. The headset will be competitive and I have not much faith in the controllers.
For the headset there are reviews of the prototypes out there looking good, but we havent seen anything good from the controllers till now. And it dosnāt matter, the headset is the big step forward into the future of VR and thatās what I think they should focus on.
Valve is developing their new controllers for a long time now, stuff like that is not easy. I just donāt believe any company in the world can do it in 3 months. But really, I donāt care. I still think the 8k even with itās controllers will be the best VR experience, but it wonāt be the controllers which make it the best experience. Itās the headset.
But you can think what you want. We will see. I hope you are right, but I just donāt believe it.
Have faith buddy.
All they have to do is clone Knuckles and swap the trackpad for a thumbstick.
It might not sound like an easy task, but if they could make a revolutionary headset that is way ahead of the competition, I donāt understand why they would have trouble simply copying someone elseās design and changing one or two basic things about the other design. By being on-par with the Knuckles, which I believe they can do, they will have the best headset and controllers to date because Valve has not released their Knuckleās yet.
Myself i disagree. While the Lighthouses will be based & probably not much change from Valveās v2 design. The lighthouses are v2 & not compatiable with v1 laser tracking. To this end they are refined to be alot better & cheaper to manufacture & rid us of alot of v1 restrictions. And give compatability to valveās knuckles if one so chooses.
Controllers? Well one could say not much new in any controller save laser tracking. The PiMax controllers on the other hand depending on the teams direction & earlier release (by the looks of it) over Valve; could make it a preference over Valveās release.
Similar to how some prefer after market console controllers.
Controllers are not as hard to design when they already have had a working design or two. It doesnāt require the complexities that the headset requires.
Its just a matter of changing the layout if tge componets. As fir a swappable modul for stick to trackpad? Saitek already demonstrated this with the swappable position of dpad/analog stick. So quite doable & unlike the hmd will not require any where as much R&D.
Thank you for backing me @Heliosurge
Controllers are much easier to design than an HMD and they basically just need to copy Valveās Knuckles.
Also, if they beat Valve to consumers with their Knuckles Controllers, the Pimax Knuckles will have the most immersive controllers. Hand presence is an amazing thing in VR. With the ability to see all of your fingers and move each one independently, just like you could in real life it makes VR feel incredibly immersive.
Lol, this is the only reason for me when I will try to sell Pimax knuckles next day after get it.
If you prefer Trackpad you could get controllers with Trackpad that will be very similar to Valve Knuckles, the only differences being the button placement and instead of middle finger capsense it will have a middle finger button like the Oculus Touch.
Iād try them before selling. & remember if you choose PiMax Lighthouses. V2 lighthouses are not compatiable with v1 laser tracking. Where as v2 laser tracking headsets & controllers are backwards compatiable with v1 lighthouses.
Of course, if we will get the chance to choose the input type, I willl be on touchpad side, but as a developer, I feel that ppl from the other side will soon regret their choice. I donāt like this feeling.
Yes, I have a plan to set a dual VR system with ability to switch between v1 and v2 stations⦠at least for the near future.