Two versions of passthough- Dream Air SLAM

Why are there two versions of pass through? When i tap twice on the headset i get this way too bright, very pixelated passthough image that is legit hard to look through. If you have any light sources at your desk or your monitor is on a bright white screen it’s worse.

When i activate the “VST” visual passthrough i get a much smoother higher resolution image that isnt blown out with light sources and less disorienting. Why the two? Can we please have it so when i tap on the side of the headset i get the better processed image version? Thanks

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@PimaxQuorra would be be best to ask.

These two are actually the same. However, I’ll report this back to our development team and find out what might be causing the issue you encountered.

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I’ll weigh in on this topic too…

My CS with the micro-oled module does the same thing, but the Qled module seems to be OK.

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I also notice that when I cover the cameras that, instead of seeing nothing (darkness), I see grainy “diode noise” or similar to an old-school tv image that has lost its signal. It’s almost like the gain is turned way up.

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