I don’t want to rain on other people’s excitement for the product but I feel I must be honest.
Without going into too much detail 3 things are making me return the headset:
comfort - It’s actually painful to wear it for more than 20 minutes. Nose, forehead and cheeks hurt after this amount of time wearing it.
cable management and headstraps - the behind the head cable configuration is too bulky and the interface cube gets uncomfortably hot. There’s no way to effectively keep it away from your neck.The straps are far too finicky and don’t allow for an effortless on and off motion.
fov - too little is lost north/south and the east/west view is less than an 8KX on narrow.
I had high hopes. Really sad that this is where it is.
Just got mine (DreamAir SLAM), coming from a Crystal OG.
In regards to feedback, and in comparison :
Picture quality : just wouah, great, this is not a lie.
The FOV is not a big issue for me, even if we could always appreciat more.
Sound Quality : very impressed by the quality in regards to it’s direct integration in the HS. For me it is very good, enough for my needs.
Confort :
Headstrap being not elastic, once adjusted, it could make the installation of the headset on the head quite tricky without loosing it. This is manageable and when in place, the headstrap is doing the job. But the final headstrap is highly expected.
Faceinterface : Not good. This is the worst of this headset. It absolutely needs improvement.
I would be more specific : for gaming in standing position, the cable weight is generating some load on the uper front side of the headset and it is becoming painfull very quickly (in minutes). But seated for simracing for example, I manage to put the cable in such a way the weight is cancelled and I can stay for more than one hour without any issue.
But still, the final version has really to be sent quickly.
Controlers… well, they are doing the job but they are really not good in hand. Nothing new about it it is well known. Can be largely improved with third party grip addons, but still they are not on the level of the headset, specialy if compared to the Meta ones.
So, from my pov, nothing that can’t be fixed.
Counting on you Pimax to do it quickly.
Damn, bro. Sorry you had to pull the plug on this one. Never owned an 8KX, though, and I haven’t received my Dream Air yet (not a jab at Pimax as it’s in bulk transfer). So the review is kinda worthless to me.
Out of curiosity for your own introspect, do you think I’d have more appreciation for the Dream Air compared to your review if I only used an Oculus Rift CV2 in the past?
I really don’t understand what you’re in a hurry for? Buy new head set and start printing all sorts of things yourself? Let the factory fix it first! 2000.- I really don’t understand? It was supposed to be incredibly convenient to use, but where did that convenience go now?
@m8markus Good question, to be fair. In my opinion, pre-ordering isn’t solely on the basis of rushing. A lot of vital feedback comes from product reviews and early pre-orders that Pimax cannot account for on their own, i.e. the facial gasket improvements as well as custom facial gaskets from such early users/reviewers (hence, their roadshows, too).
On the topic of 3D printed solutions, mounts for external devices (such as the HTC Vive and Babble facial tracker mounts developed by Ancillary) heavily relied on early access to the headset. Because of how fluid and diverse technology and its integration is becoming in the VR industry, I would feel safe to assume that Pimax depends on third-party solutions largely to ease the burden of Pimax’s own focus: pioneering industry-leading standards and innovations in VR display technology such as their ConcaveView lenses.
Feel free to correct me where I may be wrong, though!