# Star Wars Tie Fighter & X-Wing Alliance VR mod!

**URL:** <https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486>\
**Category:** Game On!\
**Created:** [July 8, 2021, 4:11am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486 "2021-07-08T04:11:10Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![elin77](https://forum.openmr.com/user_avatar/forum.openmr.com/elin77/32/20219_2.png) [@elin77](https://forum.openmr.com/u/elin77)\
**Post date:** [July 14, 2021, 9:06am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/21 "2021-07-14T09:06:46Z")

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I’ve tried the XWAU VR-mod in January already, and I had performance issues, too, with my Ryzen 5600X and my 3080.  
After having read through the XWAU VR topics and discussed it with the programmer/modder, on the one side, it is XWA engine related: XWA as being based originally on DirectX 6.0 only and having been capped to 30 FPS at the time being (2000), simply isn’t designed for VR and headsets which need 60, 75 or 90 FPS/Hz in order not to stutter.  
Second, blue\_max himself (the programmer) doesn’t have and play in VR! - apparently, from as far as I understood, he “simply” is extrapolating from TrackIR and therefore cannot test and verify performance and tracking issues directly himself:

 ![grafik](https://community.openmr.ai/uploads/default/original/3X/9/0/9037549e5d92cee48eb916ea069dde73d477b7fc.png)

Nevertheless and even more a great job.  
But I admit, having only between 20 and 35 FPS in XWAU-VR with headtracking jitter causes some motion sickness to me after 10-15 minutes… So besides the first “Wow-great 🤩 🥳”-effect not really fully enjoyable to me… 😐

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**Author:** ![acegamer](https://forum.openmr.com/letter_avatar_proxy/v4/letter/a/59ef9b/32.png) [@acegamer](https://forum.openmr.com/u/acegamer)\
**Post date:** [July 14, 2021, 9:56am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/22 "2021-07-14T09:56:52Z")

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Oh wow, I had no idea that the modder hasn’t even played in VR. Thankfully I’ve never had any issues with motion sickness in any game no matter what the framerate does so I’ve played a few hours of it so far. The DX6 thing does explain the framerate drops though. I have been able to make it playable by going down to small FOV and turning on smart smoothing with my 8KX though. My framerate hiccups only seem to happen when getting close to laser blasts and when some complicated structures are on-screen. This would be a really incredible experience if the performance could be ironed out better though.

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**Author:** ![drowhunter](https://forum.openmr.com/user_avatar/forum.openmr.com/drowhunter/32/16109_2.png) [@drowhunter](https://forum.openmr.com/u/drowhunter)\
**Post date:** [July 15, 2021, 10:59pm UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/23 "2021-07-15T22:59:40Z")

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Im going to try adding fsr to it. It seems to work wonders in DCS.

> **[OpenVR fholger VR Perf Kit (FSR)](https://forums.mudspike.com/t/openvr-fholger-vr-perf-kit-fsr/12743/3)**
>
> Goodness, it works well with DCS. Instructions to try: Go to the Releases page of the above Github repository Rename your existing openvr\_api.dll in your DCS bin/ install directory. Put the two files from the zip of the release. I turned off the...

Edit: So the FSR mod crashes XWUA right away.

But… it doesn’t crash Tie Fighter.

I guess not surprising considering Tie Fighter is newer.

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**Author:** ![drowhunter](https://forum.openmr.com/user_avatar/forum.openmr.com/drowhunter/32/16109_2.png) [@drowhunter](https://forum.openmr.com/u/drowhunter)\
**Post date:** [July 19, 2021, 4:19am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/24 "2021-07-19T04:19:39Z")

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Major update, I was paying attention to the discord. And the modders have fixed the issue with the jittery hud and latency in the cockpit. The new file is updated on the mod page here

[Effects by Blue Max’s Version 2021-07-17](https://www.xwaupgrade.com/download/betas/EffectsByBlueMax_beta_v2021-07-17.zip)

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**Author:** ![acegamer](https://forum.openmr.com/letter_avatar_proxy/v4/letter/a/59ef9b/32.png) [@acegamer](https://forum.openmr.com/u/acegamer)\
**Post date:** [July 19, 2021, 9:54am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/25 "2021-07-19T09:54:32Z")

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Thanks for the post…look forward to checking it out later this evening

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**Author:** ![acegamer](https://forum.openmr.com/letter_avatar_proxy/v4/letter/a/59ef9b/32.png) [@acegamer](https://forum.openmr.com/u/acegamer)\
**Post date:** [July 20, 2021, 12:40am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/26 "2021-07-20T00:40:04Z")

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Yep, just checked out the updated mod and performance was much better…this was even after I had mistakenly run the game with PP on.

