Please pimax we need this device

I’m from Brazil and a soccer fan. As Soccer is now also becoming popular in China, games like “Final
Soccer VR” will be more popular and I hope to have more options like this one in the future. It happens that all the controls are practically made for the hands, having now this option onVive.

Please Pimax, any chance of such a device to be placed on the feet.

@Matthew.Xu @Pimax-Support

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I’ve assumed that the VIVE tracker would be compatible with the Pimax 8K because Pimax said it was compatible with all VIVE accessories. I’m hoping that is still true. I want this VR VIVE tracker for this purpose myself …

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My problem is that Vive does not sell directly to the Brazilian market … so my hope in Pimax is developing something similar.

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im also hoping thy create something to undercut the vive tracker.

Something i have noticed is valve made the tracking puck multi purpose , which is good but which also puts a bunch of trackers on the underside which would not be used in foot or torso tracking which i guarantee you will be the primary usage.
I think there is space to create a knuckles band like body tracker in the future with minimal sensors for the specific purpose of foot tracking that could undercut the majority of htc’s tracker sales if they can beat them on price .

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OK, we will evaluating “tracker module”, and I will inform you any relevant information. Thank you

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I assume these Vive pucks will work with the new Pimax lighthouses, right? I was planning to get this keyboard too because Pimax is the only VR display I would want to use with working on virtual pc screens

Don’t forget that Logitech Bridge also needs a Pass-through camera.

+1 for a tracker module.
If Vive has one, they probably have reference designs that Pimax can follow.

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Guess we need a camera module then too.

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I would recommend two versions: one simpler, that only gave the position, and another (or a module for the first one) that could process input signals, such as trigger controls, position of a trackpad, etc, for custom controllers and weapons.

The 2.0 sensors are simpler and cheaper. The tracker could be used mostly to give you a full body in any first person VR game.

It would be great if a group shared the same wireless connection, transmitting less data.

The first one would try to make it as cheap as possible; even sell it in packs of three, to be able to use things like the IKinema Orion system:

see this @SweViver video, too:

It would also be a good idea to add software such as IKinema to the Pimax 8K; that would be a good added value and differentiator.

Just remember to make them cheap, HTC wasted a good oportunity.

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The vive pucks i believe use laser tracking v1; if so then like the vive headset & wands will not be compatiable with PiMax Lighthouses as they are v2 & only compatiable with v2 laser tracking.

Now v2 laser tracking is backwards compatiable with v1 (vive) lighthouses.

The main issue with this is simply userbase, and user space. The accessory is expensive, football/soccer is a fast moving sport. Simply lining up and kicking takes quite a lot of space most people do not have access to. I think locomotion as a whole has to be solved before we see something like this. And as shown it’s more likely body tracking will happen in parallel to it.

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They were at Immersed in Toronto

https://ita3d.com/immersed-2017-exhibitors/

The 2.0 sensors are simpler and cheaper; especially if they only mark the position.

It could be used mostly to give you a full body in any first person VR game, not only for football.

And to know if you have stepped on that snake or trap or lava. And of course, kicking.

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Great…now people can record you typing in your passwords whilst in shared vr rooms…

Better implement a iris scanner into the HMD then :wink:

It’s not perfect but you can already do this with a kinect with driver4vr. The headtracking isn’t great yet but bodytracking is pretty cool.

Dunno how well it works in games but to me the tracking in SteamVR looks good.

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Only looks good.
I tried it. It works, but the accuracy is lower and delays longer. And you need to stand facing the kinect at any turn you do not to track. Another calibration is time consuming and needs more space to be visible to the kinect.

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I see. Hopefully will improve soon when driver4vr supports kinect led tracking. But yeah it will never be as good as a real laser tracker.