At least, it’s a successfull first attempt to prove that we can reach even higher resolutions with current graphic cards. It’s necessary for 8KX owners ^^
I think FFR would work better if it were used as way to improve quality (instead of degrading visuals in the periphery). Of course, this would require more powerful GPUs. Imagine FFR “enhancement”, where the peripheries are drawn with the same visual quality as when FFR is OFF. Then, the intermediate area is drawn at an additional 2x SS and the inner area is drawn at 4x SS.
You can already achieve that. Just set supersampling 4x as high as you would without FFR. I’ve tried it with IL-2 and it worked nicely.
SweViver always knows what’s on our minds hehe!
I had left the option switched off to date, but now testing with it enabled in Skyrim. Haven’t checked in Elite yet, as I thought from the video that it was broken…
I have trouble understanding why this cannot work on 10 series cards. It’s not like it uses the ai cores in 20 series. The people need this tech. It’s odd it started on top tier cards. Feel like it should be the other way around.
Nvidia only made the API call available on 20 series cards. Probably some hardware feature on the 20 series. AMD didn’t yet introduce it either, so it’s probably difficult to do it with only driver software.
Microsoft has already announced that it will make VRS part of the directx API, I’m not certain if that version has been rolled out yet though.
Suppose though that this only matters to developers, Pimax is probably interacting with the driver directly.
I’ve seen more people complain about getting worse performance than the opposite.
Turing architecture isn’t just about the Tensor (AI) and RT cores. It also bring VRS (among other things) as stated by some others earlier.
The same goes for the GTX 10 series that Pimax is trying to make use of, which implemented a new feature : Multi-Res Shading, which is an earlier, less granular and shape control of the VRS feature (which will obviously bring less gain).
Sure, everything is achievable on GTX 9 series and before, but without harware support, I will probably do more harm than good.
- Blur isn’t free. But I agree that flickering & shimmering are distractive. (aliasing doesn’t matter to me since I would not be looking at that space but it does generated shimmering).
- Using several viewport with different rasterized resolution isn’t exactly free. The more you add the less the gain will be overridden by the cost. And anyway, the VRS only provides a fixed number of shading rate (5 in total : 1x1, 1x2 (or 2x1), 2x2, 2x4 (or 4x2), and 4x4).
- I agree that the conservative mode should at least span over the entire sweet spot of the lenses. Sure the performance gain would be less, but there still would be some, which is probably what people expect from the lowest setting.
The article says:
“Microsoft said VRS is supported by “in-market Nvidia hardware” as well as “upcoming Intel hardware.” It didn’t get more specific about which Nvidia products support the technology”
DirectX is usually just an abstraction layer on the drivers. So likely this doesn’t mean that it will bring FFR support to the GTX series unless Nvidia also supports it at the driver level.
For example DirectX also added APIs for ray tracing but it still didn’t work on GTX until Nvidia allowed it through drivers.
But this will make it easier for developers to take advantage of and will hopefully mean that more cards will support it in the future.
Sure, game developer’s certainly would hate to have to write AMD and nVidia specific code.
What we can conclude is that the industry has deemed FFR/VRS as a beneficial feature and implemented it. Also it’s very likely that we’ll see AMD cards supporting VRS.
Pimax somehow is able to force content into FFR mode, in the future the feature will be able to turned on in game and not via the Pimax settings if it is implemented by the developer.