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**Author:** ![Heliosurge](https://forum.openmr.com/user_avatar/forum.openmr.com/heliosurge/32/28073_2.png) [@Heliosurge](https://forum.openmr.com/u/Heliosurge)\
**Post date:** [July 20, 2021, 5:04pm UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/27 "2021-07-20T17:04:19Z")

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Here is post on Reddit might be mod creator?

Looks great.

> **[r/SteamVR - TIE Fighter Total Conversion - Full Release - VR Support](https://www.reddit.com/r/SteamVR/comments/onursy/tie_fighter_total_conversion_full_release_vr/)**
>
> 126 votes and 9 comments so far on Reddit

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<div class="post-metadata">

**Author:** ![elin77](https://forum.openmr.com/user_avatar/forum.openmr.com/elin77/32/20219_2.png) [@elin77](https://forum.openmr.com/u/elin77)\
**Post date:** [July 21, 2021, 3:57pm UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/28 "2021-07-21T15:57:43Z")

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I’ll check it out when I am back from my vacation.  
Thx 🙂

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**Author:** ![drowhunter](https://forum.openmr.com/user_avatar/forum.openmr.com/drowhunter/32/16109_2.png) [@drowhunter](https://forum.openmr.com/u/drowhunter)\
**Post date:** [July 22, 2021, 1:18am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/29 "2021-07-22T01:18:26Z")

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This also has me excited but it’s not out yet. XWVM

[![](https://img.youtube.com/vi/X4qHsisO1K8/hqdefault.jpg "Introducing X-Wing VM Virtual Reality support") ](https://www.youtube.com/watch?v=X4qHsisO1K8)

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**Author:** ![Heliosurge](https://forum.openmr.com/user_avatar/forum.openmr.com/heliosurge/32/28073_2.png) [@Heliosurge](https://forum.openmr.com/u/Heliosurge)\
**Post date:** [July 22, 2021, 1:34am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/30 "2021-07-22T01:34:53Z")

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Now if only we could get The Wing Commander Series.

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<div class="post-metadata">

**Author:** ![drowhunter](https://forum.openmr.com/user_avatar/forum.openmr.com/drowhunter/32/16109_2.png) [@drowhunter](https://forum.openmr.com/u/drowhunter)\
**Post date:** [July 22, 2021, 3:38am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/31 "2021-07-22T03:38:40Z")

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I’d take a freelancer remake first.

And yes I know about the mods. Im thinking a remake with cockpit, hotas controls, VR and Ian Ziering.😄

But I agree, it would be good to blow up some Kh’aak again. (Tee hee).

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**Author:** ![BrziJoe](https://forum.openmr.com/letter_avatar_proxy/v4/letter/b/cab0a1/32.png) [@BrziJoe](https://forum.openmr.com/u/BrziJoe)\
**Post date:** [July 23, 2021, 9:45am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/32 "2021-07-23T09:45:33Z")

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> [@drowhunter](#):
>
> Major update, I was paying attention to the discord. And the modders have fixed the issue with the jittery hud and latency in the cockpit. The new file is updated on the mod page here
> 
> [Effects by Blue Max’s Version 2021-07-17](https://www.xwaupgrade.com/download/betas/EffectsByBlueMax_beta_v2021-07-17.zip)

Much better than before: the cockpit movement is not slide show any more.  
I like this game now. Maybe I need to fit settings more, as now too many stars are making me dizzy.

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<div class="post-metadata">

**Author:** ![system](https://forum.openmr.com/uploads/default/original/2X/1/19863a63bd0f452a38669829a92f279c59ddd490.png) [@system](https://forum.openmr.com/u/system)\
**Post date:** [September 21, 2021, 9:45am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/33 "2021-09-21T09:45:34Z")

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Closed on September 21, 2021, 9:45am UTC

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.

