My impressions of the 8K Plus

I mean stuff like the vertical fence posts in these shots, which look much crisper on the 8KX:

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There looks also to be quite a bit of specular aliasing, occurring on textured areas, as opposed to geometry edges, where there is a shiny object with a normal map - sometimes depicting things like a fine-meshed grille - typically reflecting a cubemap, given all the PBR materials. There we have the compounding problem of a texture affecting a texture, affecting a texture, without being able to rely on simple mipmapping to save the day in quite the same way as with just a single dull diffuse texture… :7

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Yes, ED is like a worst-case scenario for aliasing artifacts. Unfortunately, I really like the game and I really hate aliasing, so I mostly avoid it by exploring, so that I see man-made objects as little as possible. :slight_smile:

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The added plus is that one consequently see people as little as possible… ;9

Yes please! I can purchase you the best 2m extension I can find on amazon and mail it to you to try in upscaled mode, we need this answered ASAP/before christmas, as well as if the pimax engineers think upscaled mode will work with the wireless module since native res won’t.

I did not know, it is that, until you named it, and I found this video: https://www.youtube.com/watch?v=7YllnZwsTqQ

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Will at least take a year until rgb-striped oled panel come :slight_smile:

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Ah yes… Now that you share that, and I see Alex Vlachos mentioned in the video description, I do recall seeing or reading, at some point, a piece that may have been by him (or possibly it was a NVidia publication, or something else), that spoke of many of these matters, and how to stop mipmaps from turning from an advantage to a liability for these kind of things (especially when done on normal maps)… I wonder where that paper/presentation was, now… :7

It’s going to be interesting to witness how many of these things he has been speaking of, all this time, may come together in Half Life: Alyx. :7

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Don’t know about Elite Dangerous but oh boy, flying DCS at night time on the 8K is hell. Cockpit is ok but outside is a mess at reasonable frame rates. Ground lighting is poor and blurry and there is no night sky lighting like the moon or stars.
Also in cockpit, I am trying to eyeball the analogue compass for heading references as I can’t make out crap on my hud. You can take off and fly the ball on your instrument panel and land again but it is pure instrument based flying.

Il2 at night time is no way near as bad as this because 1C/777 do a great job with night sky and landscape illumination. It can still be a little hairy but you have more of an idea of your orientation by the outside world.

To get decent outside detail on both - I have to jack up Render Targets through Super Sampling quite a bit but at the cost of frames. Also Foreated Rendering seems to be broken at the moment and although it works in DCS without crashing it doesn’t seem to be doing much. I have to experiment more.

I am hoping the 8K-X will help considerably on detail in general. I also don’t think we will see 8K per eye 120Hz VR headsets for quite some time so, it should be future proof for quite a few years. It will be interesting to see what the next generation of GPU’s (chiplet based with decent Foreated Rendering Support and more) will do for VR.

Crank it all the way baby. :+1:

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FFR only reduces the load on the GPU.

My understanding is that DCS is suffering from CPU overload, which is why Smart Smoothing also has a detrimental effect on framerates. You need a CPU with the highest possible clockrate for a single CPU, because DCS doesn’t make good use of multi-core CPUs.

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Totally true - it seems that the engine has missed that we are Post single/ dual core . Really sad that so often modern tech is not truly and fully used due to the Stone Age engine’s that are kept alive and are not fully updated for so long.

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Yes, it is sad, but updating an app from single-thread to multi-threads is a huge undertaking. We did this for the application suite I work on. It took years to fully update our source code and fix the lingering bugs that were introduced.

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maybe you should change sides and try to get hired by the Thargoids, organic technology is not just nice looking

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I should be back to the bubble in a couple of months, maybe sooner. I’m on my way home from Beagle Point, on an expedition to circumnavigate the galaxy. That was the last of my personal exploration goals.

My only remaining goal is to reach Triple Elite rank. All I need to do a bunch of combat, which (unfortunately) doesn’t really interest me much. Perhaps it will be better in VR. I might even try fighting the Thargoids (instead of joining them), but having to get specialized weapons to fight them also doesn’t have much appeal.

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I guess going for a new engine might be even “simpler”. Aim it at mulitcore, streaming etc. and all the CPU and GPU goodies and then see what you can take from the old into that new world. Thats why its done so seldomly - costs much, brings little ROI.

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Right. If you’ve done your job properly, it will run the same, only faster.

Actually, for our app, there’s a fair bit of setup required to do a multi-threaded simulation run (and for simplicity, we ditched the old single-threaded code). That means small jobs take more time than before, even though large jobs are much faster. Of course, customers complain, but there’s no going back.

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Sounds like Microsoft way :wink:.

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o7 Commander.

I am hanging out just a bit south of Beagle Point in the Sagittarius-Carina arm. I just managed to get to BP in time to meet the DW2 deadline, and then took some time off, flew over to Isham‘s Reach and then started on the journey back. My goal is to return to the bubble at latest when Frontier drop substantial new content - which will be in a year from now.

When I return I will have achieved my first Elite rank, for exploration, with the trade one not far off either. Combat however is a completely different story - still on novice level… I am not yet entirely convinced if I will push for the combat elite rank as it seems quite tedious, time will tell.

I hope Frontier will add some real goodies to keep the game alive, the basic mechanics are just so great. An infusion of some fresh elements would be welcome …

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Congrats on reaching BP and your soon to be Elite Explorer rank! I find it hard to believe, but I’ve visited BP twice this year, starting from the bubble each time. I went on both DWEs, so I’ve made 3 trips out there, so far. Agreed. I’d love to see some fresh content. o7

Back to OG, I would really like to upgrade from my 8K, but money is tight right now and I’m going to hold out for the 8KX.

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On that front it is great to hear that Eagle Dynamics is working on migrating the DCS Engine across to Vulcan. I am not sure of their timeline (hoping it will be for Modern Combat the replacement for Flaming Cliffs 3) but it is a great step to alleviate CPU Single Thread load issues…

My 12 Core will be waiting. :grin:

With the advent of next Gen Consoles which will be team red internals - expect to see many more titles support either Vulcan or DX12 with the benefits of such.

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