StarVR One - Games Compatibility and Troubleshooting

I noticed at the bottom of Tobii eye tracking software it says “Eye tracking not available” even when StarVR is running even though auto ipd is enabled. I wonder if that’s normal.

Also I have windows 10 pro and the latest Windows June update installed.

I tried but I don’t think there’s a difference for me yet. I will try reinstalling. Do you mean “Eye tracker settings are not applicable when VR headset is connected” or “Eye tracking not available”?

Both messages I see. Hmm, that’s odd. it made a difference for me although blurrier for some reason. Did you see the upside down T appear?

Yea, even while Tobii is closed lol. I didn’t install it while the compass was running. I will try re-installing. :smiley:

Okay, if I remember correctly, I think I restarted the compass tool and steamvr after installing the tobii update. I also made sure I had Tobii eye tracking and Tobii game hub apps open when using the headset.

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How was the mura before and how is it now /10? :open_mouth:

I did a Quick test on Robo Recall, and on the Missions I dont see Mura. I do see Mura on the Steam VR

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Do you guys see the same stats?

Tobii app about page:

Hardware: Z390 UD, CPU: Intel(R) Core™ i7-8700 CPU @ 3.20GHz, RAM: 32GB
OS Version: Microsoft Windows [Version 10.0.18363.0] x64
Tobii Eye Tracking Core SW 2.16.5.156
Eye tracker model VR4 Yoda P1
Serial number VRS03-xxxxxxxxxx
Firmware 1.75.0-a16b890
Tobii Controller Core Not available
Tobii USB Service Not available
Tobii Controller Driver 2.0.4
Tobii Service 1.26.3.963
Tobii Engine 1.25.3.7569
Tobii Config 4.11.1.939
Tobii Interaction 2.14.1.7710
Tobii Face Authentication for Windows Hello 1.0.21.207
Tobii Eye Tracker HID 1.9.862.0
Tobii Device 1.9.862.0
Tobii Overview 1.0.2.108
Tobii Intro 1.0.4.181

Compass
stats

My Windows version is more recent but beside that it’s the same.
OS Version: Microsoft Windows [Version 10.0.19041.0] x64

Sadly I still see Mura.

You don’t see Mura in the Pavlov menu screen anymore?

also what about this(compass => system status => hmd):
Model: DK3_LH_MP

is it the same for you?

also I’ve always had the inverted T since day 1. :open_mouth: works everytime I put on the hmd.

I have same model. By mura, do you mean a slightly grainy layer over the picture that you can mainly notice if you look up or sideways while moving your head left and right and the layer follows your gaze?

For me it is still there after the tobii update, but there are less green pixels in it, it seems. I will do some more experiments tomorrow and also try the older eye tracking software again for comparison.

Yea I’m talking about that but mine is also visible in the center.

Since VR-TECH mentions he doesn’t see it in Robo Recall maybe it’s because of UE4? The showdown demo Mura is really good and it’s UE4 too. I’m downloading it right now to test.

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Is a crapshoot. On some section of Robo Recall you can see the Mura but not much, and other you dont

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I noticed that in Half Life Alyx, the graphics look better the lower refresh rate you use. Switching from 90Hz to 75Hz had a noticeable improvement. I think it’s because of how HL Alyx’s dynamic resolution works. On my Valve Index it looks better in 90Hz than in 120 or 144Hz.

