# PCVR Central - Flat2VR Mod Database

**URL:** <https://forum.openmr.com/t/pcvr-central-flat2vr-mod-database/43372>\
**Category:** Uncategorized\
**Created:** [August 16, 2026, 7:52am UTC](https://forum.openmr.com/t/pcvr-central-flat2vr-mod-database/43372 "2026-08-16T07:52:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Heliosurge](https://forum.openmr.com/user_avatar/forum.openmr.com/heliosurge/32/28073_2.png) [@Heliosurge](https://forum.openmr.com/u/Heliosurge)\
**Post date:** [August 16, 2026, 7:52am UTC](https://forum.openmr.com/t/pcvr-central-flat2vr-mod-database/43372/1 "2026-08-16T07:52:43Z")

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> [@u/camracks](#):
>
> ## I built a searchable catalog of 1,000+ VR mods for flat PC games, you can also check your Steam library to see which games you already own can be played in VR
> 
> I’ve been working on this for a while and finally got it launched.
> 
> It’s called **PCVR Central** :

> **[PCVR Central: VR mods for flat PC games](https://pcvrcentral.com/)**
>
> One canonical, honestly-labeled catalog of every way to play flat PC games in VR. UEVR, REFramework, native conversions, Luke Ross R.E.A.L., VorpX, and more.

> [@](#):
>
> The main idea is to have one searchable place for VR mods that let you play flatscreen PC games in VR. Right now the site has **1,000+ VR mods** covering a pretty huge number of games.
> 
> You can search/filter the catalog and see things like the type of VR implementation, motion controls/6DOF support, links to the actual mod, install guides where available, and other useful info.
> 
> One of the tools I wanted most was the Steam **library checker**. You can connect or paste your Steam link and it’ll show you which games you already own can be played in VR, either natively or through a mod.
> 
> The site’s brand new, so I’m sure there are mods missing or bits of information that could be improved. There’s a submission system on the site as well, so if you know of something that’s missing you can send it in.
> 
> I’m planning to keep expanding the database and adding more useful PCVR tools/features over time.
> 
> Would love any feedback. If there’s missing features you’d like to see, let me know.

Posted on [r/virtualreality](https://www.reddit.com/r/virtualreality/s/qzLqOGU4wb)