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**Author:** ![drowhunter](https://forum.openmr.com/user_avatar/forum.openmr.com/drowhunter/32/16109_2.png) [@drowhunter](https://forum.openmr.com/u/drowhunter)\
**Post date:** [January 24, 2022, 9:50pm UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/34 "2022-01-24T21:50:16Z")

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Huge update incoming. They managed to get the game from being CPU rendered to GPU rendered boosting framerates immensely.

[![](https://img.youtube.com/vi/5Dp1FdzZJHQ/maxresdefault.jpg "TFTC: HUGE Performance Update News!!") ](https://www.youtube.com/watch?v=5Dp1FdzZJHQ)

This is on top of the latest VR mod which implemented a new mechanism to map the camera movement to the HMD eliminating the Jitter that was there before.

Good Times.

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<div class="post-metadata">

**Author:** ![Heliosurge](https://forum.openmr.com/user_avatar/forum.openmr.com/heliosurge/32/28073_2.png) [@Heliosurge](https://forum.openmr.com/u/Heliosurge)\
**Post date:** [January 24, 2022, 9:52pm UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/35 "2022-01-24T21:52:00Z")

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Opened on January 24, 2022, 9:52pm UTC



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<div class="post-metadata">

**Author:** ![Heliosurge](https://forum.openmr.com/user_avatar/forum.openmr.com/heliosurge/32/28073_2.png) [@Heliosurge](https://forum.openmr.com/u/Heliosurge)\
**Post date:** [January 24, 2022, 9:53pm UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/36 "2022-01-24T21:53:02Z")

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Awesome! Just remember with these topics to Open them with the wrench. 🍻😉👍✨

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**Author:** ![Octofox](https://forum.openmr.com/user_avatar/forum.openmr.com/octofox/32/27596_2.png) [@Octofox](https://forum.openmr.com/u/Octofox)\
**Post date:** [January 25, 2022, 1:38am UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/37 "2022-01-25T01:38:31Z")

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That sounds good. I reran XWA and unfortunately some of the time it runs like s\*\*t because it’s CPU bound, making the high res texture packs etc disappointingly limited.

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**Author:** ![drowhunter](https://forum.openmr.com/user_avatar/forum.openmr.com/drowhunter/32/16109_2.png) [@drowhunter](https://forum.openmr.com/u/drowhunter)\
**Post date:** [January 25, 2022, 6:40pm UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/38 "2022-01-25T18:40:12Z")

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> [@Heliosurge](#):
>
> Awesome! Just remember with these topics to Open them with the wrench

oh, I didn’t know I had to do that. 😊

Now if we could only get the Rogue Squadron Trilogy Remade and VR’ified I’d be in heaven.

Speaking of which, Dolphin has a SBS stereo mode that will work for those games

and then theres DolphinVR build that might be even better. I will have to try these immediately. 🙂

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<div class="post-metadata">

**Author:** ![Heliosurge](https://forum.openmr.com/user_avatar/forum.openmr.com/heliosurge/32/28073_2.png) [@Heliosurge](https://forum.openmr.com/u/Heliosurge)\
**Post date:** [January 25, 2022, 6:43pm UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/39 "2022-01-25T18:43:30Z")

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It is part of the reason you get a warning about replying to a closed topic. As lower lvl members cannot reply.

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<div class="post-metadata">

**Author:** ![drowhunter](https://forum.openmr.com/user_avatar/forum.openmr.com/drowhunter/32/16109_2.png) [@drowhunter](https://forum.openmr.com/u/drowhunter)\
**Post date:** [January 25, 2022, 6:48pm UTC](https://forum.openmr.com/t/star-wars-tie-fighter-x-wing-alliance-vr-mod/36486/40 "2022-01-25T18:48:05Z")

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I guess that makes sense, if I open it then the warning would go away.

Sometimes I think it makes sense to reopen a relevant topic when updates come in as opposed to starting new ones.

Especially since the information might be pertinent to people who were involved in the older conversation.

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