# Pimax EVO v1.0.1

**URL:** <https://forum.openmr.com/t/pimax-evo-v1-0-1/43264>\
**Category:** Release Notes\
**Created:** [July 17, 2026, 2:35pm UTC](https://forum.openmr.com/t/pimax-evo-v1-0-1/43264 "2026-07-17T14:35:29Z")\
**Posts on this page:** 1\
**Showing post:** 57

<div class="post-metadata">

**Author:** ![Heliosurge](https://forum.openmr.com/user_avatar/forum.openmr.com/heliosurge/32/28073_2.png) [@Heliosurge](https://forum.openmr.com/u/Heliosurge)\
**Post date:** [August 17, 2026, 12:48am UTC](https://forum.openmr.com/t/pimax-evo-v1-0-1/43264/57 "2026-08-17T00:48:44Z")

</div>

**Update How to Enable ET with Sboys3 Driver**

Sboys3 v1.3.0 beta 2  
Pimax EVO v1.0.1

**Mbucchia**

- Pimax own OpenVR DFR works fine with CustomHeadsetOpenVR (I added support for it last month). I think the confusion comes from Pimax EVO not showing the option.

**Guide** -by @Barz_beast

> [@How to get Pimax DFR working in OpenVR titles (Pimax EVO + CustomHeadsetOpenVR)](https://forum.openmr.com/t/how-to-get-pimax-dfr-working-in-openvr-titles-pimax-evo-customheadsetopenvr/43373):
>
> How to get Pimax DFR working in OpenVR titles (Pimax EVO + CustomHeadsetOpenVR) There’s a fair bit of confusion around this one, so here’s the short version: Pimax’s own OpenVR dynamic foveated rendering works fine with CustomHeadsetOpenVR as per Mbuccia support was added for it last month. The reason people think it’s broken is that Pimax EVO doesn’t expose the foveated rendering toggle in its UI. The setting exists, EVO just doesn’t show it to you. So if EVO is all you’ve ever looked at, it looks like the feature isn’t there. You have to flip it in Pimax Play Classic instead. Current Versi…

---

_[View the full topic](https://forum.openmr.com/t/pimax-evo-v1-0-1/43264)._
