Hello Pimax team and everyone here,
I’m a great supporter of your project. I also understand the kickstarter nature of this project and the lower ressources at your disposal compared to big companies like Oculus/Facebook or HTC/Valve.
I was enthusiast after your roadshow with previous prototypes and the many positive feedbacks from those who had the opportunity to test those 8K prototypes encouraged me to back for a 8K headset.
After this initial tour I decided to keep quiet on the forum to let you do your work of refining the product, leading to the v5 prototype you planned to show at the CES. But what I hear from the current state of the v5 decided me to voice up and write this message.
As said in the title, it is now time to stop trying pushing the product boundaries (wider fov, brighter display etc.) and focus all your ressources exclusively on bug fixing.
Listen to me Pimax, I’m just giving a wise advice here, I don’t write this to complain or report a fault on you. I’m just sharing my analysis of the current situation and trying to give the best advice because I want this project to succeed, as you and all of us here want to.
Many (if not most) of us are very demanding VR enthusiasts. And you (pimax) must not misunderstand what it means. It doesn’t mean pushing the technical boundaries the furthest as possible at the cost of product stability.
No, it means (for me, but I’m sure many other here too) we will be very picky on bugs and flaws for the final product we will receive. It means we rank stability / bug free at a very high level and this should have ABSOLUTE priority over improving the product specs.
In my country we have the proverb « don’t have your eyes bigger than your stomac » which means you have to stay realitic about what you can achieve regarding the ressources you have at disposal. I think most of us here wouldn’t have any interest in a product with impressive specs on paper but being only half working in the end.
I and certainly many other here won’t have any fun with a headset with a convergence issue (= incorrect superposition of both images creating wrong depth of view at best, and heavy eye straining at worst), tracking issues (headset and controllers), bad lenses reflections, inefficient mura compensation. Such a headset would be unusable and would even lose a lot if not all value for reselling.
So again, don’t think too big Pimax. People were already very impressed with the v4 prototype so your goal was to consolidate this already good base and I thought you would be doing that for the v5. But instead you have chosen to try to push the specs boundaries further, introducing new bugs instead of stabilizing and polishing what you had with the v4.
This is why I am disappointed by the feedback from the CES for the v5, in my opinion you have lost time and ressources trying to push boundaries more instead of polishing the v4. Even with its little bit smaller FOV and darker display the v4 impressed most of the reviewers already so those v4 specs are enough to fullfill the nextgen VR headset we have all backed and are also still unmatched by the competition (oculus/htc).
Keep in mind most of us know the 8K won’t be the lastest VR headset we will buy. We all know VR tech will continue to improve over years and we will end replacing our 8K with a better headset one day. We just wanted a significant gap vs gen1 headset (rift/vive) and the v4 seemed to have that already, so no need for nitpicking to get the specs even better.
You already have had to delay the basestations which you will not be able to ship with the headsets as initially planned. You also had to delay the headset production for several monthes and this is maybe due to time and ressources lost by trying to improve the v4 specs further. Keep in mind you still have an advantage over your competitors, even with the v4 specs, but those competitors won’t sleep and if you keep having delays they may catch you.
So in my opinion it is not the time for hesitating now, you have to decide to put all ressources on bug fixing and polishing and stop trying to improve the specs.
I have not tried any prototype by myself but based on the v4 and v5 reviews the priorities should rank as follow:
1°) Display convergence and tracking (headset and controllers)
2°) Lenses disturbing reflections
3°) Display mura compensation and other display artifacts
Display convergence and tracking is CRITICAL priority, those are essential characteristics for a VR headset and anything below near perfect will potentially KILL the product completely.
Lenses disturbing reflections are important but at worst they won’t prevent from using the headset. They would although make it less attractive than if they were not present (= headset would be less pleasant to use and would also lose some resell value).
Same goes for mura and other display artifacts, it is better to not have them but if they were not eliminated the headset would still be interesting to use compared to gen1 rift and vive, or even vive pro.
I have not listed refresh rate because it is difficult to rank it without trying by myself and experience may also vary between people. For now I would guess 80hz is not critical if you cannot go closer to 90hz. And it is much more preferable to have a very stable 80hz than an unstable 85 or 90hz.
Beta testing :
I know you are seeking for betatesters, I can offer my help as long as I receive a beta testing unit that is not the one I backed for (= you send me a beta unit but I will still receive my backed one when the product is ready for production). I’m asking because this was not clear when you offered to send some units earlier to some selected backers to help for final bug fixing.
I’m used to beta test products, I have been doing this for several years now for a reknown gaming product brand, I’m trustworthy regarding NDAs, I have the required time for a lot of testing with a lot of games including demanding simulations requiring distant viewing (racing and flight sims), I have a very decent knowledge about VR being using my rift very often and trying to get the maximum visual quality out of it, I’m demanding about VR quality (fluidity, visual quality, upscaling, tracking, sweet spot, black level, colors, constrast, lenses artifacts etc) so I would be able to provide detailed and comprehensive feedback to help you refining the headset.
So if you are still looking for beta testers and you are interested by my profil contact me. Also I hope I didn’t look too patronizing in this post, this is not my intention at all. I just want your project to succeed and offer my help if needed. I was confident after the v4 tour, but now I’m worried after the v5 feedback from the CES. I have read you seem confident being able to fix all those issues, but I’m only sure something will be done when it has been effectively done, and only when it has been done you can know how much time, efforts, and possible compromises those fix implied. Trying to improve the specs beyond v4 specs seem a very risky path, and claiming you are confident you can fix is a risky move too. Never make promises like that, just say what has been done when it has been effectively done, and until that keep all the beta testing process behind the curtains, this must not be revealed to public like it happened at the CES.