Will foveated rendering work with a 1080ti?
And also, as a backer (#87), how do I order my eye tracking at 99$?
No it won’t work on 10 series cards, sorry. Variable rate shading isn’t going to be implemented on the 10 series. Grab a 3080, should be out by the time eye trackings ready!
Only $100 today for something I can use once I save up $800 for a 2xxx series card.
well, foveated rendering is supposed to exist for allowing lower range of card to work because they do not need to render all the scene at full resolution.
so saying the you need the top card to do foveated renders the concept a bit useless.
If you got the power to render 4k+ the full scene, i do not see why you would use foveated.
You have also example with NVIDIA AI noise cancelling software that was supposed to run only on RTX2080, but it appears that after tweaking a few files, it work perfectly even on a GTX980.
So i would take with a bit of salt.
It will depend a lot on the platform and games. If Oculus has eye tracking support in their sdk then foveate rendering may work. As Oculus has agnostic FFR in there sdk if mem serves 3 flavors. So likely these techniques maybe combined with Eye Tracking for Dynamic.
But will need to wait and see.
well I asked Kevin. It won‘t work on 10 series…
Got a 1080ti as well.
Don‘t know if eye tracking is any good then until I may consider going RTX, which I won‘t for now.
Eye tracking can be used for other things, like looking at something in-game and having the game react to that in some way. Unfortunately, that requires game support, while Foveated Rendering can potentially work without requiring the developers doing anything extra.
At this point, I’d suggest waiting for the RTX 30xx series to be released. Imo, there’s not much reason to spend a bundle on the 20xx series right now (unless your video card dies and you have to get a replacement quickly).
Just to vent here but I bought a 1080ti way back ahead of delivery of the 5K+ and 8K because they said the headsets would be ready soon after. Then more than a year passed and the 2080ti became available but I already spent my toy budget, now here I need a new card already… I’m slightly too poor for this hobby…
I wouldn’t be too worried. Games need to support Foveate Rendering to really take advantage of it. As we have seen with nvidia gpu driver flavor it is hit & miss. Kind of like the difference of filmed in 3d vs converted to 3d. Filmed in is much better.
Oculus sdk offers 3 kinds of FFR for game devs works much better that majority don’t seem to realize it’s there. This is also gpu agnostic.
thats what ive been asking maybe they will shed some more ligjt on this at Pimax Now event
Dont worry im in the same boat, well not as bad, because I came from a 1080.
So for me the boost in performance was about 60% which is huge!
I wouldnt upgrade until I see another 60% improvement so that won’t be until the 4080Ti.
My advise is usually to skip a generation, your wallet will be happier.
Yes but it seems i Need a RTX card to utilize fofeated rendering with the eye tracker
At present for non game implemented foveate rendering? Yes. But this hack conversion doesn’t always work well as many have reported a variety of titles where it doesn’t work.
Oculus’ agnostic foveate rendering and Eyetracking in their sdk for game devs may also benefit from the rtx VSR but not needed as this is used I believe also on mobile gpus like Arm.
Like @drowhunter said best to wait either on results of 3000 series or better the 4000 series cards to see if Nvidia’s driver converting FR improves drastically to improve compatibility and be less intrusive.
I’m with you! and that is using the word slightly pretty loosely.
even on the best cards dfr allows the use of more advanced features like high quality shadows, water, draw distances, dense grass, post processing, super sampling, etc that without dfr would mean missing frame targets
This is so true. The eye tracking in most cases lets you increase the settings, even on Skyrim on a 2080ti for example you see a big benefit.
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