Walkovr - VR locomotion

Hi ! So using a simple 4 way hdmi splitter to split the hdmi output of the pc in 4 hdmi that go to 4 identical projectors , would not work ?

What problems I would face ?

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Hi! Sorry i missed your reply. Are short throw projectors expensive?
I would need 4 short throw projectors, for 4 × 100" projector panels

https://streamable.com/y0h0y

I temporarily mounted the 2 panels and the 2 projectors. I was just setting them at low height to see the effect. They are not set up high to the cealing and in the center. Also the 2 panels are not at the same hight and also 1 projectror is closer to the panel and hence the projected game looks smaller on screen campared to the other projector. I probably would not even have the space in my livingroom to set them at the center.
I might be forced to put them at the opposite side of where each panel is, but then i might be in the way of the light :frowning:

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I think they’re available in different ranges. Here’s just the first top 10 on google search, I’m imagining being suggested for movie watching. There’s cheaper ones about too, of course with quality to match most of the time.

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Maybe this video helps a bit ???

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Or this …

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Yes, but the point is that i am trying to have 4 panels 360 degree around me.

Like in my video i have 2 projectors set at an angle of 90 degree one in respect to the other , but with no gap between 1 panel and another ( in my video i have a gap in between panels).
In the end it would be 4 panels in a rectangulare or square shaped play area.

That is the hope, but with the projectors i have, it might not work because they are not UTS projectors

Expensive for getting 4 of them :frowning:

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The test unit of walkovr that i have works on oculus quest , in both keyboard mode and game controller mode.

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Hi Marco. Thanks for the video. It shows strafing and tilting features of Walkovr very well :+1:

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I have just received the walkovr kickstarter version

Next step is testing it

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Receiving mine today also… :wink::+1:

Backer #13x from Denmark.

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Looking forward to hear your feedback

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What do you think so far? Have you tried any game witb it yet?

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Haven’t collected it yet but will do… :wink:

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OK. First impressions: Seems to be OK quality wise. Central node (which contains the battery) comes without being charged so that’s a bummer as it’s now being charged before first use (yes, I actually read the manual)… :smiley:

Probably won’t get to use it until tomorrow evening then (only have an hour or two before I ought to be sleeping).

For anyone interested (user guide, software download etc.):

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Well, this looks very interesting .:+1:

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I have tested the beta unit and not yet tested my backer unit.
I think it works great.

My only wishes that would make walkovr perfect for me are:

  1. use legs instead of chest for sideways and backward movements. That breaks immersion for me. That is my opinion/preference

  2. allow us to play with 2 or 3 speed of movement (low speed, medium speed and high speed ) in console games. Right now it works only with 1 speed due to cronusmax only allowing to bind wasd keystrokes to map the gamepad’s joystick

  3. not tested yet the final unit of walkovr i have now home, but i am wondering if the problem we have for #2) of 1 speed only for locomotion, is there also for regular pc gaming or if it is only for console gaming

Ps: regarding power, u can connect to walkovr an external portable battery and use it right away

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Pretty sure I saw a speed adjustment in the WalkOVR Portal software? :wink:

Power bank… D’OH! I’m an idiot! :smiley: I have a power 20000 mah bank laying right next to where my USB charger is and it didn’t even cross my mind even though I’m also using a power bank on the back of my Quest… :smiley:

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