8KX review - good, but with a major IPD problem for me

Very much my personal impressions, as there are plenty of in depth technical reviews from people with far more VR experience than me. Comparing it to the 5k+ and Lenovo Explorer. I’m skipping audio as I haven’t tried the MAS speakers yet, I have unfortunately developed a degree of hearing loss in my right ear a couple of years ago, so I prefer PC speakers without positional audio in order to hear everything clearly with my left ear.

  1. Packaging

Excellent premium quality overall, but it seems to be a little random with what is included. For example, some have mentioned they received a cleaning cloth and so on, but I did not. I received the unit, MAS, and a welcome note. That’s it.

Edit: the small pack with card instructions and cleaning cloth was there, but as suggested by @neal_white_iii, I had to partly rip out the glued liner to get at it

  1. Display and optics

I have only tried native resolution so far, and love the lack of SDE. It really started to bother me on many apps with the 5k+. It may be only be a slight improvement, but colours seem better. I did notice some obvious ‘grey mist’ in what should be dark areas on HL:A etc obscuring some detail, but some tweaking of brightness and contrast made it acceptable, if not perfect.

On to the big problem for me. I’ve made a few posts about it already. So far I cannot get both eyes to be in the sweet spots. It seems impossible for me. When looking head on, I get a slight blur in at least one eye, or sometimes both, which removes the crispness. I can always get one eye crystal clear by turning my head and looking at content from an angle. Keeping my head straight and glancing to the left or right will leave one eye clear and one eye quite blurred, which is uncomfortable.

I have always needed to set mechanical IPD to minimum on Pimax headsets, but no offset or eye relief combination works to date. I have tried to just hold it my hand and find the perfect position, but have not been able to do so. To get one eye clear means blurring the other one slightly. I am using -0.5 offset for best depth at the moment.

The 5k+ had some initial problems with this but I did achieve it in the end - however perhaps right on the limit. I cannot do the same here with the 8KX, I think something has changed. On the old unit I used -1.5.

However, despite the disappointment of the slight blur, it is still a fantastic looking image and the best I’ve ever had in VR without doubt.

  1. Comfort

I cannot remotely use the thin foam supplied, it is completely unusable for me. I am currently using a thicker leather VR Must foam, but even this is slightly thinner than the velcro and foam combination I needed on the 5k+. So far, adding velcro has not helped with the IPD and clarity but it may be that I need to double the thickness.

The MAS is a big leap up in comfort and stability from the cloth strap + dangling counterweight I had on the 5k+, which was just maddening at times and limited my VR time. I like having the dial, much like my Lenovo headstrap and I can get fairly comfortable much faster. I don’t have any issue playing for one hour plus, which was often difficult on the 5K+.

I am also lucky, I have hinges that have the full range of movement. They did offer some resistance at first, but no problems after just a few swings.

However, it’s not perfect. Due to the front heaviness of the headset, it often ends up pressing on my cheeks (not too bad on the nose), and needs readjustment. Tightening the dial helps, but can lead to slightly too much pressure on the forehead. I’m looking forward to having a proper counterweight solution attached, which is on the way.

  1. Performance

Due to the apps I’m using, this is generally a tough one even with an i9900k and 2080 Ti. I’m not in any rush for a new gfx card as I like to skip at least one generation (think I did quite well going from SLI 460GTXs -> 980Ti before the current card!). I have only tried native mode so far, and largely relying on FFR and Motion Smoothing where possible to get reasonable detail levels whilst having an acceptable frame rate of 37/38 without significant drops. I am using PT 1.0 at present.

ED was my one main app for years and the reason I got into VR, but I have finally largely stopped playing. This is a lack of gameplay and content issue, rather than a VR thing. It is extremely demanding due to PP. Average FPS is in the 30s. Might try Small FOV to compensate. I used to run the 5k+ on Normal FOV with 45/90 for planets / space with PT 2.0, SVR 0.25, HMD 1.25.

DCS. Very casual player but also hugely demanding, especially when close to the ground or in busy areas. I have not tweaked it much as I don’t play too often, but using the VR quality preset it can just about maintain 37/38 at a reasonable altitude.

NMS. My new favourite, but also very demanding. I have been tweaking this, and last night tried Small FOV, which gives a solid 37/38 whilst allowing me to increase GPU intensive details to Enhanced. More may be possible. It would be great to avoid PP, but currently some sprites require it. A mod might be able to do this.

HL:A. Runs amazingly well, especially with @NextGenVR’s command line tweaks to eliminate the need for PP. But of course it is a linear game in a limited world, so the demand will never be as high as on open world games.

Aircar - just a bit of fun, but wow, because you can turn everything up to max and have full quality. Perfect demo to show someone who is not a gamer or into VR.

Blade and Sorcery - I went straight to the older U7 for the Star Wars mod. Runs pretty good, given it’s not that well optimised yet. Equally it’s arena-based, and a lot of textures etc are not such high quality. Huge fun for a quick bit of visceral combat!

There are others still to try, such as Seeking Dawn, VTOL VR, Boneworks, Assetto Corsa, and Skyrim, to name a few.

Look forward to that, and despite one major con for me, the pros outweigh it and I’m enjoying it much more than the 5k+. Hopefully there is still a solution for the IPD issue out there, will have to see :+1:

PS Also looking forward to using the Pimax Experience, but on first test last night the performance was terrible for some reason, all the profiles were stuck at the same incorrect values, and I could not edit most of the settings. Will return to that later.

