8K-X Impression [Review]

If they aren’t there a default value will be used and if they’re duplicated (same as default) they’ll be deleted on start-up I think.

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You’re responding to my question about the gpuSpeed?

I understand that part, but if we change it to 2000, what does that actually do?

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AFAIK it’s only used by SteamVR home/dashboard?

It sets either graphical quality settings or just supersampling. Not sure.

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oh ok understood. Thanks

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only on potato to small you notice the rounded edges. the others are same vertically but just less wide.

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Sweviver said that Steamvr does a short gpu performance test at startup and adopts its quality setting for the steamvr interface according to it. so if you set it to 2000 steamvr thinks that you have a beefy 2080ti and use a high resolution for rendering the interface. Again, i am just repeating what sweviver said. it makes sense. what else it is good for - i don´t know.

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Understood. Thank you!

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Do you see a noticeable difference from normal to large or is it so small that there is no use it putting it in large just a frame rate loss?

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Also would like more of your thoughts. Thanks

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I would say that there are only a very few situations or games where i would trade the loss of performance against this few more degrees of blurrness at the edges. Large almost makes no sense to me. especially when a game need pp on. lots of wasted processing power!
right now i use only the small fov. coming from index small is still considerably larger than what i experienced there. especially when pp on is needed. in games that work with pp off the extra fov when using normal is a nice extra, but that is of course individual preference to trade more grafic fidelity against fov. The good thing is: we have the choice!

EDIT: one more thing:
the more i play with setting with the 8kx, the more i want to trade fov with extra ingame quality settings. Because there is - for the first time - a treshold taken where i no longer put on the hmd and see immediately that its fake (mainly because of bluriness of everything in a little distance), but if the textures are great i have an uncanny valley feeling.

That´s the same reason why i prefered the 8k over my 5k+, despite the (regarding one pixel area) higher sde. The more of information made the picture more detailed at greater distance. I know that both had same native resolution. But the calculated pixels of the scaler tricked my brain to receive a more detailed picture - especially with higher steamvrss settings.

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frankly spoken: Pimax software (complexity together with steamVR, eg) is sometimes a pain in the a**. But experience tells me that software is being improved and sooner or later complexity will be handled right.

Hardware wise the 8kX is simply the best high end headset right now. it is stunning.

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You meant 2160 for vertical right? 3160 is scaring me!

I can’t wait!!!..

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nope, 3160. Thats why 50% SteamVRSS is around 2160 native vertical pixels and what i start with when optimizing.

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The vertical pixels are needed for the distortion profile management, its quite a high number indeed but when I always say “native 4K” in benchmarks, I always mean the resolution reported, which is indeed roughly 1000 pixels more on vertical side than native 4K.

This is also a reason why I strongly suggest a 2080 or 2080Ti for the 8KX, at least if you want to get a proper frame rate in most games, and dont want to compensate on the quality. The 8KX image looks indeed better with 3160 vertical pixels than 2160, even if (around) 2160 is still fine and sharp.

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:scream: I knew that there are pixels needed for distortion management. but i did not know that you need roughly half more pixels to do that.

I would suggest nevertheless, that this information should somehow find its way in the supersampling explanation in the new pimax experience mousover help?

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@SweViver @anon57422158, Martin, Kevin, i would like you to think about an suggestion which i read in another thread about automaticly adjust the rendering resolution ingame in monitoring the frametimes and adjusting resolution accordingly. Would be a fantastic feature!

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Hmmm, there are really few reviews of the 8KX so far… would have hoped for more; and I‘m not talking of this forum only, you can google and you‘ll find nothing of substance which isn‘t posted over here too.

Maybe the shipping is difficult with delays in customs, etc.? Weird.

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Absolutely. I am eagerly waiting for as much footage as I can possibly get my hands on.

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Thank you for the clarification, @SweViver! I’m wondering if you could comment on roughly how many more pixels need to be rendered in Large FOV on the X when PP is turned on vs off just to get an idea of the difference in GPU power that will be needed for Parallel Projections. Thanks again!

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