I actually tell a fair few disgruntled Elite players, even if they don’t want to hear it, that actually it’s not that Fdev are clueless. I’m certain that they are very very smart, especially looking at the Stellar Forge, the BGS simulation etc. The star and planetary tech is astonishing. There’s actually tectonics and everything being modelled, even if we can’t touch it.
The real problem is worse imho. And it’s all down to their design and architecture choices with proc gen, peer to peer instancing etc. What I feel they don’t want to say is that the choices they made at that level, have fundamentally interfered with the ability to deliver the kind of gameplay everyone wanted, and they know it.
I thought it was really telling in December when CIG talked about v4 planetary tech - although they wer criticising themselves, in doing so they totally nailed what’s wrong with Elite too. They said that on v3 they realised they had created big problems for themselves by over reliance on proc gen - this was preventing the art and design teams from creating the kind of landscapes they wanted, and it was preventing the gameplay teams from adding the mechanics and content they wanted.
So in effect, they decided to take the plunge and steer around the proc gen iceberg (sorry to cross the analogies hehe), hence v4 has a much more limited proc gen base, and a lot more handcrafting on top. Sadly, it seems this was the very same iceberg that Fdev ploughed into going full steam ahead.
Sure, they have far less resources to perform a full scale manoeuver like CIG did, but it seems to have left them with a sinking ship…
(and as a rather depressing aside, they have admitted they’re more or less abandoning the Guardian storylines because the code base is a total mess and all the people who worked on it have left )