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You can also try to change the comfort Kit with the old 5k mask, and then add the VRmust cover.
Maybe, this is better for your eyes.

(this is my personal prefered combi on the 8k+)

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Hi! thx for the review. I will share my impressions soon. But I already completely agree with you on optics. With my 5k+, 8k and 5k XR i always played on smallest IPD setting with no offset and sweetspot was quite satisfactory. with 8kX I set IPD to minimum and offset - 0.5. But I can always have only one eye in the sweet spot which is suprisingly small. Looking through only one lens set up right the image is VERY sharp and clear. But the other eye is a bit off spot then and image nozicable less sharp nd I have to rotate and move the headset to have the same image quality and sharpness there, too. No matter what IPD it stays like that. that’s quite a bummer as I can’t get the most out of 8kX even if after sometime the brain adapts and the sharper image gets more pronounced. :slightly_frowning_face:
I wonder if and what kind of change(s) were made with optics or my unit just isn’t well calibrated. And thats hard to say without possibility to compare with some other 8kX.

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I’ll try with other facepads, as I also only got the thin one.

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Thanks yes I plan to try this. I haven’t yet because I found the 5k+ cowling gave some resistance, unlike the Comfort Kit (which partly detached just when swapping the pads!), so I was worried about forcing it.

Was away for a couple of days so I’ll definitely try this later, carefully :slight_smile: :+1:

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Thanks yes I’d like to hear all your thoughts too. But I’m glad (well, kinda) to hear I’m not the only one experiencing this exact issue.

I would have put it down to my head size, plus possibly the 8KX is wider by some mm, including the distance between the sweet spots, as @Teigue suggested.

But then this is from Pimax, and they must also have testers with smaller heads who noticed this issue.

I haven’t ruled out the 5K+ cowling / double foam thickness / counter weight repositioning helping to nudge things back in, even if it’s not 100% solved

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You might check to see if the comfort kit is seated properly on both sides. Even a small angle to the cowling would cause the specific issue you are describing.

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Thanks good suggestion. I believe it currently is, plus I have also removed and reattached it, and unfortunately this has not made any difference.

Technically, on minimum mechanical IPD, is the distance between the centre of the lenses’ sweet spots the same on both the 5k+ and the 8KX? I measured the centrepoints to be roughly 66mm apart (and my IPD is about 62), but I haven’t got the 5k+ cowling off yet to get a truly accurate comparison.

If it is, then this is an odd issue, but I’m not the only one as @vorinami has mentioned.

If it is not, even by just a few mm more, then it could explain why some of us who were fine with previous Pimax headsets, or at least on the acceptable limits, are now having a bit of trouble with this.

I mentioned on another post that on dark areas in games I can see the rings of the sweet spot, and my eyes are just looking through the inner edge of the sweet spot where the curvature starts to factor in, instead of the centre, so a bit of blur is introduced.

https://community.openmr.ai/t/just-cant-get-ipd-settings-right-on-the-8kx/31555/17?u=octofox

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I wonder if this is due to some misalignment during assembly :thinking:

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Guys, you’re definitely not the only ones…

https://community.openmr.ai/t/pimax-lenses-update/30130/9

EDIT: @jojon

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Ah OK thanks, somehow I missed this

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I finaly can use the 8kx with less eyestrain…
Yesterday i dialed the ipd wheel much lower then my ipd…(i had 67,i needed to go to 64)
And there was it… a a much better picture for me…

Also the thin foam is a big plus for me… i almost cant see the distortions now…

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I found that dialing the IPD to the minimum position brings the sweet spot of both lenses to the best position for my eyes (I have 64)

I can get used to any IPD now easily for some reason.

But I have a big nose and the smallest position of the lenses cut into my flesh but the view is the most sharp in both eyes simultaniously.

What a horrible design, how could Pimax mess this up so badly and why is it not fixed when they started producing the Vision headsets?
These headsets will get very low review ratings when people find out they have not fixed this.

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Ah good news. The problem is I’ve got the IPD at the lowest setting already and it’s not enough, software offset can’t fix it. I think the 8KX lenses may be wider apart than the 5k+, because it was just about OK on that.

Hehe I have the opposite problem, even the VRMust foam is not thick enough. I’m thinking about doubling it, but just velcro isn’t enough!

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Did you rip out the inner (glued down) inner liner? My instruction booklet and cleaning cloth had fallen inside and behind the liner. Imo, that makes the packaging “sub-standard”, since that should not be possible.

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Ah, could be that. I tried to remove the liner and stopped when I noticed it was glued down.

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Shake the box. You should hear something sliding around. If you do, rip the liner up and extract the packet, which contains instructions and the cleaning cloth. It’s astounding how Pimax can fail at simple tasks, like designing a box.

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They don’t design anything, they copy others but fail to understand why a certain shape is there to begin with

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Thanks Neal, the small pack was indeed underneath. I opened it and the first thing that popped out was the folded support card saying ‘Pimax :cloud_with_rain: Not Happy?’…guess they’re already anticipating that one

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I had to sell my 8K X due to the same IPD issue. I also was OK with the 5K+ at minimum setting but get too much eye strain with the 8K X. It was such a relief for my eyes to go back to the HP Reverb after using the 8K X for a while.

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