Hello,
I installed the new Sboys3 driver version 1.3.0-beta-1. Everything seems to be working fine, but the settings in the Custom Headset GUI are not being applied in any game.
I’m using Crystal Light.
Hello,
I installed the new Sboys3 driver version 1.3.0-beta-1. Everything seems to be working fine, but the settings in the Custom Headset GUI are not being applied in any game.
I’m using Crystal Light.
Is the Open Port option enabled?
Also, has the driver kicked in?
(post deleted by author)
Very good to see the improvement in flexibility to now fine tune the transition thickness. However, EVO still lacks per game configuration which is essential and only available as yet in the ‘Classic’, PiP. Similarly, while the Advanced Rendering carries through to general rendering settings in ‘Classic’ it is not available under per game configuration. Hence, I won’t be using QV -standard or advanced - until either EVO or ‘Classic’ can be set per game. In the meantime, I’ll stick with Mbuccia/Tallymouse. Oh, and no ‘Turbo Mode’?
Actually, I had forgotten to enable “Use Filter for Overlay”, so everything is working perfectly now.
However, I have another issue: I’m unable to complete the room setup. Nothing appears inside the headset.
We’re working on adding a Profiles tab.
This will let you configure your settings and save them as different profiles. Whenever you want to play a specific game, you can simply select the profile you’ve created for it.