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There are some interesting functions in the starvr_api.dll file in that custom Showdown demo

StarVR_Driver_InitStarVR
StarVR_Driver_IsInit
StarVR_Driver_IsMuraValid
StarVR_EyeTracking_ApplyCalibrationData
StarVR_EyeTracking_CalibrationCollectData
StarVR_EyeTracking_EnterCalibrationMode
StarVR_EyeTracking_GetGazeDirection
StarVR_EyeTracking_GetIPD
StarVR_EyeTracking_GetLeftEyePose
StarVR_EyeTracking_GetRightEyePose
StarVR_EyeTracking_IsEyeTrackingCalibrationSubprocessRunning
StarVR_EyeTracking_IsHMDAlignmentAndAutoIPDSubprocessRunning
StarVR_EyeTracking_IsInit
StarVR_EyeTracking_KillEyeTrackingCalibrationSubprocess
StarVR_EyeTracking_KillHMDAlignmentAndAutoIPDSubprocess
StarVR_EyeTracking_LeaveCalibrationMode
StarVR_EyeTracking_StartEyeTrackingCalibrationSubprocess
StarVR_EyeTracking_StartHMDAlignmentAndAutoIPDSubprocess
StarVR_Rendering_GetEyeToHeadTransform_MultiView
StarVR_Rendering_GetGazePoint
StarVR_Rendering_GetGazeProjection
StarVR_Rendering_GetHiddenArea_MultiView
StarVR_Rendering_GetProjectionMatrix_MultiView
StarVR_Rendering_GetProjectionRaw_MultiView
StarVR_Rendering_SetMultiView
StarVR_Rendering_SetMultiViewEx
StarVR_Rendering_Submit_MultiView
StarVR_User_GetAutoIPDEnable
StarVR_User_GetAvailableIPDRange
StarVR_User_GetIPD
StarVR_User_GetNarrowFOV
StarVR_User_ScreenShot
StarVR_User_SetAutoIPDEnable
StarVR_User_SetIPD
StarVR_User_SetNarrowFOV

So there’s a function that checks for the correct mura settings. If we can figure out how to trigger it for SteamVR games we might be able to get rid of mura. Could possibly be as simple as placing the dll inside each steam game.

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Interesting. Whats in it?

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The dll analyzer only returns function names. I’ll have to use some other decompiler to find out it’s contents. Btw, the same dll can be found in the StarVR compass folder.

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This is what I have, I did not update anything, just the default that star vr one compass auto installed. So, it makes sense my eye tracker version is lower. But I can’t imagine a newer version would be better, since they developed and released the compass app along with the older eye tracker version. Blurrier sounds worse, not better, you might want to revert back. What I find the most annoying is godrays around white text. Meaning the white text actually has glaring star like features, that is what I mean by mura. I don’t see it in other headsets.

Hardware: OMEN by HP Desktop PC 880-p1xx, CPU: Intel(R) Core™ i7-9700K CPU @ 3.60GHz, RAM: 16GB
OS Version: Microsoft Windows [Version 10.0.17763.0] x64
Tobii Eye Tracking Core SW 2.13.4.7864
Eye tracker model VR4 Yoda P1
Serial number VRS03-848F1D117600
Firmware 1.75.0-a16b890
Tobii Controller Core Not available
Tobii USB Service Not available
Tobii Controller Driver 2.0.4
Tobii Service 1.25.1.7338
Tobii Engine 1.24.1.7398
Tobii Config 4.10.1.1130
Tobii Interaction 2.13.1.5344
Tobii Face Authentication for Windows Hello 1.0.21.207
Tobii Eye Tracker HID 1.9.862.0
Tobii Device 1.9.862.0
Tobii Overview 1.0.2.108
Tobii Intro 1.0.4.181

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What do you mean by: “Meaning the white text actually has glaring star like features, that is what I mean by mura. I don’t see it in other headsets.”

Do you have a “dirty” lens effect that moves with your head in Steam games?

Kinda like this and moves with your head(the pattern is still):
https://c1.staticflickr.com/3/2571/32820912056_59ae99bf8b.jpg

Also, what do you guys think about creating a Discord for StarVR One owners?

Here’s an interesting article

Apparently mura means color inconsistency between pixels. Something that requires careful calibration in OLED headsets.

@vrftw Is it a dirty layer that is very distracting when playing games? I have a layer on top but it doesn’t quite look like that.

Yea it’s not as bad as the picture it was just an example lol. Still could be way better without. Like the showdown demo. :frowning:

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