Why did you post this link? It’s pretty useless, no?
Nice. was talking from the perspective of gaming. If hardware is different then fair play.
Because I thought someone might be curious. No need to click it, unless you want to.
Still don’t understand what articles I should read there, or did you just try to add to your previous post ? Then you would have better used the edit button… a Forum is not a chat…
True, but a forum often has running conversations. (Read - or don’t read - anything that interests you.)
Anyway, point noted. Let’s try to get back on topic.
Wow a lot of replies since yesterday. A hot topic for sure.
It is still showing as 3/10 on the UK website. Somebody is not in a hurry to correct this incorrect and damaging rating.
I know what you mean and I think that is the core issue with the review.
This is not a console or plug n play device and Toms Hardware is seen as a geek tech blog in most cases too. Easy-Peasy would be the Oculus Go or Quest. This HMD target market is expected to tinker with to get the best experience out of it. There is a lot of tester info on that already available. Just like any hardware that raises the bar, like other categories. e.g. Hi-Fi equipment. It goes hand in hand that you need to have the other equipment to get the best from it.
You don’t buy a new Marantz Amplifier and run it through average speakers to evaluate the audio. You can not have bottlenecks in the system.
I actually feel quite bad for Pumcy who can not afford the equipment or tinkering time to get the most from this HMD, I know he would love that based on his honest and upfront comments. However with Toms Hardware you used to expect a lab test from min spec to max spec but this review is tested from below min spec to somewhere below max spec which does not give the full picture. I do agree it would be a 6/10 or a 7/10 as it stands now though.
What is worrying is Pumcy’s comments in the thread of it not being better than an original Vive or Rift (just different) now that is going out on a limb and seem very unusual and contradictory to every single user experience we have read so far. Being a skeptic is fine but that is a bold statement to make.
I agree completely. If someones looking for a plug&play device, he should buy a console. As I wrote it in the other post, tweaking the settings is even part of the thing to some PC enthusiast.
However as I understood, one needs to tweak the pimax and steam sliders everytime when starting a (different) game, thats probably annoying and I hope they add settings save per game to PiTool.
Definitely. Profiles need to be applied in PiTool per game just like NVidia do through their GeForce Experience optimise feature that does it automatically. Then you can fine tune after.
They need something exactly like Nvidia Geforce Experience which stores and launches games based on system specs database optimal settings so no fiddling around.
Aye, if there was not a need for this PiTool scaling factor then the GeForce Experience optimise feature would do it already as it works on VR titles too. Is there any info why Pimax have gone bespoke here?
jesus why did they make it so wide
SteamVR does already have per game settings, so you don’t have to fiddle with the steam slider everytime.
So you acknowledge reprojection must be treatened only as a safety and despite this you don’t try to play with steamVR SS and game options to check if stable 90fps is achievable then inform your readers about the resulting rendering quality in the headset ?..
That’s a pure non-sense, as is a non-sense to throw fcat frametimes in a review you claim is targetting general public… (btw you even have inverted the 100% SS 1070/2080 frametimes in the arizona graph…)
The only good method to test a VR headset is to play with all available parameters (consisting in game options and SS options) until gpu rendering reaches the panel refresh rate.
You begin at the lowest ingame options and with no SS and if the gpu rendering doesn’t match the panel refresh rate you can declare this game unplayable with this gpu.
If you can get the gpu render at the panel refresh rate then you can increase the game options and/or the supersampling to see what quality level is achievable.
THIS is objective way to test a VR headset.
And only then you can add a subjective comment about how the quality looks like with those settings in the headset. And to make your comments about the achievable clarity (SS) less subjective you can compare to a rift or vive with x amount of SS.
The perceived (=subjective) smoothness should NEVER be the baseline of a VR headset test. The baseline should always be to achieve gpu render = panel refresh first, and then check the achievable visual quality if there’s still gpu headroom.
It is totally useless to have the reviewer set the game/SS to achieve a given visual quality “he” finds acceptable then say if “he” finds the resulting 70fps being comfortable smoothness for this game. This is cumulating subjectivity twice and is not giving the reader any useable information.
Some people won’t tolerate a single frame dropped while other don’t bother playing with a framerate half of the panel refresh rate. And for visual quality some people will prefer to max out SS to achieve the best clarity even at the cost of having the game ice-candy options at the minimum. Other will want balanced settings between those 2 or maybe use all the gpu headroom for ice-candy, leaving aside clarity and long distance details (and this choice will vary depending on the game of course).
The only objective way to test is to say if rendering matching the panel refresh can be achieved and what parameters it requires so the reader can understand the required compromises. Only then the reader will know he may have some headroom to achieve a better visual quality if he knows HE doesn’t need to match the panel refresh to feel comfortable with the smoothness.
After trying the Pimax on both models at the Berlin meeting, I do not like playing with the Vive Pro anymore.
The FoV of the Vive (Samsung, Rift etc.), once you have experienced the 170 or 200 degrees, is scary small.
In addition, not only is the Vive Pro’s microphone bad, but the speakers as well.
Overall, I can not understand the rating that the Vive Pro is still the best VR.
The only better part of the Pro is the OLED display and the associated better black level. But that does not make them the best VR
The king has fallen!
Out of curiosity, what would the Vive Pro be rated at if you had to apply a rating ?
He replied to that already
The scoring system is new. It was implemented in the spring.
5 (rendered as 10) = Practically perfect
4.5 (rendered as 9) = Superior
4 (rendered as 8) = Totally worth it
3.5 (rendered as 7) = Very good
3 (rendered as 6) = Worth considering
Anything lower than 2.5 is considered “not recommended”
If I were to give ratings to those headsets it would go as follows:
- OG Vive, 3.5
- Rift, 3.0 (on launch day without Touch)
- Vive Pro, 3.5
Thanks, my bad,… this chain seemed to have exploded so I missed a lot of posts.
I actually hated the headphones on the Odyssey. Pretty rubbish and not removable. I much prefer to use my beyerdynamics headset. Of course I would welcome a proper headstrap as long as the headphones were removable.
I quite agree, I doubt the built-in headphones won’t be that good compared to real headphones (not those crappy 9.1gamerX edition plastic buzzers)
I’d rather use my custom build BeyerDynamics that have my gamertag laser engraved too.
With fpsvr being new it would be needed to test with Fcat to see if it’s reporting the same.
Plus remember the youtubers are all sporting 1080 ti. Yanfeng’s tests will be closer as he’s was running a 1080 just like Oscar.
If Pumcy was writing with only backers as his audience the review would feel less biased. But regardless what we might think we need yo consider average computer users vs power users.
Valve market the idea of making vr easier with choosing vr settings for you. Many of us will tweak settings more ti our preferences much like games instead of default values.
I have friends whom look at settings & figure theu should be able to max things because it’s there; even when their hardware won’t support it.
While I might not agree with the article in it’s entirety it is a good article for a general target audience.