Pimax Play v1.42.1

Pimax Play v1.42.1

Download Link:

https://dlappstore.pimax.com/release/play/PimaxPlaySetup_Release_ToC_V1.42.1.177_202509031956.exe

Release Notes:

I. New Features and Improvements:

  • Added Ticket System in Pimax Play for an easy issue reporting and log uploads.
  • Revised Quadview per setting value.


II. Fixed Issues:
Crystal Super & Crystal Light:

  • Improved headset tracking stability.
  • Improved controller tracking stability.
  • Fixed compatibility issues with certain games.
  • Fixed several known issues.

III. Rollout Plan:

  • This version is planned to be gradually sent to all users within the next two weeks.
8 Likes

Finally quad views work good, nice job.

Maybe for next revision please consider fov reducing + resolution override; that is most important for racing simms, but generally applicable for “heavy” flying simms, or any game which does not run good (just reduce top 20% of fov and 20% of resolution and enjoy your game).

3 Likes

Yes sir!

This request has been added to the list, but there’s no estimated development timeline at the moment.

3 Likes

I can’t create a new topic so posting this here: I’ve just send over logs with the form provided for the “Logs wanted” topic. Not sure it applies to GPU/CPU spikes buuut:

When running this Version of Pimax Play 1.42.1 with Steam VR Beta 2.13.4, my system hangs with extremely high GPU load when I try to shutdown SteamVR (with Pimax Play still running). The system/os is frozen for 1-3 minutes. Starting and shutting down SteamVR more than two times in a row results in a “memory management error” bluescreen. Pimax Play 1.41.1 worked for weeks without any issues in the same scenario.
Nvidia GPU Driver 581.29 (working fine with Pimax Play 1.41.1)

1 Like

Hello,

Welcome to OpenMR.

Thank you for submitting the logs. Our developers will analyze them to determine the cause of the GPU high-load issue.

RTX 5080, i7 13700KF and Crystal Light here.

I noticed that using NIS upscaler (Quality), the image is very shaky and it is very noticeable looking at very close objects (any game, Alyx, Moss, Ghost Town ecc).
Disabling the upscaler and keeping the very same settings, the issue disappear.
Is it normal?

Let me report this to our dev, and have you tried to tweak the Sharpening only?

I still haven’t tried.
I can confirm that FSR is not affected by this issue, while NIS it is.
It is not appearing immediately, but after a while steam VR is running. It takes place in Steam VR interface and in any game, even if you just look at the hands/controllers from a close distance, you will see a lot of micro shakes.

Noted. I’ll forward this to the dev team to see if they can replicate the same issue. Could you also share your Pimax Play settings with me, including screenshots if possible?

1 Like

2 Likes

Do you need any other detail?

These are good—I’ve submitted them to the team, and they’ll try to replicate the issue.

I may add that disabling Smart Smoothing doesn’t solve the issue. Already tested.

I have an issue with 1.42.1 with ACC. The default settings have Sharpening enabled at 4, and it seems any sharpening enabled causes a kaleidoscope effect in ACC. With Sharpening disabled, the issue goes away. This occurs on the Crystal Lite

My setup is a 9800X3d + 5090 RTX

Please fix it

I had the exact same issue with Assetto Corsa (OG). Kaleidoscope effect on textures with sharpening enabled. Disabled sharpening and it all went away, though this was on 1.41. When I tried 1.42.1, I had terrible chromatic aberration using the ultrawide optical engine. Went back to 1.41 and no CA.

I can find the very same issue with the latest Pimax Play 1.43.1
Another game affected by the issue is the demo of Wanderer fragments of fate.

Please fix Pimax Open xr for Crystal Light

2 Likes

Roger that, have forwarded this feedback to the dev team.

1 Like