Sebastian just uploaded an Alyx video and it seems that the many game engines of today are coded for 120 deg fov at max and cull anything outside the field of view. The StarVR openVR integration is apparently now smooth and is capable of rendering the four viewports pretty seamlessly. So I guess now its on devs in implement code engine side to cater to high FOV displays.
It also seems my prior comment on mrtv-starvr-one-costs-3200-openvr-compatible about eye tracking being necessary for their distortion free rendering is only partially correct as Sebastian contacted StarVR team and they told that the lenses were made after the display assembly was finalized making the optics specifically for their displays. This is of course great news, but also does not bode well for anyone hoping to make their own high fov vr hmd at home with even a reasonable budget.
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