Phosphor Fade BFI for improved CRT like motion resolution from LCD displays

Hey guys this is a cross post from a post I made on the motion clarity sub Reddit about my personal computer monitor, and some tests I ran using the latest alpha version of shader glass that has Mark Rejhon’s CRT beam simulator integrated into it.

I fiddled with the settings and managed to use it to strobe my LCD back light while leveraging the phosphor fade simulation shader from the CRT beam simulator to hide double images, ghosting, overshoot, and motion blur from incomplete pixel transitions.

https://www.reddit.com/r/MotionClarity/s/qdlIlbDwX9

I thought it might be really cool for Pimax to look into this open source shader for use with the crystal super HMD if only just to test it.

You guys will need to beef up the backlight in the LCD 400 nits full screen to maintain useable HMD brightness In the HMD, but I think results would be good

Implementing this shader has allowed my monitor to get the full fixed pixel resolution of the monitor in motion.

This makes it a lot less bothersome to watch lower resolution content on the device because now it is actually capable of displaying the full resolution in motion of the content I am sending the panel. This would be ideal for the Pimax crystal super given how much it relies on sub native resolution rendering.

My BenQ XL 2720 usually only allows me to eye track 1200 pixels per second in fast motion paning shotswith its typical backlight strobe mode.

Using this shader along with it I can eye track 1920 pixels per second or higher. That means I see 1080P resolution in motion on a 1080p LCD.

LCDs are notoriously bad at fast motion, and this shader helps it. By a lot.

My YouTube channel is in the same post, feel free to like comment or subscribe if you’d like.

Check the IMGUR album below for pursuit shots of my monitor to see the quality for yourself and how it compares.

https://imgur.com/a/1920-pixels-per-second-pursuit-shots-rDmlchk

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