Parallel Projections is required to make the 8KX work with Star Citizen, which of course is a large GPU hit on an already demanding title. And I only have a 2080 Ti ![]()
So I explained to Silvan as best as I could what this is and how the 8KX could be supported natively to circumvent the need for Parallel Projection eg Implement Proper Eye Transforms, avoid hardcoding any FOV settings, ensure frustum culling support for canted displays etc - he said that āI already do all of that. The projection matrices are coming straight from openxrā, so asked what is the issue.
Itās not something he has encountered by the sounds of it, nor have any of the other testers on his Discord - they donāt know what Parallel Projections is, or why it is necessary. I explained that it seems SC, like other games with the issue, expects parallel displays and lenses.
So if he is doing all the right things, Iām not sure why the issue still exists - any idea from the Pimax side?
Btw I have to set PP in āCommon Settingsā in PiPlay to get it to work, as currently itās not possible to have a profile call starcitizen.exe directly, because it expects the Launcher and EAC to run first. Using the Launcher executable doesnāt work either.