Luke Ross Mods Discussion

The patreon page says its not available :thinking:

Can someone simply upload them here :smiley: ?

Oh right, so that’s that then. I’ll upload his gta v mod, i downloaded it earlier. I have his other paid for mods from about feb 22, dunno about sharing those though.

Edit: 2.78 MB file on MEGA

thats the free GTA 5 vr mod.

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Never clicked so fast :smiley: Thanks alot !

Mafia and Red Dead would be epic aswell but I doubt someone got them

Please DON’T share my mods, here or elsewhere, especially the ones that were the fruit of many Patrons pledging their hard-earned money so that together we could create something that studios/publishers swimming in billions of dollars refuse to provide. That’s just not cool.

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Yeah but it would be a shame if people couldnt enjoy your work anymore . I went to the patreon and wanted to pay you but the mods have been taken down . What else should I have done ? There is no other option anymore

As you can see i haven’t shared your paid for mods, and won’t.

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I seriously don’t think that as soon as a big fat corporation begins to put the squeeze on us peasants, the correct reaction is to madly start stealing from each other.

@tykey6 I saw that and I appreciate it, but as you can see other people are already panicking.

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The correct way to go about this is to contact Take-Two, Rockstar and/or 2K directly using any channels available (forums, support channels, direct emails) and ask for them to (re)consider the matter and allow access to the mods.

Please include the all-important information that my mods don’t work without the original software, and they are my original creations, not using or leveraging portions of code/assets belonging to the original IP owners.

Remember that it is your legal right, as paying customers of Take-Two, Rockstar and 2K, to use the games you bought in conjunction with any other piece of software, and that their DMCA bomb is preventing you from exercising your customer rights.

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Make an other plattform where they cant chase you :slight_smile:

Dark Web and $$ transfer to bitcoin wallet :smiley: they will never find out its you :smiley:

Take Two / Rockstar and 2k wont care about any channels / user mails / forums/ petitions or anything unfortunately

Again, this needs to be solved legally, and in the light of day. Acting like criminals when they are violating our rights is the cowardly way to go, and it’s also quite foolish.

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Like I said there is no way to solve this legaly . They obvioulsy dont want that these mods exist because they are working ( perhabs ) on a psvr 2 version …

You can fight evil only with evil tactics . These are multibillionaire companys they dont deserve a fair fight

so i see mafia definitive edition has suddenly an 80mb update with no changelog,i stoped the update and managed to play while steam is in offline mode,from desktop shortcut.
there is a chance the fukers purposely broke the mod i wouldnt update if you have that installed

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Is it possible to downgrade ?

dont think so

My point of wiew with LR mods, he should make a serius software and sell it like vorpx with a reasonable price, I just stop it patreon him (like 2 or 3 months) because not worth just for 1 game per month maybe… It is not fair for people that pay patreon a year… $120 for just for 10 mods…

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I agree its NOT cool to “share” the mod. I was just commenting that there were instances where people asked me via Discord to share the mods, so I’m sure it was done quite a bit.

This is where it gets interesting. VorpX is more like a mod manager with specific fixes/profiles created. As it doesn’t as you say work in all games. Just think of what ppl used to use in the early days for VR the 3d injectors like Tridef etc.

And yes you can sell mods see Steam workshop.

What it comes down to is companies being jealous of his success. I do agree that Luke shouldn’t fall into Valve’s Early Access infinity. However the more games he brings to VR the better and the more value the Subscription becomes.

That being said a middle ground could work. Once a VR Mod is so to speak finished. Release a free version. If it needs updating you will need to get it through the patreon at a small cost.


Really Take2 should just consider discussing with Luke to purchase his work on there game and release an official vr dlc. With the terms he would remove his mod once they release the official vr dlc.

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I added a highlight to your post. There is a petition regarding this situation. Imho this goes against fair use. As your mods are useless without owning the games in question.

https://community.openmr.ai/t/modfather-luke-ross-issued-dmca/38914?u=heliosurge

Rockstar/Take2 might be testing the waters. If successful they might also go after free mods as well.

Thanks for the highlight, @Heliosurge! I updated my public post at https://www.patreon.com/posts/68740592 with a link to the petition and a brief explanation.

I do agree with you guys, especially after a couple of days of studying Take-Two’s behavior, that this turns out to be a much bigger issue than just my Patreon, or just VR conversions, or just subsidized mods.

The larger question is: as modders, gamers, consumers in general, do we want to keep tolerating that corporations should have a money-given right to instantly kill any original work (be it a simple fix to one of their mistakes, an allegedly competing full-blown creation, or anything in between) just by exploiting the lie/loophole that everything that interacts with their IP is a “derivative work”?

These days I have seen many people use an analogy that is right on the mark: pretending that any external program or library/dll destined to be used in conjunction with a game and not explicitly authorized by the publisher is automatically a “derivative work” of the game is tantamount to (i.e., equally absurd as) stating that every application running on Windows and not explicitly authorized by Microsoft is automatically a derivative work of Microsoft’s IP, and that Microsoft has the right to arbitrarily terminate the app’s existence by issuing a DMCA takedown notice, all the more so if the app is created with commercial intent. Even more surreal: Microsoft should be able to unilaterally dictate whatever terms it deems fit, like “the app shall be made available for free after no more than thirty (30) days from its first release” or “all rights to the app and the assets contained therein shall be the property of Microsoft, Inc.”.

Every aspect matches with perfect parallelism:

  • the app tightly interacts with the Windows operating system (OS) routines and data structures;
  • much of the app functionality is written specifically to conform with the Windows OS and after careful study of what data and protocols the OS functions require;
  • most importantly, the app would not be able to run on its own without the OS, and could not be sold as a standalone product because it needs the OS to work,

and so on and so forth. That unequivocally makes the app a “derivative work” of the Windows OS, doesn’t it?

No, of course not. Unless the app internally uses stolen/unlicensed portions of the OS source code, or resells under false pretenses Microsoft’s original assets and IP (which is something that Microsoft would need to prove, not simply allude to in vague accusations, in order to have the app instantly removed from the market), nothing in the law or common sense makes the app a “derivative work” based on Microsoft IP.

Yet game publishers pretend that the “derivative work” fiction makes sense, and in absence of specific legislation we allow ourselves to be fed the fantasy and surrender our consumer rights, allowing the publishers to vastly profit from mods while at the same time dictating conditions for their use (or terminating them with impunity) as though they were their own intellectual property.

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