Elite Dangerous 65% OFF on steam

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This is the base game, it dose not have the planetary landings.
You will need to add the Elite Dangerous: Horizons Season Pass to get planetary landings or get the Elite Dangerous: Commander Deluxe Edition.
Frontier Developments are doing an update this month to help new player get into the game easier.

Highly recommended game, ive played around 1500 hours.

When i read the update announcement that it was going to include “super-cruise control” that lets player not have to deal with throttle management and the “advanced docking computer” that automatically undocks and flies out of the station i thought it was an april fools joke, after reading some more i realized it was true and see why, people are to lazy to learn to fly their ships in what is basically a space ship sim :stuck_out_tongue:

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The “Commander Deluxe Edition” (including Horizons) is also on sale:

And if you dont care for ingame cosmetics that you arent likely to use anyways, pick up elite and horizons separately to save a little more.

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After purchasing the default game on Steam, I requested the game’s oculus key from the frontier store and received the Elite Dangerous: Commander Deluxe Edition key. but I don’t know if oculus and Steam’s Commander Deluxe Edition are the same game :sweat_smile:

I want to like this game but for me it’s a big fat nothing burger.

Impossible to learn how to play in VR, doesn’t support SLI / NVLink. Plus I don’t want to go through their crappy website to play it.

They’ve had years to make it playable and have done nothing about it.

Set up the bindings as you like and if you have virtual desktop dashboard then have them visible on the ceiling of your cockpit, just look up when you cant remember the button.
Here is a free alternative: YouTube is not currently available on this device. - YouTube

No VR SLIs (like in most games), as long as you dont supersample much above native res i think you would be fine even with a gtx 970 or equivalent.

Registering an account (like in most MMOs)? I guess life just sucks sometimes.

As i mentioned, there is an update coming (in five days i think) that will make getting in and out of the station, as well as supercruising mostly automated to allow for a shallower learning curve for new players. They are also implementing newbie star system that cant be entered by veteran commanders, i expect there to be some and holding missions for you to pick up the basics of most mechanics there.

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Most VR games run fine without having to disable SLI even if they don’t support it. Elite doesn’t - to make it run at all I have to disable SLI which is a massive PITA that adds an extra hurdle. This is the only game I own that gives me this problem.

I have zero confidence that this update will remove the requirement for a keyboard - or even attempt to get close to that. Gluing crap to my ceiling is just an insult.

To make it easier to use, the game needs stock bindings which a player can modify. That can’t be difficult to implement. My PC knows what hardware I’m using, and the game knows which bindings are important. Only dedicated fans have the patience to allocate individual bindings.

Flying out of the station isn’t challenging, they have totally missed the point about why this game sucks if that is what this update is about.

Alright, that SLI issue i did not know about, this is a very valid point you have.

How do you expect to learn which buttons to push if you dont “look up” what you need? :stuck_out_tongue:
Having your layout virtually pasted to the cockpit ceiling and visible when you look up is a heck of a lot more slick than having to look at some print out on your desk or going into the controls menu and searching.

You can rebind literally any ingame command to almost any action that can be detected on an input device, be it mouse, keyboard, gamepad, joystick, hotas rig or wii fit board.

There are prebuilt binds for 10ish common hardware configs but it would be hard for any dev to have something for everything out there.

Figuring out a bind that suits the input hardware you want to use can be a bit of a pain initially but such is the investment required if you want to fly what is basically to a space ship simulator with arcade style elements baked in, the community is pretty friendly and will give you suggestions if you ask.

Which input hardware would you like to use? Id happily help you figure out a reasonable binding to start out with, im far from an expert player but i do know what is necessary for doing most of the standard actions.

Ive helped a couple of other players start out, one had a somewhat rare combo, he wanted to use a right hand joystick and left hand gamepad. I had a think about it and suggested a controller scheme that had every standard bind necessary for playing the game without shifting his hands around.

He was looking at maybe getting a hotas in the future so i made the binding so that the gamepad could easily be replaced with a throttle without having to relearn anything he was used to with his right hand.

It looked like this: http://i.imgur.com/xb8DAPI.png

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