New video: Pimax 8K & 5K+ gaming on a GTX 1070? VR benchmarks of 19 games!

All the Testers have already confirmed that you can’t judge performance on these headsets by what you get using your current headsets. The wider fov makes a big difference. You could drop down to the lowest fov but then what’s the point?

The problem vis the 1070 is that 1070 1070 TI and 1080 make up the majority of the VR capable PCs

$399-$599 plus the price of the HMD, and factor in how inflated prices are.

Even if we want to claim that 1070 is yesterday’s card, (its a very powerful card,) if Pimax wants to sell more HMDs, 5K and 8K need to run on that range of cards. The cards are only two years old.

@SweViver, thanks a lot for this great testing, could you please recommend the minimum GPU/CPU requirement for JUST watching movie with 8K? e.g. to watch 4K & FHD movie for 2D & 3D respectively. Thank you again.

I will publish a video about Pimax and movies this week!

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No we want 2080ti benches!

:slight_smile:

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nobody has 2080ti yet.

Some people do, though not all pre-orders have been filled yet.

i mean none of the testers have one yet.

This is interesting as I was expecting some better performance from RTX 2080 (compared to GTX 1080 Ti). Maybe the OC makes the difference, or Blue Room cannot use (yet) all the VR perks RTX 2080 has?

Anyway overall difference to RTX 2080 Ti seems to be: 102.86 / 77.79 = 1.32, which more or less corresponds to the overall performance increase so far reported in the “classical” benchmarks, without anything particular to VR.

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That will be prioritized, but the RTX2080Ti has still not arrived and probably wont until Thursday :frowning:

No pre-orders have arrived in Sweden yet, as far as I know…

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Unfortunately, for standard rendering, the 2080 is only a little bit faster than a 1080 Ti. The reason you don’t see ANY improvement might be due to your CPU (or this particular benchmark).

This is why I feel I MUST upgrade to a 2080 Ti.

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Yeah 2080 is totally pointless for existing 1080Ti owners…

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From what I’ve seen, the 2080 ~= the 1080 Ti on performance (right now, because VRWorks, DLSS, RTX isn’t implemented in any games). Couple caveats though: 1) 2.1 GHz is a pretty aggressive OC, so you’d need to compare to similar 2080 OC; 2) Blue Room was last updated in 2016 (so doesn’t use VRWorks stuff, but maybe some of the tools from Pascal [tech documents don’t say]).

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Yes, I have liquid cooling, so 2.1 Ghz works fine, the temperature of the GPU does not exceed 50C °.

I think that the 1080ti without overclocking will be slightly weaker 2080.

Overclocking gives a powerful life to the graphics card :muscle: :slight_smile: :+1:

Last year I started to build the system under Pimax 8K. But it seems that it turned out that this power is only suitable for 5K +. .And for 8K and from the next generation of GPU is not enough, apparently…

Summary

Summary

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Now all the hopes are only for the future generation: 2180 ti and so on. Therefore, I will probably miss the 2080ti, because I do not see much reason to destroy the current system for the sake of 2080ti …

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Thats some very sexy builds there, great job! Im still the AIO watercooling guy haha, I wish I had the time and skills to do custom loops :slight_smile:

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It all started with the fact that I was tired of the noise of the video card and its heating at 75-80 degrees.
And then appeared on the horizon Pimax 8K.
And even further I could not stop, almost like a hobby was the water for iron horse for VR :slight_smile:

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You are right. I re-read the technical doc https://s3.amazonaws.com/download-aws.futuremark.com/vrmark-technical-guide.pdf
and while it says:

Pipeline
The engine pipeline is optimized for VR. Scene update, shadow map draw,
particle simulations, physics simulation, and geometry visibility solving and
culling are executed only once per frame, and the results are shared for
both eye views. All other rendering passes are executed per eye view.

and

Multi-GPU
VRMark implements multi-GPU rendering by using VRSLI from VRWorks and
Affinity multiGPU from LiquidVR.

It does not mention (and therefore most likely does not) using of VRWorks for multi-view rendering or lens matched shading explicitly.

So I stand corrected and retract my previous statement about the VR perks used by Blue Room.

Custom loops are easy but expensive. Just be prepared to fry a few power supply’s :grinning:

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I have fried two. It only takes one drop of coolant .

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Fantastic review! I saw in the video you use a mdp to DP converter, right? Which mdp version does your laptop have, 1.2 or 1.4? Does it work flawlessly? Could you provide a model number or link of your mdp to dp converter? Thanks!