Oculus Game Starts with Screen too high in the HMD's View (Dirt Rally)

Think about it helio. If you had to write the algorithm to recentre the hmd in a driving sim, would you be calling on the height above floor calibration for the algorithm?
Try it. Plug in any other hmd. Set your height way out. Go driving as normal once you hit recentre.
Do try this at home kids.

As opposed to ‘yeah he thinks’ argument.

I don’t understand centred properly and 5 feet below where you should be. Please explain.

Mike did i answer your question?

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It happens in some titles & is not specific to Pimax headsets. Had it using phoneVR programs with steam in some programs.

I think he’s confusing the effects of lsd as being something Cannabis Does. Lol

Lololololollllll llmao. Yup

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Ah okay. I haven’t used revive since update. My point still stands, its a f*ck up as height calibration should definitely not be called in recentreing a driving sim. It’s irrelevant.

Are people upset I laugh at pimax and assume the incompetence is them? I’m just laughing. It doesn’t matter who did it (what would one more be for pimax anyway, this far in.)

Don’t need to think about something that is directly experienced. Lol

Obviously some game Devs made their games to take real time head height into consideration. I haven’t had many games do this just a couple.

If mem serves Raceroom when they first implemented VR support did this for some reason. Can’t say if it’s still an issue.

Well fly agaric would really achieve it. LSD you don’t really know.

If you have a Vive maybe you can duplicate it using the latest steam with revive on the Oculus version. Experiencing it you might come to understand.

Exactly bud. The entire image is in the air. Centering isnt an issue.

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Well it affects any of the non Vive/Oculus headsets I had seen at the time. Yes it’s messed up the Devs had that in some titles.

I have a Vive Pro in my closet. Im never taking it out unless the pimax breaks LOL

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So explain how the height value would be used in the recentre algorithm. Head tracking is tracking you from that centre and also doesn’t use height above floor calibration.

The scene is being fitted to your screen in a sim recentre. Sit on the floor and hit recentre. Sit on your chair and recentre. Stand up and recentre. They all work.

One person in an argument says trust me I’ve experienced it, don’t explore it yourself. The other says go and find out for yourself, you will see it is true. Modern man: that first guy knows then. That’s settled.

LOL good analogy. You got it right.

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If centred it is at the right height. You’re saying it is both at the right height and five feet above the right height? If you put it in a box it might be.

Yes I’ll try the new revive and believe you it broke it.

It doesn’t need to use Height variable to recenter view. Only face position not height. It is a game bug im games that do it. As stated some programs do it & some don’t. Find one and ask the Game dev the key question; why you do that?Makes no sense.(your right) Nuff said.

Not going to worry about you not understanding this.

I was only claiming it doesn’t need height. I believe I’m right since you’re changing the topic to something previously unmentioned. I want to be wrong in arguments because it’s the only way to learn, but alas not yet today on this topic. I’m convinced I’m right that height calibration is irrelevant to recentre in this case but there’s still much more understanding for me to gain around the topic.

But since you bring up face position…technically it doesn’t need that but only relative movements from there after recentre…but the easiest way is logging position and gaze direction as you say. Mathematically it’s not a necessity, but it is practical and I believe how LH tracking does it?

I’m still wondering about being centred at the correct height and the image being 5 feet too high.
Is it a philosophical brain teaser for me or do people not know fly agaric is deadly if you get the dose wrong?