Hi @PimaxVR ,
I have a feature request for the next VR headset/minor update after* the production release.
Have you ever noticed that everything you see in VR is in focus? That’s because the display panel / lens is positioned just right for each eye to be in focus. That’s not right. Not everything should be in focus. And that’s only for people who have 20/20 vision. If you don’t have 20/20 vision then you kinda have to make due with what the headset provides, or wear your glasses. My glasses won’t fit in my Vive, and I refuse to buy those lens inserts. The headset should have independent focus for each lens/panel. But I digress.
Close one eye. Position a pencil tip just in front of the open eye, just close enough that you can focus on it, and line up the tip so that it’s level with something in the distance. Now, with the open eye, focus on the pencil tip. Notice that things in the distance are out of focus? Now focus on the things in the distance. Notice that the pencil tip is out of focus? In the current implementation of VR, both the pencil tip and object in the distance are in focus when you’re viewing it with one eye. I don’t know about you, but this has always irked me about VR and takes a massive suspension of disbelief to get me immersed.
How do we fix this? Well, we can create a revolutionary display that contains miniature, flexible lenses in front of each pixel. The lens can bend or straighten changing the focal point of its pixel, creating a three dimensional effect, complete with blurriness if the viewer focal point is out of focus. I kid, of course. This type of technology is years in the future, if it’s even possible.
Or, along with eye tracking, we can observe the cornea of each eye and measure the flex. This would have to be calibrated, of course. This information can be passed back to rendering software which then blurs as appropriate objects that are not in focus.
Again, I can only speak for myself, but this would greatly aid the effort in suspension of disbelief and better contribute to a believable virtual reality environment.
What do you think? Is this even possible?
Can anyone else think of little things like these that can benefit virtual reality?
Thanks for your consideration.
EDIT: I changed “to” to “after” the production release because I don’t want people getting up in arms about adding another feature to the current planned production. x.x