# VR News for 2025

**URL:** <https://forum.openmr.com/t/vr-news-for-2025/41827>\
**Category:** HMD Discussion\
**Created:** [January 11, 2025, 11:21pm UTC](https://forum.openmr.com/t/vr-news-for-2025/41827 "2025-01-11T23:21:18Z")\
**Posts on this page:** 1\
**Showing post:** 97

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**Author:** ![Teigue](https://forum.openmr.com/user_avatar/forum.openmr.com/teigue/32/17878_2.png) [@Teigue](https://forum.openmr.com/u/Teigue)\
**Post date:** [March 23, 2025, 2:59am UTC](https://forum.openmr.com/t/vr-news-for-2025/41827/97 "2025-03-23T02:59:27Z")

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> [@Atmos](#):
>
> I can’t imagine rumours of a $1200 LCD 2160x2160 being true. It sound like a leaked April fools joke.
> 
> At the very least it needs to be Beyonds 2s OLED 2560x2560 resolution.

Not sure why it sounds like a April fools joke for you. It seems very reasonable. BSB at it’s current resolution requires high end gpu, even then it struggles with providing high fps and they can’t render the native even in 90 Hz.

Valve always tried to optimize overall experience to make it enjoyable. It’s not a productivity device, they are going mobile to play PC games directly on the hmd with the support of AMD chip, I bet they will put Linux in it. It’s major. If not og index weight I would use it daily even now, it was a very polished overall and pleasing experience. You are not playing games, you are staring at pixels or consume media content / do productivity. That’s not the Gabe’s target auditory. They need average gamer user to be happy, have decent experience without weak points that ruin it (eye fatigue, motion sickness, low performance, need to constantly readjust the hdm - moisture, bad sweetspot, other similar points).

High end resolution isn’t thier focus, although their displays always looked ahead of current generation even considering the lower resolution (they almost eliminated screen door while resolution was relatevly low, you perceive there image without pixels, it was very smooth and 3d was decent, also colors and brightness were decent, it was a time when everybody told lcd is bad for vr as colors were washed out and it was one of the first displays that did good with colors apart of grey blacks but it was a thought through tradeoff as they gain high fps, no smear, high fov etc).

While a high end hmd is a good stuff and I always try to get as best device overall for my needs as I can (now daily driver is BSB1, thought main issues are moisture, crazy heat, overall though it’s very pleasing) we need to agree that it’s a very small niche of already a niche VR game industry. VR needs to be as easy / comfy to use as possible. I love stream vr base stations and will continue to use it. But for majority of people it’s a pain in one place. Also you can’t grab your hmd and change room or apartment easily, get it and show to your friends. When you boot device you need to wait until BS are up, it needs to be updated, go sleep etc etc, additional medium to take care.

While price definetely will repel people, the ease of use and the comfort and drivers / software polishness will attract consumers over time. It also will help to sell 2d games and make additional normal platform for 3d standalone dev. Quest products are disaster. I admit their success and many positive things but FB doesn’t change, they do $hit software, they do community hurting decisions (closing Echo VR one of the best enjoyable and attracting new VR users title, Carmack criticized many stuff that FB did), they have constant bugs, maintenance hell, their prices and market policies are aggressive (issues with VR desktop at the beginning and lot of similar stuff). They just not the right company to do the general VR important stuff. In this regard Valve is very welcome in this space as they always were doing right.

They did steam deck and it push games sales like nothing before. If they do something that pushes VR games sales or even 2d games but still using VR it will be a significant success and way more needed impact for industry in general than manufacturing another high end high res goggles for VR with 6k res that some 1-3k people will but and use once per month to watch YouTube videos. That’s not their target and thanks God it’s not.

What is sick is that you may get Linux system that is VR compatible in a steam deck Linux user friendly manner. Also devkits and api for developers. More interesting and conceptually new applications / integration.

The only guy I remember who could have done similar stuff was french guy Sten with his prism lenses hmd, oh I even can’t remember the hmd name, but he failed big time, raised the price, made hmd business instead of the consumer grade he initially promised during kickstarter, didn’t finish the SDK, had many issues and constantly changed deadlines from year to year, he lost auditory and the hmd became obsolete before it was released. Anyway if he could release it with what he promised for openess and SDK access I would still buy it, but it’s what it’s.

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